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#2
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Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines according to the tournament conditions, and the rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Map generation is carried out using the current version of IRMG 1.7.8, huge size template.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (i.e., the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off
9. In the lower right corner of the app, check the "Show advanced" option, then in the pop-up menu, uncheck the "New banks generate" option.
Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1. We play on the original version, i.e., without the tournament mod.
The game can be played via Hamachi, COMODO EasyVPN, GameRanger and similar programs.

2. Since there is an autosave in the game - it is recommended to save once every 3 days.

3. In case your opponent does not respond to you, please report this in the tournament thread without delay. This may be used to issue a technical decision on the game.
If opponents cannot reach an agreement, then by default the game should take place either Friday evening, or Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a time convenient for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24h 00m Moscow time),
- on Saturday
- Sunday
the opponent was unable to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, then both players receive a technical defeat.
In exceptional cases (by decision of the judge), an ODD may be appointed (but not necessarily). If a player does not show up for the game within 1 hour of the scheduled ODD, they are considered absent and a technical defeat is awarded. If both players fail to appear at the scheduled ODD, they both receive a technical defeat and are excluded from the tournament.
Supplement.
In case of failure to meet game deadlines, the judge's decision will be made individually in each case. The activity level of each player will be an advantage. If by the end of the deadlines for each stage of the tournament there is no information about unplayed games, a technical defeat will be awarded to both opponents in such games.


The tournament consists of 2 stages.
Group Stage.
Everyone plays 1 game against everyone else in their group.
Dates: 12.02-25.03.2018
Playoffs.
Quarterfinals: the player who took 1st place in Group 1 plays against the player who took 4th place in Group 2, 2nd vs 3rd, 3rd vs 2nd, 4th vs 1st for one game.
Dates: 26.03-01.04.2018.
Semifinals: the winner of the 1st place - 4th place pair plays against the winner of the 4th vs 1st pair, and the winner of the 2nd - 3rd pair against the winner of the 3rd vs 2nd pair for one game.
Dates: 02-08.04.2018.
Finals: the semifinal winners play each other. The match is best of 3 (until 2 wins). After each game, colors are swapped and the faction played by that player is crossed out from their own full list; the template used is crossed out from the general full list.
Dates: 09.04-06.05.2018
COLOR SELECTION: one of the following options
- by mutual agreement of the players;
- using a draw;
- or the tournament judge determines the color.
At the final stage, colors are swapped after each game.
TEMPLATE SELECTION if IRMG is used: by sequentially crossing out one template in turn by each player from the full list for each game. That is, the strike pattern is 1-1...1-1. At the final stage, the played template is crossed out from the general full list.
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
Template schemes can be found at the link or during the game using the interface mod if IRMG is used.
FACTION SELECTION: Faction crossing is conducted according to the standard 1-2...2-1 scheme. That is, a list of 8 factions for the red player and 8 factions for the blue player is made. The blue player starts by crossing out 1 faction either for themselves or the opponent. Then the red player crosses out either 2 factions for themselves, or 2 for the opponent, or 1 for themselves and 1 for the opponent. And so on until both players have only 1 faction left... At the final stage, after each game, the faction played by that player is crossed out from their own full list.

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications, or virtual network software, is prohibited.

5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of disconnection or crash. If a same-day disconnect occurs on the first day of the game, heroes are randomly assigned again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. For each game against every opponent, each player has the right to 1 restart with map regeneration (templates and factions remain the same as after the crossing) no later than the second day of the first week of the first month. The end of the day is considered the pressing of the turn-end button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before the start of the game is not allowed: generate the first one, and then each subsequent one only after each player's restart.

Simultaneous turn disconnect or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnect or desync in week 2 and later - the game continues (except cases where both players are ready to start over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Treachery" triggers may remain in the army.

10. It is prohibited to use the "Astral Gates" travel spell to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the "Astral Gates" travel spell to jump into the opponent's adjacent zone and enter the opponent's starting zone in the same turn.
It is prohibited to upgrade and use the "Mentorship" ability in the "Education" skill (correspondingly, the super-ability of the "Academy" faction is unavailable. It is prohibited to upgrade and use the "Fight to the Last" ability for Necropolis and Dungeon factions in the "Defense" skill. It is prohibited to use the "Reinforcements" ability of the Stronghold faction when attacking an opponent's hero ballista.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. Generating all 3 maps before the start of the game is prohibited.

13. Three points are awarded for a win, one for a draw.

14. When determining player position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome.

Registration for the tournament is done using the automated system by clicking the "sign up for the tournament" button, after which the automatically created message should be sent.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KIR9XMI
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#124
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KIR9XMI
Thank you for the game.
Basically, I messed up at the beginning. They offered an attack and a tent. I just automatically grabbed the tent. And that was it. No attack, no defense, no logic. Overall, it was bad. Thank you for the game!
«Не важно, как медленно ты продвигаешься, главное, что ты не останавливаешься.» (Брюс Ли)
twitch.tv/davnii11
In reply to a_s_s_a
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#125
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Niche 2, 3. Blue log was given early, with skillful Chaos and Summoning, by week 2 everything was built, and by week 3, I was building a guild in the city, when the message about surrender arrived - the opponent lost on Might Town, and the agreed-upon load was exhausted. Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Random
  • Main Hero: Синитар / Sinitar
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Раззак / Razzak
  • Main Hero: Раззак / Razzak
Map Template
солнце / sun
Game Length
132 days
Game Date
2/17/2018
Reported
2/17/2018 10:07 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/18/2018 3:59 AM

