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Posts from Questions about the Heroes 4 map editor.

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#1
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Hello everyone! Comrades!! Help me!! Please explain in detail how to change a hero's color. But please, be very detailed!! Does it depend on the editor version? If so, then I guess I have the wrong version... I've already tried everything, but it doesn't work. If there's already a detailed answer to this question, please tell me where to find it, because it's a nightmare to look through all the topics with my internet connection... Thank you in advance!!!!

Added 27 minutes later
and here's another thing: the problem is that I don't have arrow objects, red, green, and yellow ones, in the editor, and I also don't have stone walls and dark areas like underground walls. That's how it is)). Could it be that this is the "bad" editor? And is there a better one? )) I'm waiting for your help, I can't expect it from anyone else anymore
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#2
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You can only change the color of a neutral hero. To do this, select trigger events for the neutral hero, then use the script to change the owner and specify the desired player. Let's call the event, for example, "Change Owner." Then, go to Campaigns - Map Properties - Events - Installed (Local) Events, create a new one, select the script - trigger event, and specify "Change Owner." Then, place the event somewhere on the map and select the event you need.

Added 3 minutes later
I don't have any arrow objects either; what did you mean?
Walls and stones can be edited using Tools - Stone Brush.
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#3
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SandroXXL;107357
You can only change the color of a neutral hero. To do this, select trigger events and the script to change the owner for the neutral hero, and specify the desired player. Let's call the event, for example, "Change Owner." Then, go to Campaigns - Map Properties - Events - Installed (Local) Events, create a new one, select the script - trigger event, and specify "Change Owner." Then, place the Event somewhere on the map and select the event you need.

Added 3 minutes later
I don't have arrow objects either; what did you mean?
And walls and stones can be edited using Tools - Stone Brush.
Does this translation apply to Castles, garrisons, and dwellings? Because I might have a problem with that soon. And can you change the hero's flag to neutral?


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#4
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SandroXXL;107357
You can only change the allegiance of a neutral hero. To do this, select the trigger events for the neutral hero, then choose the script to change the owner and specify the desired player. Let's call the event, for example, "Change Owner." Then, go to Campaigns - Map Properties - Events - Installed (Local) Events, create a new one, select the script - trigger event, and specify "Change Owner." Then, place the event somewhere on the map and select the event you need.

Added 3 minutes later
I don't have any arrow objects either; what did you mean?
Walls and stones can be edited using Tools - Stone Brush.


Thank you so much, friend! Now I've learned! It turns out it's all very simple! I'm creating a map, and it's just awful. I wanted to make heroes as mercenaries. The main thing is to have enough strength to finish it all... you really helped me out!)))

By the way, regarding the arrows. In many maps, they exist, but they are not in the editor. I had to copy them. And I'll take a look at the stones. But it seems you misunderstood me; I'll try to express my question more clearly.
Thank you again!
In reply to Zybr
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#5
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"Translation" affects everything that can have a flag. You don't necessarily need to translate neutrals; you can also change flags. A good example is my scenario, "14 Seals." You can download it in the thread titled "Random Map Generation" (see the main page, towards the lower third). Okay, I'll give you the link now: /attachments/4970/
Под холодную Луной порублю попсу косой (с) Decimacia
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#6
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Yes, you are absolutely right, I was referring to those very stones! Now I'm not afraid of anything anymore!!!)) I'll keep working on it. If everything works out, it will be a map in the style of an RPG. And by the way, the plot is quite good)))
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#7
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Indeed, in Whirlwinds, you can transfer any hero to another faction, even if they belong to another player. I tried doing this in the initial version of Heroes 4, but it wasn't possible. But now, this completely changes things! I am using this feature in my scenario!
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#8
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Here's another question: can you suggest the easiest way to balance the strength of neutral creatures and enemies in quests? There are many quests on the map that involve combat. How can I balance this more easily? How do you do it?
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#9
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Through trial and error, testing, and making mistakes. Let's say we have a region, and when a player enters it, they will already have a certain amount of experience. Let's say the hero is level 10: we place the hero there, and depending on how they develop (warrior, mage, archer), we add a specific monster. For example, for an archer, we can add slow monsters (zombies), for a warrior, something stronger, or a few units from higher levels. Level 10 already allows them to defeat, for example, a hydra. But even that depends on whether the player has leveled up in certain buildings along the way. I, for example, completed about a third of the L-map and have already lost all the ready-made quests several times (not counting the moments with a pre-generated hero in a specific quest). If armies join the hero, it will be much easier to determine the balance.

Added 48 minutes later
Can someone tell me how to remove this [] artifact from some messages in the game?
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#10
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Well, I often lose when testing a specific quest. What difficulty level should I use for balancing? Because on Easy, for example, groups of 5-6 bandits roam around my improvised city, meaning they are easy to destroy (the player is a Rogue, level 3 initially). If I increase the difficulty, then on the highest difficulty, there are too many of them, and it becomes impossible to defeat them. So, what difficulty level should I aim for?
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#11
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I don't know, in my opinion, it doesn't matter. In key moments or quests, I fix the number of enemy units, i.e., I put them under the control of the red player, and the map difficulty is normal. But it still needs to be tested; after the final test, I'll set the final difficulty. But it's still a long way to go: the map still needs to be finished. In short: prepare the map, and leave the tests for later. For now, just roughly estimate, you can also fix the number of units.
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#12
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Heh... it feels like I have a long way to go before the final test... I went a bit overboard with the ideas... I already had to discard half of them... I wanted to make it non-linear... in the end, there are only two independent storylines. Considering that the map is quite large, there's still a lot of work to be done... Well, I'll keep working on it, and if I have any questions, I'll ask.

Added 9 minutes later
Oh, by the way, I forgot to ask: can scripts be copied? That is, if I want to place a large block of scripts in different buildings, can I create it once and then copy it to other objects? Because it's a bit tedious to repeat the whole process...
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#13
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In my opinion, there are trigger events for this. Create one, and then you can attach links to it.
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#15
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SandroXXL;107798

[/U]Can someone tell me how to remove this [] artifact from some messages in the game?
This is a paragraph. I make 2 paragraphs, and the "rectangle" icon disappears in the in-game messages.
PS: It seems that some symbols that the editor doesn't recognize are also replaced with this sign
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#16
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Yeah, that's for sure... I didn't quite understand how trigger events work. After changing the hero's flag, I started learning about them, and now I know that this is possible. Thanks for the advice!

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