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Posts from An attempt to organize a team tournament between countries!

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In reply to =Stinger=
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=Stinger=
Well, if you really want, I can participate representing Moldova :D
Although, I can also strengthen Bulgaria and I'm still considering Turkey's offer.
https://www.youtube.com/watch?v=KI4g0-_GsiY :D

Где контент?! (с)
In reply to Armageddets
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Armageddets


Also, the position of custodian for the prize fund remains open for now.

Is there a need to invent something new when Dirty_Player is already doing a great job?
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The most important thing is the consent of DirtyPlayer himself and the participants. I am all for it.

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In reply to Armageddets
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Armageddets

Also, the position of custodian for the prize fund remains open.
Can't you keep it safe yourself?
In reply to Dima Surmay
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Dima Surmay
Can't you hold the funds yourself?

No, Dima, I can't. I explained why above. Firstly, what trust can there be in me, as a relatively unknown person, especially in an international tournament? Secondly, I'm from Ukraine. Because of this, WebMoney doesn't allow transferring money to Russian accounts, and if I use Qiwi, the commission is also quite high. Therefore, the most optimal option seems to be for the Sponsor (from Russia) to transfer the amount directly to the custodian (preferably from Russia). This will avoid unnecessary complications later. The sponsor seems willing to transfer half the amount immediately and the other half after the tournament is over.

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In reply to =Lizard=
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=Lizard=
Do you think I don't know about it or something?? Well, if it's just sarcasm, then okay;).
I'm one of those who disagree with this change; my Belarusian flag is on my avatar. And there are many like me in the country, just not many people outside of it know about it, and frankly, nobody cares, which is logical, everyone has their own problems.

It seems like they are planning to hold a tournament between countries. And here

Moderated: INSULT in the message

like an offended girl,
they don't like the flag. It's official, what more do you need?
I don't live outside the country and haven't noticed widespread dissatisfaction with the flag. Maybe in Minsk, you can gather about 10 percent, but since they are the most vocal and active (and there are those who are against it just because they are always against everything), it seems like there are many of them. Half the country doesn't even pay attention to what the flag, coat of arms, or anthem is. They just live.
My opinion is that there is official symbolism, and it should be used, instead of creating controversy and additional headaches for the organizer of an interesting tournament.
In reply to BA/IEHOK
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BA/IEHOK
Is there any need to invent something when Dirty_Player already exists?
That's right! Let them transfer the funds directly to the intended recipient! This way, we can avoid unnecessary transaction fees.
Тот, кто борется - может проиграть, кто нет - проиграл уже (с)
В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)
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I am posting a draft version of the game rules for discussion.

Timeframes:
----------------
1. Each turn is allocated 1 week. During this week, the national team must complete their match against the opposing national team in a BO3 series (best of three).
2. Priority (default) game times: Saturday and Sunday from 11 AM MSK. It is preferable that a started game session be finished on the same day. Please provide advance notice regarding the game time and which player will be playing (so that intro screens can be made).
3. By agreement with the opponent, other days and times may be arranged, but the organizer or one of the leads must be notified.
4. To achieve completion in a single day, 1-2 substitutions of playing players are allowed (for those unable to continue the game session on that day).
5. If the score in the series between national teams is 1:1, players who have already played previously are permitted for the third game of the series (repeat players from the first two games are allowed).
6. It is permitted to play 2-3 games simultaneously and in parallel, provided the organizer or leads are notified.
7. In case of a team's failure to appear for a game, the game is rescheduled to the next date (at the judges' discretion). For 2 failures to appear, either a technical defeat will be awarded, or the team may be removed from the tournament and replaced by another national team.
8. In the first two games, players who have already been involved in one of the games cannot be brought in as substitutes (exceptions may be made for small foreign teams of 2-3 players).

Game Start and Restarts:
-----------------------
1. In the first game, the first national team in the pair chooses the template from the list, while the second national team chooses the color and is the first to pick castles.
In the second game, the second national team in the pair chooses the template, while the first national team chooses the color and picks castles first.
In the third game (if required or played simultaneously), a coin toss determines who picks the template first, and the loser chooses the color and picks castles first.
2. When choosing castles on regular templates, a random pair is generated (re-generation), followed by negotiation (on M200 templates, the game is played with random castles).
On mirrored templates, a random castle is generated.
3. The first national team on the list has the right to choose their hero first.
4. On regular templates, restarts are 112 (either 2 times - 111 or 1 time - 112), and on mirrored templates, restarts are 111.
5. A restart for a match is considered an encounter between players up to 117 inclusive (attack of a city or hero). The game must be replayed upon the request of one of the players (otherwise, the game will stand).
6. Technical restarts are granted without consuming the player's subjective restarts. A technical restart is possible in case of:
- a severe block near the castle that cannot be broken through without critical losses and cannot be bypassed
- lack of passage to one of the adjacent zones from the starting zone
- overall unplayability of the layout (determined at the discretion of the judges or leads).