In reply to BOLIVAR
#126
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BOLIVAR
Turns 2, 3.
Early access to blue mines, skillful use of chaos and summoning; by week 2, everything was built, and by week 3, I was building a guild in the city when I received a message about the surrender – the opponent lost on the main town, and the agreed-upon load was exhausted.
Thank you for the game.
It was.
Thank you for the game.
In reply to KillAndAction
#127
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Thanks for the game.
Battle Report Pending Approval
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Виторрио / Vittorio
  • Main Hero: Виторрио / Vittorio
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Влад / Vladimir
  • Main Hero: Влад / Vladimir
Map Template
M3
Game Length
134 days
Game Date
2/18/2018
Reported
2/18/2018 12:44 PM
In reply to KillAndAction
#128
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KillAndAction
720885467
Thanks, Kirill. The guy on the left, he's not Russian, and he thinks I'm bothering him about some tournament.
In reply to s_e_r_e_g_a
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#129
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s_e_r_e_g_a
Thanks, Kirill. The guy on the left isn't Russian; he thinks I'm bothering him about some tournament.
Here. There's a typo in 720885497.
«Не важно, как медленно ты продвигаешься, главное, что ты не останавливаешься.» (Брюс Ли)
twitch.tv/davnii11
In reply to s_e_r_e_g_a
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#130
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s_e_r_e_g_a
Thanks, Kirill. He's some weirdo, not even Russian, and he thinks I'm bothering him about some tournament.
Sorry, I made a mistake.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
#131
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Dwell 1 decided not to restart, but there weren't any good heroes available, so I had to rush with Axel. I didn't get the machines right away, so I gave up on the tent, leveled up ranged attacks, and my main town was very far away across the sand, so I had to attack the MT first, but already on turn 3 after training. I didn't stay there for long, and a fast orc with 27 attack arrived, so I had to teleport to the castle. I didn't have enough money to buy meat, and the balrog died without firing a single shot. The orc won without any buffs or shouts, and with the bonuses from the town, castle, and many monks, he held out.
Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Аксель / Klaus
  • Main Hero: Аксель / Klaus
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Тилсек / Telsek
  • Main Hero: Тилсек / Telsek
Map Template
солнце / sun
Game Length
144 days
Game Date
2/18/2018
Reported
2/18/2018 4:59 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/18/2018 5:05 PM

In reply to s_e_r_e_g_a
#132
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s_e_r_e_g_a
I decided not to re-roll Dwell 1, but there weren't any good heroes, so I had to rush with Axel. I didn't get the machines right away, so I gave up on the tent, leveled up ranged attacks, and my center was very far away across the sand, so I had to attack the melee unit first, but already on turn 3 after training. I didn't stay there for long, and a fast orc with 27 attack arrived, so I had to retreat to the castle. I didn't have enough money to buy meat, and the ballista didn't even fire once. The orc won without any buffs or shouts, and with summons + castle + many monks, he held out.
Thanks for the game.
Thanks for the game.
In reply to KillAndAction
#133
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Well, there's not much to comment on here; Necropolis is overpowered in the original game.
Battle Report Pending Approval
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Орсон / Orson
  • Main Hero: Орсон / Orson
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Ибба / Ebba
  • Main Hero: Ибба / Ebba
Map Template
лабиринт / maze
Game Length
131 days
Game Date
2/18/2018
Reported
2/18/2018 9:39 PM
In reply to BOLIVAR
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#134
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My opponent didn't have a good game and decided not to continue, thanks for the game.
Homo Ludens
Battle Report Accepted
G_L
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Таланар / Talanar
  • Main Hero: Таланар / Talanar
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Ингвар / Ingvar
  • Main Hero: Ингвар / Ingvar
Map Template
маска / mask
Game Length
123 days
Game Date
2/19/2018
Reported
2/19/2018 6:23 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/19/2018 6:24 PM

In reply to G_L
#135
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G_L
My opponent didn't have a good game, so he decided not to continue. Thanks for the game.
Thanks for the game.
In reply to BOLIVAR
#137
Auto-translated
Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Нура / Nur
  • Main Hero: Нура / Nur
Победа / Def Победа / Def
G_L
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Ибба / Ebba
  • Main Hero: Ибба / Ebba
Map Template
корона / crown
Game Length
311 days
Game Date
2/19/2018
Reported
2/19/2018 9:04 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/20/2018 6:41 PM

In reply to BOLIVAR
#138
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Another overpowered unit in the original game. Thanks for the game, and say hello to the dog.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Эрин / Eruina
  • Main Hero: Эрин / Eruina
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Хафиз / Havez
  • Main Hero: Хафиз / Havez
Map Template
корона / crown
Game Length
145 days
Game Date
2/20/2018
Reported
2/20/2018 1:30 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/20/2018 10:43 AM

In reply to s_e_r_e_g_a
#139
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s_e_r_e_g_a
Another overpowered unit in the original game.

Thanks for the game and say hello to the dog).
And even a level 24 Hafiz in very skilled hands can lose to neutral creatures)).
And thank you for the game and your patience)).