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Posts from Lords of the Islands

4.3 (3 ratings)
8 years ago
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Title: Lords of the Isles
Map name: The Lords of the Isles
Map type: Multiplayer Arena
Two-level map: yes
Number of players: 6
Size: Large
Map author: Magistro
Map description: This island land has long been the cause of wars between local lords for the right to own all the lands. Everyone wants to become the sole ruler, but to do this, they will have to conquer all other rivals, both on land and underground.
From the author: A standard multiplayer map with random cities. There is a version with allies (2 vs 2 vs 2) and each player for themselves.






Update: The entire Dungeon has been significantly reworked, many objects have been added, and 2 players have been added to the Dungeon.
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8 years ago
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The design and visual impressions are **positive**, but it needs to be tested in the game.
8 years ago
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I played it. It's simplistic and boring. It's time to stop creating multiplayer maps with identical locations. People haven't been playing multiplayer with 5 heroes for a long time. So, if you're going to create more maps, make them interesting to play both in multiplayer and single-player modes. That's my opinion.
8 years ago
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I played as a human hero against the Warlock faction and completed the map in 15 weeks. My feelings are mixed. It's clear that the map was created with care, but the constant running around the dungeon chasing enemies personally tired me out. To make it more dynamic, I would add chests with experience, various stat-boosting locations, witch huts, markets, libraries, and, of course, more stables. A better starting point would smooth out the unpleasant sensations, as the central desert with similar objects is located too far away. Nevertheless, thank you to the author and best of luck with future creations.
In reply to Antik
8 years ago
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I played as Humans, and the map turned out to be very ambiguous in terms of evaluation. Everything is drawn with high quality, and the overall landscape is pleasant, but it's not very engaging to play. There's a lot of pointless running around, monsters are placed rarely, and there are few chests for gaining experience (I agree with Antik). The dungeons are designed with imagination, but it's the intricacy of the paths that ruins the map. It's unclear who this kind of architecture is intended for. If you play against the AI, its heroes get stuck in the maze of roads: they can't retake their castle after losing it, nor can they take the player's castle, and they just die. If you play against another person, you'll need superhuman patience to outmaneuver your opponent in this game of cat and mouse. My best wishes to the author; I think the next map will be more interesting.
8 years ago
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Updated the map version; in the new version, I tried to fix the issues mentioned.
8 years ago
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I'll try now.

Added 1 hour and 8 minutes ago
Well, here it is. It's a completely different experience. The game is no longer boring.
8 years ago
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Excellent map. The entire territory is utilized. No bugs, no complaints. Thank you!
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8 years ago
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Thank you to the author for the map; my wife and I are playing Heroes together, and we both enjoyed it. The title was a bit confusing, though: "Lords of the Islands," but most of the action takes place underground.
In reply to crusadergame
7 years ago
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The map is awesome! The transitions, stables, and balance are all great. Well done.
1 year ago
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both maps for playing with allies
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1 year ago
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Cool centaur! Actually, there are 2 squads of swift riders and horses, and they both fight.
gladlen didn't notice that; I'm pointing it out, and everyone's swords are flashing.
P.S. There's a slight overuse of flags, and there are too few low-level dwellings. Instead of the second mentor at the bottom, it's better to place a library. It's easy, but this is multiplayer. Thanks for the game. I liked the map.
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