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One for All and All for One - 6


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in their maximum effort to help each other achieve the common goal - victory! To battle, friends!

Organizational Matters:

1. Tournament Lead – Sanin (ICQ - 423164784).
Co-leads: Blitz (ICQ - 206791274), Russel_lDHl (ICQ - 99717727).
Judges: Dave_HUN (ICQ - 635192642), Amiloo (ICQ - 388281368), KobRa_RR (ICQ - 286406830).
2. The tournament is official and regular, conducted according to the Rules for the organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 15.12.2017;
Captain selection 16.12.2017 - 17.12.2017;
Player draft - 19.12.2017 at 21.00 Moscow time;
Transfers: 20.12.2017 - 22.12.2017
Start of tournament games - 23.12.2017
7. Other:
- Players with unconfirmed reports will not be accepted into the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.
- The lead reserves the right to refuse a player participation in the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.

REGULATIONS

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On all templates, the reconstruction of the Mages' Guild without the library ban is enabled.

2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
Stage 1: Group stage

- Games in groups are conducted in a round-robin system in 2 rounds (each team plays every other team 2 times).
- The main criterion for advancing from the group is the number of points earned (3 points for a team victory, 1 for a draw, 0 for a loss). If several teams earn the same number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of victories.
d) Head-to-head matches between team captains.
e) Total number of victories by players who chose the game template (marked in blue in the tables).
f) Additional game between team captains on the balance M - 200% template, 4 minutes.
g) Draw (lottery).

2 teams from each group advance to Stage 2; it is possible for a team in 3rd place to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

Stage 2: Play-offs using the Olympic system

- Games are played until 2 team victories; the loser leaves the tournament.

- In the event that one match ended in a draw and the second in a victory for one of the teams, a third game is not played.

- In the final, teams play until 3 team victories.

- In the final, a victory for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, at a score of 3-2 after five games.

- For an odd number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, another deciding game is played with a swap of colors.

- For an even number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, the captains play the deciding game.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games, players cross out templates. The player marked in blue in the play-off table starts crossing out templates.

1. Balance:
- The player crossing out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player crossing out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player crossing out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1. TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Additions and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting castle is random.
- Roads: medium and fast.
- No restart upon meeting.

Additions and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- Allowed to pass by shifted guard posts.
- Redrush is allowed, as there is bargaining for color.

2. When two teams meet (for example, a team composition of 5 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
Player 5 vs Player 5

3. The blue player vetoes one of the templates (template groups), after which the red player offers a choice of three templates from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played.

4. Choice of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for the castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request a regeneration for 500 coins paid back to the opponent. If at least one castle is repeated during regeneration, the same player may (but is not obliged to) request a free regeneration until a new pair of castles is rolled.

Mirror templates: bargaining for the hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player marked in red in the table bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as the starting hero. When taking a restart, the player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Bargaining is conducted for color.
On m200 and anarchy templates, the color in the first generation is determined by a coin toss, then the color changes after each subjective restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4, 5 against 5.

7. Any changes to the game rules are allowed by mutual agreement of the players, except for the Fair Play rules.

8. In the event of a disputed situation, at the moment of its discovery, one of the players MUST STOP continuing the game, save and submit the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific game is considered resolved and the result of the game is not subject to review, even if the rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. Upon completion of registration, all tournament participants must send a list of captains to one of the leads, i.e., they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from the general list.

3. Team selection (the draw) will take place in the Skype conference chat. (if someone does not have Skype, these captains will write in ICQ). Dirty_Player also promised to broadcast the draft.

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for choosing players for their team. When it is this captain's turn, the player at the top of their priority list among those not yet chosen by previous captains will join their team.

5. With an even number of players in a team: the captain who received the fewest votes chooses first. Then the captain who took 2nd place from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, the selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, during the 3rd selection - number 4.

With an odd number of players in a team: the captain who received the most votes chooses first. Then the captain who took 2nd place chooses, and so on.

6. After the draw, teams must come up with a name and an emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer will be possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for the possibility of substituting players who remain unchosen as a result of the draft. In the event that it is necessary to replace a player from the last basket, the replacement will be taken from the bench. In the event that a replacement is needed in the 1-4 basket - a teammate from any lower-ranked basket can replace the player, in which case this player will have to play in two baskets simultaneously.

