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Posts from [ХL]: "Flor's Trial"

3.7 (3 ratings)
8 years ago
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Excellent map, not an easy one. It was tough to resist the clans in the middle. And most importantly: everyone there is such a good neighbor - it's a pleasure. I immediately rushed towards the Necropolis (I had more than enough reinforcements). I got carried away with the search, and then I was sandwiched between two "big" dwarves (one had logistics upgraded). I had to rewind a couple of turns. Of course, after taking out the lower castle and the Dark Elves, everything went smoothly. Good map. Thank you.
P.S. My computer acted logically. One dwelling for the red faction is inaccessible.
8 years ago
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I also liked the map. I enjoyed playing with that hero, but I didn't touch the Dark Elves, and the storyline didn't require it either.
8 years ago
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Barely made it through the first battle. The computer could have decided everything in an instant. It targeted the archers, but for some reason, it was really focusing on the griffins. The replay from MerlKori won't play for some reason. In short: The computer was targeting the griffins, I cast regeneration on them, and after all the shots, I still had about ten left. The main thing is to target the skeleton archers so that the towers can effectively attack the tougher units. Another key point is to slow down the vampires with trees. And ideally, slow down the ghosts too, but I messed that up. It's possible to win with fewer losses, but I didn't feel like putting in the effort. Unfortunately, the strategy boils down to finding the most effective way to outsmart the AI.
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In reply to MerlKori
8 years ago
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MerlKori
Hmm, but the map is quite boring:( At the beginning, I was stuck in the Castle for about 3 weeks to build the Capitol, dwellings, and gather troops to break through a hundred vampires with a comfortable margin. After breaking through, I went down, saw the Staff of the Underworld and the Cloak of Deadly Shadows guarded – I didn't care about the losses, I broke through, and took them. I got Dark Magic with the Mind Lord – Slow was available at the start. Mass Slow + Mass Haste + Staff of the Underworld + the hero's passive ability for Haste and Mass Bless. That's it. After that, there were no worthy opponents at all. I captured the lower Dwarf Castle, then the Undead Castle, returned to the main Castle, gathered the accumulated troops, and started moving clockwise around the map to complete quests. I defeated the upper Dwarves, leisurely visited all the stat-boosting buildings. I went underground – a mage with a decent army attacks me – it showed high danger – and in auto-battle, after killing one of my dragons, he flees.:smile18: I came back up, captured an almost empty Mage Castle – Jezebel arrives with an army twice the size of mine, attacks me in the Castle, and flees in auto-battle, without losses on either side. I search the island for stat-boosting locations, then take a ship to the Demons. I didn't want to go into the whirlpool – I land on their island. I go to the Castle – it's almost empty, and an enemy hero is nearby. I think I'll capture the Castle first. I captured it – the game is over, victory. It took 103 days, and I got a Thunderlord. Oh yeah – I spent the whole game with a Dark Elf as a minor hero with almost no troops – I was too lazy to chase after him, so I never understood why they were even in the game.
In Heroes, I've encountered a bug on some maps: in automatic mode, the AI flees, even though it has a much stronger army than the player. (This often happens when the player has a Dwarf set). Try playing in manual mode – then the AI will fight as best as it can, and the map will seem more interesting.
In reply to MerlKori
8 years ago
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MerlKori
Regeneration on bulky, high-level units works wonders – resurrection is left looking rather unimpressive:smile54: This is on the hero difficulty level.
P.S. Also, note how I positioned the units – near the ranged units were armored units that protected them from enemy archers. In this scenario, the enemy prefers to attack the griffins, which I happily let them do – they were useless in this battle anyway, unlike the archers, which largely decided the battle. In general, a classic raid – tank (ent), damage dealers (archers), healer (hero with his regeneration), and griffins as ballast – and you're still complaining that you don't have enough?! :D

"Pitiful" griffins destroyed almost all the archers for me.

And the map is good; I really liked it. Are there any other maps by these authors?

p.s. About the initial battle: griffins take out 100 skeleton archers at once and fly away so fast that the Death Knights can't reach them, then they get buffed with prayer and again manage to fly away after the vampire's attack and hit the Lich. And then, indeed, regeneration on angels and ents, and protecting the archers, decides everything. The main thing is that 2 ents survive. With them, you can break through the vampires in the first week without any losses
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8 years ago
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The map is good; I really liked it. Are there any other maps by these authors?

Yes, there are 2 scenarios by this author:

Fight for Justice /topic/12583/
and
Celestial Protector /topic/12586/
7 years ago
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The most “interesting” thing about this map is that the level and number of troops of the enemy heroes absolutely do not depend on the difficulty level in the game... So, the difference between heroes at the start lies only in the number of neutral creatures and the starting amount of money, which is absolutely insignificant. Especially the initial battle with Lucretia – on any difficulty level, you can only win by exploiting the AI's weaknesses and playing skillfully, and, strangely enough, the AI seems to play worse on the hero side... However, the result is still the same – you end up with a "Thunder Hammer" (in my case, on a Warrior, although I spent a lot of extra time). In short, this map is only and exclusively for advanced gamers; the path to playing it is completely closed to beginners.
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0 years ago
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The first battle is difficult because you don't know what troops you will need after the battle. Major spoiler: it's faster to defeat the vampires with a garrison so you can move out into the open and reach the second Castle. If possible, save the Angel for the beginning. Griffons are not a good choice because all the attention will be focused on them (keep them regenerating for as long as possible); they will deal more damage than any archer. All of this is good, but the problem is that they land randomly. The main thing is to prevent them from being exposed to the Plague Zombies (there is no mana to heal the debuffs), and a Lich might also appear if things get out of hand. So, you will have to reload the game several times. For the first part of the game, you will be fighting against Elven troops, and then you will mix them with Dwarves. Warlocks might appear from below (be careful!). A fort on the hill would have been very helpful. There are a couple of minor flaws (there was no way to reach the artifacts in the forest and the Devil's Tower on the Demon territory). A couple of Necromancer dwellings should have been rebuilt, but they remained useless. The only complaint is that it is not very comfortable to play with such a mixed army.
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