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#10
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Well, I often lose when testing a specific quest. What difficulty level should I use for balancing? Because on Easy, for example, groups of 5-6 bandits roam around my improvised city, meaning they are easy to destroy (the player is a Rogue, level 3 initially). If I increase the difficulty, then on the highest difficulty, there are too many of them, and it becomes impossible to defeat them. So, what difficulty level should I aim for?

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