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One for All and All for One - 6


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in their maximum effort to help each other achieve the common goal - victory! To battle, friends!

Organizational Matters:

1. Tournament Lead – Sanin (ICQ - 423164784).
Co-leads: Blitz (ICQ - 206791274), Russel_lDHl (ICQ - 99717727).
Judges: Dave_HUN (ICQ - 635192642), Amiloo (ICQ - 388281368), KobRa_RR (ICQ - 286406830).
2. The tournament is official and regular, conducted according to the Rules for the organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 15.12.2017;
Captain selection 16.12.2017 - 17.12.2017;
Player draft - 19.12.2017 at 21.00 Moscow time;
Transfers: 20.12.2017 - 22.12.2017
Start of tournament games - 23.12.2017
7. Other:
- Players with unconfirmed reports will not be accepted into the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.
- The lead reserves the right to refuse a player participation in the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.

REGULATIONS

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On all templates, the reconstruction of the Mages' Guild without the library ban is enabled.

2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
Stage 1: Group stage

- Games in groups are conducted in a round-robin system in 2 rounds (each team plays every other team 2 times).
- The main criterion for advancing from the group is the number of points earned (3 points for a team victory, 1 for a draw, 0 for a loss). If several teams earn the same number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of victories.
d) Head-to-head matches between team captains.
e) Total number of victories by players who chose the game template (marked in blue in the tables).
f) Additional game between team captains on the balance M - 200% template, 4 minutes.
g) Draw (lottery).

2 teams from each group advance to Stage 2; it is possible for a team in 3rd place to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

Stage 2: Play-offs using the Olympic system

- Games are played until 2 team victories; the loser leaves the tournament.

- In the event that one match ended in a draw and the second in a victory for one of the teams, a third game is not played.

- In the final, teams play until 3 team victories.

- In the final, a victory for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, at a score of 3-2 after five games.

- For an odd number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, another deciding game is played with a swap of colors.

- For an even number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, the captains play the deciding game.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games, players cross out templates. The player marked in blue in the play-off table starts crossing out templates.

1. Balance:
- The player crossing out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player crossing out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player crossing out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1. TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Additions and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting castle is random.
- Roads: medium and fast.
- No restart upon meeting.

Additions and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- Allowed to pass by shifted guard posts.
- Redrush is allowed, as there is bargaining for color.

2. When two teams meet (for example, a team composition of 5 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
Player 5 vs Player 5

3. The blue player vetoes one of the templates (template groups), after which the red player offers a choice of three templates from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played.

4. Choice of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for the castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request a regeneration for 500 coins paid back to the opponent. If at least one castle is repeated during regeneration, the same player may (but is not obliged to) request a free regeneration until a new pair of castles is rolled.

Mirror templates: bargaining for the hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player marked in red in the table bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as the starting hero. When taking a restart, the player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Bargaining is conducted for color.
On m200 and anarchy templates, the color in the first generation is determined by a coin toss, then the color changes after each subjective restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4, 5 against 5.

7. Any changes to the game rules are allowed by mutual agreement of the players, except for the Fair Play rules.

8. In the event of a disputed situation, at the moment of its discovery, one of the players MUST STOP continuing the game, save and submit the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific game is considered resolved and the result of the game is not subject to review, even if the rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. Upon completion of registration, all tournament participants must send a list of captains to one of the leads, i.e., they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from the general list.

3. Team selection (the draw) will take place in the Skype conference chat. (if someone does not have Skype, these captains will write in ICQ). Dirty_Player also promised to broadcast the draft.

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for choosing players for their team. When it is this captain's turn, the player at the top of their priority list among those not yet chosen by previous captains will join their team.

5. With an even number of players in a team: the captain who received the fewest votes chooses first. Then the captain who took 2nd place from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, the selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, during the 3rd selection - number 4.

With an odd number of players in a team: the captain who received the most votes chooses first. Then the captain who took 2nd place chooses, and so on.

6. After the draw, teams must come up with a name and an emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer will be possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for the possibility of substituting players who remain unchosen as a result of the draft. In the event that it is necessary to replace a player from the last basket, the replacement will be taken from the bench. In the event that a replacement is needed in the 1-4 basket - a teammate from any lower-ranked basket can replace the player, in which case this player will have to play in two baskets simultaneously.