Such a player can join the team needing a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a game, agree on its resumption date.

2. If within 7 days the players are unable to agree on any game date or one player writes to the opponent and receives no answer, the lead must be notified immediately and the message history for the specific game must be provided. Dates for the games will be assigned.

3. If one of the players fails to appear for the game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, the case of awarding a technical defeat to the absent player will be considered.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or to the lead via private message in as much detail as possible 24 hours before the deadline. Any means of notification must be found (including through other players). Lack of notification is considered a failure to report (negligent attitude, as an aggravating factor).

5. If at the end of the round's deadline the game is at a save (at least one full game week from both opposing sides), the last chance to finish the game will be the established MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems for the game, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to assign an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Fog (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
One for All and All for One 5 Total Resistant (KobRa_RR, Antal_RR, caliban, Roger_ua, Wyndoc)
ICQ 423164784

In reply to TT_HNK
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TT_HNK
I suggested three templates.

Thank you for the game!
Thank you for the game!
In reply to sonic111
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Thank you for playing!
ICQ 658 181 684
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
6lm10a
Game Length
132 days
Game Date
2/20/2018
Reported
2/20/2018 9:53 AM
Rating Impact Archived
GUNAR 1539 1559 +20 ↑
Sav1tarrr 1671 1651 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/20/2018 4:02 PM

In reply to GUNAR
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I started playing despite the castles, because Roland came in and on the first day saw a cartographer behind the thieves. In the end, on day 113 I broke through him, albeit with losses, saw wings in one of the not-too-distant treasures, and headed for them from then on. After capturing them, I had 50 ducks and 5 angels, then managed to join 6 titans and 90 magmatics, collected the elixir, and on the next turn was assembling the Cloak of the Undead King, but saw my opponent's weak point and then discovered their main hero in a town. I decided to attack with Fly, and in the end +25 to combat stats and the elixir carried the day, even though my opponent had an advantage in army power. Thanks for the game.

I was blue and chose from three templates.
ICQ: 349459516
Discord: Mont#8175
https://www.twitch.tv/m_on_t
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Ксарфакс / Xarfax Start Hero Ксарфакс / Xarfax
Риланд / Ryland Main Hero Риланд / Ryland
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Сорша / Sorsha Start Hero Сорша / Sorsha
Сайра / Cyra Main Hero Сайра / Cyra
Map Template
Anarchy
Game Length
134 days
Game Date
2/20/2018
Reported
2/20/2018 2:44 PM
Rating Impact Archived
Montt 1470 1479 +9 ↑
zoog 1317 1308 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/20/2018 2:47 PM

In reply to Montt
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Montt
Started playing despite the castles, because Roland came in and saw a Cartographer behind thieves on day one. In the end, on 113 I broke through it, albeit with losses, saw Wings in one of the not-too-distant treasure sites, and went for them from then on. After capturing them, I had 50 dragons and 5 angels, then managed to jail-join 6 titans and 90 magmas, assembled the Elixir, and on the next turn was collecting the Cloak of the Undead King, but saw my opponent's noob, then spotted the main army in a village, decided to attack with Cape of Speed, and +25 to combat stats and the Elixir won the day, even though my opponent had the advantage in army strength. Thanks for the game.

I was blue and chose from three templates.
After the first 2 restarts from the opponent, it gave me Rampart into Tower with Cyra) but Rion was lurking in the tavern) In 4 days I barely managed to buy centaurs - and then scruffy Cyra shows up with 100+ gargoyles, had to take 114. Maybe if I hadn't picked scruffy Logistics on the first upgrade, it would've been more fun..
Finally got the geography template - except all 3 roads were blocked for me right away, and the opponent didn't take a restart, obviously because of some unknown imba. Anyway, didn't do anything until 116, picked up coins, leveled Nile, then took an external dwelling of horses, on 121 Cyra came, on 124 - 5 angels, 10 nagas, first joins, entered pre-treasure zone. Then fattened up along the path - it wasn't bad, but almost a week of lost tempo + the opponent's Cartographer stopped me. Only just grabbed КЗ and the Cap, when I got hit under Cape of Speed with roughly equal army strength, but 20 30 vs 10 10 - no way. Thanks for the match and for choosing a fun template.
648050691
In reply to GUNAR
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Thank you for playing!
I suggested the templates!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Дракон / Drakon Start Hero Дракон / Drakon
Дракон / Drakon Main Hero Дракон / Drakon
Map Template
Mini-Nostalgia
Game Length
144 days
Game Date
2/21/2018
Reported
2/21/2018 8:18 PM
Rating Impact Archived
tun7gus7 1602 1618 +16 ↑
Xocenk 1635 1619 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/21/2018 8:30 PM