Game Rules.
----------------
0. All games are conducted exclusively on version Heroes 3. SoD + HD mod + Hwruless 1.40.
1. Enable the Hwruless 1.40 plugin (it adds a number of restrictions and expanded capabilities to the game).
2. Before starting the game, check all boxes (Mage Guild rebuild, library, object bans, etc.).
3. It is forbidden to bypass shifted passage guards and enter adjacent zones without breaking through the guard (unless there are computer players on the map or the map is mirrored).
4. It is forbidden to steal artifacts from under guards or visit objects. Resource stealing is permitted.
5. Red-rush is forbidden by default on all templates. The red player does not have the right to attack the blue player with new growth from their castles on the first day of the week.
6. In case of rule violations by one of the players, the following decisions may be made:
- If the violation is minor, the game may continue with a notification of the violation to both parties.
- If the violation is significant, the player must redo their turn (excluding the violation), or the player may be replaced and the turn redone, or a technical decision may be issued in favor of the opposing team.
7. In case a game drags on up to 2 months, a mandatory finale rule may be applied, or a decision may be rendered by judges based on players' achievements in the game.
8. If a player or their team is caught spying on the opponent's game or if there are spoilers (hints, including in chat), or if a player behaves suspiciously on the map and in battle with the opponent, tournament judges reserve the right to remove/replace the player or the entire team, award a technical defeat, or order a replay of the match at their discretion.

Initial List of Tempo Templates:
--------
1. speed (2 players, M size, 200% difficulty)________- timer 12+6+2
2. mt_Skirmish (2 players, M size, 200% difficulty)___- timer 16+6+2
3. mt_Dom (2 players, M size, 160% difficulty)______- timer 16+6+2
4. ButterFly (2 players, L size, 160% difficulty)______- timer 16+6+2
5. Korob (4 players, L size, 160% difficulty)________- timer 16+6+2
6. Chest (4 players, L size, 160% difficulty)________- timer 16+6+2
7. Jebus Cross (2 players, XL size, 160% difficulty)__- timer 18+8+2
8. 2sm3d(3) (2 players, L+U size, 160% difficulty)__- timer 18+6+2
9. mt_Jeb (2 players, L size, 160% difficulty)______- timer 18+8+2

All templates can be downloaded here.

!Note - templates number 2, 3, 9 are mirrored.

Player Requirements.
---------------------
1. Adhere to game deadlines and game rules.
2. Hold citizenship of their country, reside in it, or have one parent from that country.
3. During the game, it is mandatory to stream the game on Twitch (with the broadcast archiving option enabled) or Youtube. Alternatively, screen sharing via TeamViewer, Skype, Join.me, ScreenTask, or other services and programs can be provided.
4. Either before the game or in advance, photos of players may be submitted (if possible) for intro screens along with the following information: age, gender, nickname, years playing Heroes, achievements.

All questions regarding national teams should be handled by captains and their deputies: calling a player to the team, communicating with all players, resolving technical issues, player substitutions, communication with opposing teams, and similar cases.

We will separately create a description of the restrictions imposed by the hwruless plugin. We will also make an English version. Next week we plan to open the tournament thread and begin preparing the teams for the start. The initial pool of templates is still under development.










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+1 for 6lm10a. You could also use a mini-nought, it's quite fast.
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
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In reply to Ihromant
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The templates were selected in such a way that they could be completed in one sitting. If we use HL+U templates, we will automatically get some games that last for several days. This is inconvenient for viewers and for streamers, of whom there are already very few (4). They will have to drop everything and adjust to such games throughout the week.

If we use HL+U, it should only be with the caveat that after 4 weeks, the judges may make a technical decision, or a mandatory final match should be held. Or, as we did in the last tournament, we allocate a timer for the entire game right away, and if it is lost, you have 2 minutes to make your moves for the remaining time.

Therefore, either we play fast-paced templates, or we increase the number of streamers in the tournament. There are only five of us right now, but there will be 8 to 12 games each week in the first three rounds. And there will be even more in the fourth round. So, I am proceeding based on the capabilities of the tournament organizers.

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In reply to Armageddets
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The template pool is just a topic =))
I will probably decline.
Смотри только вперед, не оглядываясь. :smile14:
In reply to Armageddets
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I'm currently in talks with streamers. If we can build a good pool of streamers, we can consider less time-constrained templates. But if they refuse, there's not much we can do – we can't exceed the available resources. The tournament will be what it is based on how the community supports and helps with it – it's that simple.

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In reply to Armageddets
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Armageddets
The templates were chosen in such a way that they could be completed in one sitting. If we use HL+U templates, we will automatically get games that last for several days. This is inconvenient for viewers and inconvenient for streamers, of whom there are already very few (4). They will have to drop everything and adjust to these games throughout the week.

If we use HL+U, it should only be with the caveat that after 4 weeks, the judges may issue a technical decision, or a mandatory final match. Or, as we did in the last tournament, we allocate a timer for the entire game, and if it is lost, you play with 2-minute turns for the remaining time.

Therefore, either we play fast-paced templates, or we increase the number of streamers in the tournament. There are only five of us so far, but there will be 8 to 12 games each week in the first three rounds. And there will be even more in the fourth round. So, I am proceeding based on the capabilities of the tournament organizers.
I think it's time to follow Vik's example))) and set a timer for HL+U templates, as in the rapid format; otherwise, many top players will likely refuse to play on "this pool of templates," which will seriously affect the spectacle and level of the tournament

ICQ 717961817
In reply to Armageddets
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Good templates for voiced objectives. It was immediately stated that they would be approximately like this. But there were no arguments against it. And now the list has been voiced, and again there are no arguments, except for "we are used to other ones." (It sounds something like "ignore me, I just wanted to express my opinion"). Well, people. :rolleyes: :confused:
https://www.twitch.tv/grando__
In reply to Armageddets
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Well, there will be a decent number of streamers. From the current list, I, Gomunguls, Redwhait, PROger, Ihromant, Jelen117, and =Stinger= can stream, and if asked, Gee can too. Also, we can temporarily add the usual templates to the list, but in parentheses, indicate "if we get a certain number of participants willing to stream." I think this will attract more participants.
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=

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