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One for All and All for One - 6


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in their maximum effort to help each other achieve the common goal - victory! To battle, friends!

Organizational Matters:

1. Tournament Lead – Sanin (ICQ - 423164784).
Co-leads: Blitz (ICQ - 206791274), Russel_lDHl (ICQ - 99717727).
Judges: Dave_HUN (ICQ - 635192642), Amiloo (ICQ - 388281368), KobRa_RR (ICQ - 286406830).
2. The tournament is official and regular, conducted according to the Rules for the organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 15.12.2017;
Captain selection 16.12.2017 - 17.12.2017;
Player draft - 19.12.2017 at 21.00 Moscow time;
Transfers: 20.12.2017 - 22.12.2017
Start of tournament games - 23.12.2017
7. Other:
- Players with unconfirmed reports will not be accepted into the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.
- The lead reserves the right to refuse a player participation in the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.

REGULATIONS

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On all templates, the reconstruction of the Mages' Guild without the library ban is enabled.

2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
Stage 1: Group stage

- Games in groups are conducted in a round-robin system in 2 rounds (each team plays every other team 2 times).
- The main criterion for advancing from the group is the number of points earned (3 points for a team victory, 1 for a draw, 0 for a loss). If several teams earn the same number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of victories.
d) Head-to-head matches between team captains.
e) Total number of victories by players who chose the game template (marked in blue in the tables).
f) Additional game between team captains on the balance M - 200% template, 4 minutes.
g) Draw (lottery).

2 teams from each group advance to Stage 2; it is possible for a team in 3rd place to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

Stage 2: Play-offs using the Olympic system

- Games are played until 2 team victories; the loser leaves the tournament.

- In the event that one match ended in a draw and the second in a victory for one of the teams, a third game is not played.

- In the final, teams play until 3 team victories.

- In the final, a victory for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, at a score of 3-2 after five games.

- For an odd number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, another deciding game is played with a swap of colors.

- For an even number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, the captains play the deciding game.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games, players cross out templates. The player marked in blue in the play-off table starts crossing out templates.

1. Balance:
- The player crossing out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player crossing out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player crossing out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1. TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Additions and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting castle is random.
- Roads: medium and fast.
- No restart upon meeting.

Additions and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- Allowed to pass by shifted guard posts.
- Redrush is allowed, as there is bargaining for color.

2. When two teams meet (for example, a team composition of 5 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
Player 5 vs Player 5

3. The blue player vetoes one of the templates (template groups), after which the red player offers a choice of three templates from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played.

4. Choice of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for the castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request a regeneration for 500 coins paid back to the opponent. If at least one castle is repeated during regeneration, the same player may (but is not obliged to) request a free regeneration until a new pair of castles is rolled.

Mirror templates: bargaining for the hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player marked in red in the table bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as the starting hero. When taking a restart, the player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Bargaining is conducted for color.
On m200 and anarchy templates, the color in the first generation is determined by a coin toss, then the color changes after each subjective restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4, 5 against 5.

7. Any changes to the game rules are allowed by mutual agreement of the players, except for the Fair Play rules.

8. In the event of a disputed situation, at the moment of its discovery, one of the players MUST STOP continuing the game, save and submit the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific game is considered resolved and the result of the game is not subject to review, even if the rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. Upon completion of registration, all tournament participants must send a list of captains to one of the leads, i.e., they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from the general list.

3. Team selection (the draw) will take place in the Skype conference chat. (if someone does not have Skype, these captains will write in ICQ). Dirty_Player also promised to broadcast the draft.

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for choosing players for their team. When it is this captain's turn, the player at the top of their priority list among those not yet chosen by previous captains will join their team.

5. With an even number of players in a team: the captain who received the fewest votes chooses first. Then the captain who took 2nd place from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, the selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, during the 3rd selection - number 4.

With an odd number of players in a team: the captain who received the most votes chooses first. Then the captain who took 2nd place chooses, and so on.