In reply to Sanin
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My opponent had a terrible defense on the roads. I couldn't gain control with either the Mermaids or the numerous fortifications, but even without that, I managed to take his castles.
Thank you for the game!
The opponent suggested templates.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
213 days
Game Date
2/21/2018
Reported
2/21/2018 8:27 PM
Rating Impact Archived
sir Davos Seaworth 1614 1628 +14 ↑
Huanito 1599 1585 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/21/2018 8:27 PM

In reply to sir Davos Seaworth
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Sir Davos Seaworth
The opponent had terrible road control. I couldn't gain control with either the Undead or after several rebuilds, but even without that, I managed to take his castles.
Thank you for the game!
The opponent suggested templates.
Thank you for the game.
In reply to tun7gus7
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tun7gus7
Thank you for the game!
I suggested templates!

Thank you for the game!
ICQ - 703804372
Discord - Xocenk#2473
In reply to Sanin
Opp left skeletons on other hero I reached him. Thank you for the game
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Gee
Синий / Blue
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
Panic
Game Length
127 days
Game Date
2/17/2018
Reported
2/22/2018 4:47 PM
Rating Impact Archived
Marqadam 1470 1481 +11 ↑
Gee 1365 1354 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/22/2018 9:24 PM

In reply to Marqadam
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Diabler is disqualified. graalzzz will take his place as captain and will now play games in the first and second brackets.

The following players should contact me to schedule their ODD matches:
cost
BlooDy)DriVeR
Cez
Mar
ICQ 423164784

In reply to GUNAR
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Thank you for playing!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Стракер / Straker Main Hero Стракер / Straker
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Panic
Game Length
214 days
Game Date
2/23/2018
Reported
2/23/2018 12:03 PM
Rating Impact Archived
BlooDy)DriVeR 1446 1461 +15 ↑
alkaposha 1451 1436 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/2/2018 3:04 PM

In reply to GUNAR
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The opponent cast Veto. He started playing without resting, as he saw Gosha and didn't want to think too long. There was a double Consa that he wanted to take on turn 122, and a level 5 Hat for Phoenixes that his opponent was aiming for. But we ended up close to each other, and he decided to rush me. Without waiting for him to buy more units, I attacked him on turn 117. He had 2 Efreet, 27 Gogs, 8 Demons, a tent with a ballista, and I had 150 skeletons, 70 caps, 9 golems, 4 mages, and upgraded Gargoyles. Overall, I also had +1 speed, and since I was attacking, my task was to kill the Efreet first, but the opponent bought more units. Well, after that, the opponent in Medusa decided not to continue. Overall, I got lucky. Thanks for the game!
ICQ 705694822:smile10:

https://goodgame.ru/channel/graalzzz
https://www.twitch.tv/graalzzz
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Пайра / Pyre Main Hero Пайра / Pyre
Map Template
Diamond
Game Length
121 days
Game Date
2/23/2018
Reported
2/23/2018 7:20 PM
Rating Impact Archived
graalzzz 1610 1634 +24 ↑
De_Luxe 1857 1833 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/24/2018 1:46 PM

In reply to graalzzz
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graalzzz
The opponent was casting Veto. I played without rests because I saw Gosh and didn't hesitate. There was a double Cons, which I wanted to take on turn 122, and a level 5 Hat for Phoenixes, which the opponent was aiming for. But we ended up close to each other, and he decided to rush me. Not waiting for him to buy more units, I attacked him on turn 117. He had 2 Efreet, 27 Gogs, 8 Demons, a tent with a ballista, and I had 150 skeletons, 70 caps, 9 golems, 4 mages, and upgraded Gargoyles. In general, I also had +1 speed, and since I was attacking, my task was to kill the Efreet first, but the opponent bought more units. Well, after that, the opponent in a Medusa decided not to continue. In general, I got lucky. Thanks for the game!
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