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In reply to Ihromant
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#134
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I wanted to create a few mirrored maps for this, but it seems it's not meant to be.
In reply to saneok
#135
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You can indeed reduce the timer. And surely, in a week, it's possible to play one game on HL, considering the unlimited number of players on each team and the possibility of making substitutions if needed.
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In reply to Ihromant
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#136
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Let's assume the templates remain the same; I have a question:
"Start of the game and restarts:
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1. In the first game, the first team in the pair chooses a template from the list, and the second team chooses a color and marks the castles first.
In the second game, the second team in the pair chooses the template, and the first team chooses the color and marks the castles first.
In the third game (if it is required or played immediately in parallel), a coin is flipped to determine who gets to choose the template first, and the loser chooses the color and marks the castles first.
2. When choosing castles on regular templates, a random pair is generated (re-generated), and then a trade takes place (on M200 templates, the game is played with random castles).
On mirrored templates, a random castle is generated."

So, do we have a "mark" or a "trade"? First, it says "mark," and then it says "trade."
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In reply to positive
#137
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Arma, you completely messed it up!!! You can't use hw_rules 1.40 in SoD. You need 1.38. 1.40 was created to add guild restructuring in HotA, and it brought bugs for mirrored templates. Since there are mirrored templates in the pool, you need to use 1.38. It provides the same functionality for SoD.
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#138
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Yes, Wicc, it would have been better to add it to the pool or consider it a little earlier. Regarding HL+U, we can make the following amendment: "By agreement, you can play with the HL+U template. In this case, both sides are willing to stream (or find willing participants) with commentary and without music that is banned for copyright reasons (I can provide such music if needed). Recordings of these games should be stored for at least 7-14 days." 1. In the first game, the first team chooses the template; in the second game, the second team chooses the template; and in the third game, there will be a draft of templates. The second point is about choosing castles, not templates. There, a random pair is generated, and there is bargaining. Thank you, Al Feyn - that's a good point.

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In reply to Armageddets
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#139
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Armageddets

1. In the first game, the first team chooses a template, in the second game, the second team chooses a template, and in the third game, there will be a draft of templates.

The second point is the selection of Castles, not templates. There, a random pair is generated, and then there is trading.
If this is a response to me, let me quote it again and highlight it so you can see what I'm talking about:
Start of the game and restarts:
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1. In the first game, the first team in the pair chooses a template, and the second team chooses the color and is the first to ban Castles.
In the second game, the second team in the pair chooses a template, and the first team chooses the color and is the first to ban Castles.
In the third game (if it is required or played immediately in parallel), a coin is flipped to determine who gets to ban templates first, and the loser chooses the color and is the first to ban Castles.
2. When choosing Castles on regular templates, a random pair is generated (re-generation), and then trading takes place (on M200 templates, the game is played with random Castles).
And on mirror templates, a random Castle is generated.


Added 2 minutes later
In the first point, we choose a template and ban Castles. And in the second point, we trade for Castles (why? we've already banned them).
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#140
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Okay, I understand. We'll negotiate. I'll fix it now.

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#141
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A two-time CIS Champion, and it turns out he's from Moldova!
Тот, кто борется - может проиграть, кто нет - проиграл уже (с)
В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)
In reply to Armageddets
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#142
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I'm just curious, before introducing new templates into the tournament, did anyone test them? I’m simply interested in how often an equal number of roads are generated there. How often will restarts occur due to encounters? Or, for example, did the person who created the mt_dom template even see the h3dm1 template? Are there any similarities? ))) Did the person who made the mt_skirmish template even know why the tournament on mirrored skirmishes didn't happen? In general, I am all for introducing new templates and have said so many times already, but the tournament is positioned as a serious one, and what is thrown in is something that was done in an evening on the fly. If the tournament is positioned as an experimental testing ground, then the questions are removed.
In reply to Dust_HL
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#143
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Dust_HL
Turns out, our two-time CIS Champion is from Moldova!
just like your director :D
Коротко о себе: спесивый сноб
Чуть длиннее: Фонд Дендроидов
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На ощупь пьют эльфийские стрелки!
Нам это идеально подходит (c)
Это вам не шутки - нажрался Дуст в маршрутке! (с)
Пишите на udd@otso.city
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In reply to Dust_HL
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#144
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I'm a little confused. Arcomage, do you want to register everyone who wants to participate in one big team? Or does each captain recruit their own separate team? In the first case, I can't even imagine how people would decide on organizational issues... There's very little information in the first post about the tournament organization, just a bunch of disjointed thoughts. The templates are just awful.
In reply to iDD
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#145
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iDD
just like your director :D
I refuse to work for a Moldovan game!
Тот, кто борется - может проиграть, кто нет - проиграл уже (с)
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In reply to Dirty_Player
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#147
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Dirty_Player
I think it can definitely be shortened.

What should be shortened?!! Fire him without any severance pay :D :D
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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#148
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1. When discussing template options for the tempo tournament, there were very few suggestions. I was also looking for options myself. The goal was to find templates that met the criteria for tempo (1-4 weeks, without frequent delays of 2 months), with areas for strategic play rather than linear rushing. Of course, more areas mean more options and a higher chance of a drawn-out game, but fewer areas mean a faster game and fewer options for strategic play. There's no perfect balance. Our tournament is a show, so the question is: how can viewers and streamers adapt to a bunch of games each week that will be played with saves for several days or even weeks, with replacements? I've been trying to connect with streamers to build a large pool of streamers, so we could play various HL+U games, but I've been getting rejections. As a result, we're going back to the list of streamers (there are five of us), and there will be 8 to 18 games each week! And not every streamer will be able to stream every day. So, it might be easier not to hold the tournament at all than to hold it partially. I've said it before: the amount of support we get will determine the kind of tournament we can have.

2. mt_Dom and h3dm1 – one has 14 zones, the other has 20, and the templates themselves are structured differently. There are some similarities, of course. The fewer zones and directions for encounters, the faster the game becomes. And if you look purely at the template layout, you can find similarities for each template with others.

3. mt_Skirmish. It was ignored and forgotten on HotA. But we held 3 tournaments with it and played well. Almost always, the player who plays better wins. And there are bugs in every template. In Skirmish, as in other templates, we allow players to choose heroes – so everyone can have a mage at the start, at least. And if the starting conditions are unplayable, you can technically restart with the judges' permission. It's important to consider that HotA has established opinions, rules, customs, and it's extremely difficult for experienced players to adapt. This is understandable.

4. I think the optimal format is templates of size L (10-16 zones) and M+U (10-14 zones). If you have templates that can be played in 90 percent of cases in 4 weeks and in one session during the day, I'm ready to consider them.

5. All teams are of any size. You don't even need to register for the tournament. The main thing is that a captain steps forward, who is often online and can quickly solve problems in the team, recruit and negotiate with players, and replace them if necessary.

6. In general, the choice of these templates is a result of necessity. As an organizer, I will be responsible to the sponsor and the viewers and must look for ways to hold the tournament. The last tournament was held on some terrible and test templates, and even there were both unsuccessful and positive moments. I've already made a suggestion that you can play other templates with the consent of both sides, and then you can find someone to stream them with commentary and without copyrighted music.

I'm trying to make sure that the team we have assembled among the leading players in the tournament can handle it. I can't and won't demand that they spend all their personal time exclusively on the tournament. Therefore, if you want HL+U or long-lasting templates, I'm waiting for active streamers-commentators to help. Having 5 streamers for a bunch of games seems unrealistic. Either the tournament needs to be extended, or more streamers need to be recruited. You can't jump higher than you can and demand more from the team than it can give.

Test splash screen for a match between teams:

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