Such a player can join the team needing a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a game, agree on its resumption date.

2. If within 7 days the players are unable to agree on any game date or one player writes to the opponent and receives no answer, the lead must be notified immediately and the message history for the specific game must be provided. Dates for the games will be assigned.

3. If one of the players fails to appear for the game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, the case of awarding a technical defeat to the absent player will be considered.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or to the lead via private message in as much detail as possible 24 hours before the deadline. Any means of notification must be found (including through other players). Lack of notification is considered a failure to report (negligent attitude, as an aggravating factor).

5. If at the end of the round's deadline the game is at a save (at least one full game week from both opposing sides), the last chance to finish the game will be the established MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems for the game, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to assign an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Fog (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
One for All and All for One 5 Total Resistant (KobRa_RR, Antal_RR, caliban, Roger_ua, Wyndoc)
ICQ 423164784

In reply to De_Luxe
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A reschedule date has been set for the match between MoxuTo and BlooDy)DriVeR on March 3rd at 2:00 PM Moscow time. The minimum playtime for the match is 5 hours; if either player is more than an hour late, they will forfeit.
A reschedule date has been set for the match between MoxuTo and BlooDy)DriVeR on March 4th at 2:00 PM Moscow time. The minimum playtime for the match is 5 hours; if either player is more than an hour late, they will forfeit.

Players cost and Mar are not showing any activity; I recommend their team captains consider replacements, otherwise they will receive losses in all unscheduled matches.
ICQ 423164784

In reply to GUNAR
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The opponent violated the rules. I suggested the templates.
ICQ:700060495
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Panic
Game Length
127 days
Game Date
2/24/2018
Reported
2/24/2018 3:37 PM
Rating Impact Archived
Nedved46 1389 1408 +19 ↑
Marqadam 1511 1492 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/25/2018 10:28 PM

In reply to Nedved46
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Thank you for playing!
I suggested the templates!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Дас / Dace Main Hero Дас / Dace
Map Template
Mini-Nostalgia
Game Length
142 days
Game Date
2/24/2018
Reported
2/24/2018 10:23 PM
Rating Impact Archived
tun7gus7 1622 1634 +12 ↑
yarik1987 1543 1531 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/24/2018 10:28 PM

In reply to tun7gus7
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tun7gus7
Thank you for the game!
I suggested the templates!
+
In reply to Nedved46
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Nedved46
The opponent violated the rules. I suggested the templates.

yes that was a silly mistake
In reply to Nedved46
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Got a little lucky. Thanks for the game.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Монер / Monere Start Hero Монер / Monere
Монер / Monere Main Hero Монер / Monere
Map Template
2sm4d(3)
Game Length
133 days
Game Date
2/26/2018
Reported
2/26/2018 4:40 PM
Rating Impact Archived
De_Luxe 1840 1848 +8 ↑
graalzzz 1666 1658 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/26/2018 5:22 PM

In reply to De_Luxe
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De_Luxe
I was a little lucky. Thanks for the game.
It was my mistake, a habit from when I was a beginner. Solmir had a chain weapon with 500 attack, and I sent him to attack the opponent's Castle without any support, so he paid the price! Thanks for the game! I cast Weta.
ICQ 705694822:smile10:

https://goodgame.ru/channel/graalzzz
https://www.twitch.tv/graalzzz
In reply to Sanin
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Long and interesting game. My treasury was decisive. Thanks for the game! Nedved46 offered 3 templates.
http://heroes3stat.appspot.com/rating/overall/gee
Battle Report Accepted
Красный / Red
Gee
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Вистан / Wystan Main Hero Вистан / Wystan
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
215 days
Game Date
2/26/2018
Reported
2/26/2018 7:10 PM
Rating Impact Archived
Gee 1301 1321 +20 ↑
Nedved46 1446 1426 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/26/2018 7:42 PM