6. After the draw, teams must come up with a name and an emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer will be possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for the possibility of substituting players who remain unchosen as a result of the draft. In the event that it is necessary to replace a player from the last basket, the replacement will be taken from the bench. In the event that a replacement is needed in the 1-4 basket - a teammate from any lower-ranked basket can replace the player, in which case this player will have to play in two baskets simultaneously.

Such a player can join the team needing a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a game, agree on its resumption date.

2. If within 7 days the players are unable to agree on any game date or one player writes to the opponent and receives no answer, the lead must be notified immediately and the message history for the specific game must be provided. Dates for the games will be assigned.

3. If one of the players fails to appear for the game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, the case of awarding a technical defeat to the absent player will be considered.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or to the lead via private message in as much detail as possible 24 hours before the deadline. Any means of notification must be found (including through other players). Lack of notification is considered a failure to report (negligent attitude, as an aggravating factor).

5. If at the end of the round's deadline the game is at a save (at least one full game week from both opposing sides), the last chance to finish the game will be the established MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems for the game, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to assign an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Fog (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
One for All and All for One 5 Total Resistant (KobRa_RR, Antal_RR, caliban, Roger_ua, Wyndoc)
ICQ 423164784

In reply to BlooDy)DriVeR
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#597
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BlooDy)DriVeR
Thank you for the game!
Due to a poor split, where I lost the Gundulk, I gave up the game. Thanks for the game.
In reply to Nedved46
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#598
dobil polnij kontrol iz GM i poexal za oppom 6 drakonov 3 angela 12 utok i 500 kostej no stati v dva raza podralis bistro kak opp nesmog ne4io protivostavit...
spasibo za igru
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Вокиал / Vokial Main Hero Вокиал / Vokial
Map Template
8mm6a
Game Length
142 days
Game Date
3/2/2018
Reported
3/2/2018 3:14 PM
Rating Impact Archived
alkaposha 1403 1421 +18 ↑
BlooDy)DriVeR 1494 1476 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/2/2018 3:19 PM

In reply to alkaposha
#599
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alkaposha
I gained complete control from the GM and went after the opponent with 6 dragons, 3 angels, 12 archers, and 500 skeletons, but the units were quickly destroyed because the opponent couldn't do anything to counter it...
Thanks for the game.
I couldn't capitalize on a good setup. Thanks for the game!
In reply to alkaposha
#600
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Game of the second round.
Thank you for the game!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Пайра / Pyre Main Hero Пайра / Pyre
Поражение / Lose Поражение / Lose
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
6lm10a
Game Length
137 days
Game Date
3/2/2018
Reported
3/2/2018 6:27 PM
Rating Impact Archived
Palach HP 1711 1697 -14 ↓
Jaris 1722 1736 +14 ↑
Rated Sep 28, 2022

Accepted by opponent on 3/2/2018 6:49 PM

In reply to Palach HP
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#601
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Palach HP
Second round match.
Thanks for the game!
TFP :)
In reply to alkaposha
#602
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I enjoyed playing against Luna and using the Armageddon Scroll; I went to kill the Computer Opponent, but instead found an opponent with a powerful army and a main hero – one Armageddon Scroll and it was game over. I suggested the templates. Thanks for the game!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
133 days
Game Date
3/2/2018
Reported
3/3/2018 11:41 AM
Rating Impact Archived
Antiplayer 2012 2013 +1 ↑
graalzzz 1630 1629 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/3/2018 11:44 AM

In reply to Antiplayer
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#603
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Antiplayer
I liked the Moon and Armageddon Scroll; I went to kill the computer opponent, but instead found an opponent with a powerful army and a main hero – one Armageddon and that was it.
I suggested the templates.
Thanks for the game!
I had just started to get into Town Portal and then an opponent with Armageddon showed up. Thanks for the game!
ICQ 705694822:smile10:

