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I played as Humans, and the map turned out to be very ambiguous in terms of evaluation. Everything is drawn with high quality, and the overall landscape is pleasant, but it's not very engaging to play. There's a lot of pointless running around, monsters are placed rarely, and there are few chests for gaining experience (I agree with Antik). The dungeons are designed with imagination, but it's the intricacy of the paths that ruins the map. It's unclear who this kind of architecture is intended for. If you play against the AI, its heroes get stuck in the maze of roads: they can't retake their castle after losing it, nor can they take the player's castle, and they just die. If you play against another person, you'll need superhuman patience to outmaneuver your opponent in this game of cat and mouse.
My best wishes to the author; I think the next map will be more interesting.