In reply to Gee
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Gee
Long and interesting game. My treasury was decisive. Thanks for the game! Nedved46 offered 3 templates.
If I hadn't joined, Goshan would have surrendered in the first week, and it turns out that's what I should have done.
Thanks for the game!
ICQ:700060495
In reply to Nedved46
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A tough game; I clashed with three AI opponents right away because the roads led only to them. In the end, I lost my main Sandro army with a couple of artifacts, but not to them—rather in the dwarf mine while demoralized. I kept playing since I still had an army from the main and could summon demons. Ultimately, on turn 135, I only had 14 ducks, but the opponent had bad roads and threw the game in the Dragon Utopia, as far as I can tell. Thanks for the game!
ICQ: 349459516
Discord: Mont#8175
https://www.twitch.tv/m_on_t
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Кэлх / Calh Main Hero Кэлх / Calh
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Аин / Aine Main Hero Аин / Aine
Map Template
8xm12a
Game Length
135 days
Game Date
2/28/2018
Reported
2/28/2018 1:04 PM
Rating Impact Archived
Montt 1480 1488 +8 ↑
zoog 1307 1299 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/28/2018 1:07 PM

In reply to Montt
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Montt
A tough match, immediately clashed with three computers, because the roads led only to them. In the end, my main Sandro lost with a couple of artifacts, but not because of them — it was in the dwarf dwelling due to Dismoralizes. Continued playing since the main's army remained and I could demonize. In the end, by 135 I only had 14 ducks, but the opponent had bad roads and threw the game in a Dragon Utopia, as I understood. Thanks for the game!

The map is dull, I didn't take a restart only because of 2 necromancers; by 121 the roads ended at two villages. In the end, by 133, I took the pre-built Griffin Conservatory and a couple of Hives, 500 skeletons, still only 2 villages. Due to severe butthurt (the opponent had chewed off half the map judging by the computers), I didn't bother refilling mana, took 2 Dragon Utopias with skeletons and nagas with gremlins as fodder. From both I got +2 all stats and minus 400 skeletons, screw that. As it turned out, the opponent didn't get 7 Griffin Conservatories by 121 like last time, and I could have kept running on angels and ducks, but I don't expect such a screwjob from my opponents
648050691
In reply to Nedved46
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Thank you for playing!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
6lm10a
Game Length
141 days
Game Date
2/28/2018
Reported
2/28/2018 11:04 PM
Rating Impact Archived
tun7gus7 1642 1656 +14 ↑
Xocenk 1629 1615 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/28/2018 11:11 PM

In reply to tun7gus7
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tun7gus7
Thanks for the game!
Decided to take the Tower from the opponent with a GM at the start of the third. I had two DDs myself. In the end, I didn't make it in 1 turn and Tazar with KS attacked Grindan. Paid my way out.
Epically, on the timer, I was left as a combat Alkin with 1 unit and artifacts in the Castle, which the opponent took back the next turn.
Thanks for the game!
ICQ - 703804372
Discord - Xocenk#2473
In reply to Nedved46
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5 strays dogs at the respawn!!! + 1 bird. But not much gold. By the end of the game, the Citadel remained in the main town. Dessa leveled up poorly; if not for the Conflux, where the right magic was bought, I would have had to look for a new daddy.
The map is not bad for undead, but there's nowhere much to take meat. By the 4th week, the army consisted of 17 ducks and 1 angel, plus the native ones. Overall, the opponent had it even worse; one-way maps tormented us.
The templates were offered by the opponent.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
214 days
Game Date
3/2/2018
Reported
3/2/2018 7:34 AM
Rating Impact Archived
Javdet 1515 1536 +21 ↑
graalzzz 1671 1650 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/2/2018 9:42 AM

In reply to Javdet
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Javdet
5 nests of dogs on respawn!!! + 1 bird. But not much money. By the end of the game, the Citadel remained in the main. Dessa leveled up poorly; if it weren't for Conflux, where the right magic was bought, I would have had to look for a new daddy.
The map is decent for utopias, but there's not much meat to take. By the 4th week, the army consisted of 17 ducks and 1 angel, plus native units. Overall, the opponent had it even worse; we were plagued by one-way portals.
The opponent suggested the templates.

Thanks for the game.
A bunch of one-way portals confused me... in general, I could have played better... it didn't work out(
Thanks for the game!
ICQ 705694822:smile10:

https://goodgame.ru/channel/graalzzz
https://www.twitch.tv/graalzzz

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