https://goodgame.ru/channel/graalzzz
https://www.twitch.tv/graalzzz
In reply to alkaposha
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#604
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There were good mages, Ciel and Solmyr. But they lacked logic and attack/defense. After gaining mobility from control, and having two armies for two "popes," I cleared different directions simultaneously. Seeing Galtran, I leveled up Kragg, but didn't have time to use him – after taking the opponent's castle and killing giants in the garrison (around 500 skeletons and 11 cavalry), with Solmyr (with 1000 mana), I saw Gosh nearby and teleported Ciel with bracelets to finish him off. The final battle turned out to be more difficult than I thought – Gosh had about 40 wyverns, 9 angels, zealots, and a few master archers, as well as an unpleasant amulet of magic resistance. But thanks to mana, with the loss of 8 Archons and storm riders, everything was resolved calmly.
Thank you for the game!
I forgot – it was the first round of the game.
Attachments 1
1 file attached • Total size: 330.3 KB
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
213 days
Game Date
3/3/2018
Reported
3/3/2018 1:50 PM
Rating Impact Archived
Russel_lDHl 1561 1567 +6 ↑
Sevan_80 1325 1319 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/3/2018 2:13 PM

In reply to Russel_lDHl
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#605
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Waiting for the following players on ICQ:
SECTOR767
cost
Mar
Trisaghion
ICQ 423164784

In reply to Russel_lDHl
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#606
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Russel_lDHl
There were good mages, Ciel and Solmyr. But they lacked logic and attack/defense. After gaining mobility from control, and having two armies for two priests, I cleared different directions simultaneously. Seeing Galtran, I pumped up Crag, but didn't have time to use him – after taking the opponent's castle and killing giants in the garrison (around 500 skeletons and 11 cavalry), I saw Gosh nearby and teleported Ciel with bracers to finish him off. The final battle turned out to be more difficult than I thought – Gosh had about 40 wyverns, 9 angels, zealots, and a few master archers, as well as an unpleasant amulet of magic resistance. But thanks to mana, and losing 8 Archons and storm riders, I managed to handle it.
Thank you for the game!
Thank you for the game.
Ася 581706700, Скайп Sevan_80

In reply to Sanin
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#607
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Reached turn 211 with 100 Monarchs, opponent surrendered. Thanks for the game!
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
211 days
Game Date
3/3/2018
Reported
3/3/2018 3:01 PM
Rating Impact Archived
saneok 1658 1663 +5 ↑
Court 1386 1381 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/10/2018 4:30 PM

In reply to Sanin
#608
Silenthill offered the templates!
Thank you for the game!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Чарна / Charna Main Hero Чарна / Charna
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
147 days
Game Date
3/3/2018
Reported
3/3/2018 4:03 PM
Rating Impact Archived
Norbakk 1446 1471 +25 ↑
silenthill 1711 1686 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/3/2018 4:19 PM

In reply to Norbakk
#609
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Norbakk
Silenthill offered the templates!
Thank you for the game!
Quick contact on the roads, but it didn't work in my favor.
The opponent was running around with 131 attack and had 5 grandmasters with control:( I didn't stand a chance. Thanks for the game.
In reply to Sanin
#611
Opponent was attecked by green AI and he lost his army so he gave up
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
125 days
Game Date
3/2/2018
Reported
3/3/2018 11:28 PM
Rating Impact Archived
Marqadam 1459 1473 +14 ↑
Nedved46 1447 1433 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/4/2018 5:01 PM

In reply to Sanin
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#612
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The opponent suggested templates. The opponent conceded on turn GO. Thank you for the game!
ICQ 705694822:smile10:

https://goodgame.ru/channel/graalzzz
https://www.twitch.tv/graalzzz
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Олема / Olema Start Hero Олема / Olema
Септиенна / Septienna Main Hero Септиенна / Septienna
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Клэнси / Clancy Start Hero Клэнси / Clancy
Риланд / Ryland Main Hero Риланд / Ryland
Map Template
Anarchy
Game Length
136 days
Game Date
3/4/2018
Reported
3/4/2018 2:27 PM
Rating Impact Archived
graalzzz 1601 1614 +13 ↑
Javdet 1560 1547 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/29/2018 11:53 AM

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