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#2
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Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines according to the tournament conditions, and the rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Map generation is carried out using the current version of IRMG 1.7.8, huge size template.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (i.e., the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off
9. In the lower right corner of the app, check the "Show advanced" option, then in the pop-up menu, uncheck the "New banks generate" option.
Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1. We play on the original version, i.e., without the tournament mod.
The game can be played via Hamachi, COMODO EasyVPN, GameRanger and similar programs.

2. Since there is an autosave in the game - it is recommended to save once every 3 days.

3. In case your opponent does not respond to you, please report this in the tournament thread without delay. This may be used to issue a technical decision on the game.
If opponents cannot reach an agreement, then by default the game should take place either Friday evening, or Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a time convenient for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24h 00m Moscow time),
- on Saturday
- Sunday
the opponent was unable to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, then both players receive a technical defeat.
In exceptional cases (by decision of the judge), an ODD may be appointed (but not necessarily). If a player does not show up for the game within 1 hour of the scheduled ODD, they are considered absent and a technical defeat is awarded. If both players fail to appear at the scheduled ODD, they both receive a technical defeat and are excluded from the tournament.
Supplement.
In case of failure to meet game deadlines, the judge's decision will be made individually in each case. The activity level of each player will be an advantage. If by the end of the deadlines for each stage of the tournament there is no information about unplayed games, a technical defeat will be awarded to both opponents in such games.


The tournament consists of 2 stages.
Group Stage.
Everyone plays 1 game against everyone else in their group.
Dates: 12.02-25.03.2018
Playoffs.
Quarterfinals: the player who took 1st place in Group 1 plays against the player who took 4th place in Group 2, 2nd vs 3rd, 3rd vs 2nd, 4th vs 1st for one game.
Dates: 26.03-01.04.2018.
Semifinals: the winner of the 1st place - 4th place pair plays against the winner of the 4th vs 1st pair, and the winner of the 2nd - 3rd pair against the winner of the 3rd vs 2nd pair for one game.
Dates: 02-08.04.2018.
Finals: the semifinal winners play each other. The match is best of 3 (until 2 wins). After each game, colors are swapped and the faction played by that player is crossed out from their own full list; the template used is crossed out from the general full list.
Dates: 09.04-06.05.2018
COLOR SELECTION: one of the following options
- by mutual agreement of the players;
- using a draw;
- or the tournament judge determines the color.
At the final stage, colors are swapped after each game.
TEMPLATE SELECTION if IRMG is used: by sequentially crossing out one template in turn by each player from the full list for each game. That is, the strike pattern is 1-1...1-1. At the final stage, the played template is crossed out from the general full list.
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
Template schemes can be found at the link or during the game using the interface mod if IRMG is used.
FACTION SELECTION: Faction crossing is conducted according to the standard 1-2...2-1 scheme. That is, a list of 8 factions for the red player and 8 factions for the blue player is made. The blue player starts by crossing out 1 faction either for themselves or the opponent. Then the red player crosses out either 2 factions for themselves, or 2 for the opponent, or 1 for themselves and 1 for the opponent. And so on until both players have only 1 faction left... At the final stage, after each game, the faction played by that player is crossed out from their own full list.

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications, or virtual network software, is prohibited.

5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of disconnection or crash. If a same-day disconnect occurs on the first day of the game, heroes are randomly assigned again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. For each game against every opponent, each player has the right to 1 restart with map regeneration (templates and factions remain the same as after the crossing) no later than the second day of the first week of the first month. The end of the day is considered the pressing of the turn-end button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before the start of the game is not allowed: generate the first one, and then each subsequent one only after each player's restart.

Simultaneous turn disconnect or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnect or desync in week 2 and later - the game continues (except cases where both players are ready to start over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Treachery" triggers may remain in the army.

10. It is prohibited to use the "Astral Gates" travel spell to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the "Astral Gates" travel spell to jump into the opponent's adjacent zone and enter the opponent's starting zone in the same turn.
It is prohibited to upgrade and use the "Mentorship" ability in the "Education" skill (correspondingly, the super-ability of the "Academy" faction is unavailable. It is prohibited to upgrade and use the "Fight to the Last" ability for Necropolis and Dungeon factions in the "Defense" skill. It is prohibited to use the "Reinforcements" ability of the Stronghold faction when attacking an opponent's hero ballista.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. Generating all 3 maps before the start of the game is prohibited.

13. Three points are awarded for a win, one for a draw.

14. When determining player position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome.

Registration for the tournament is done using the automated system by clicking the "sign up for the tournament" button, after which the automatically created message should be sent.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Stefandmy
#79
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Stefandmy
He was leisurely eating his lunch, planning to mentor some units and then calmly defeat his opponent. Ossir appeared with stats that weren't very good for a rush attack and without any artifacts. The stats were the same, but the staff prevented the archers from attacking.
Thank you for the game.

Thank you for the game.
In reply to Ayaks77
#80
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Ayaks77
But you play those games, how can you do without templates? And regarding standard maps, I don't think this will be the last tournament.

I wouldn't say I "play" them, I've only played about 10 games. I just meant that on standard maps, everyone would be on equal footing, but in TE, the advantage goes to those who know (and can navigate) the templates better, i.e., those who have been playing on them for a long time...
In reply to vovan112013
#81
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vovan112013
saying I "play" is an overstatement; I've only played about 10 games. I just meant that on standard maps, everyone would be on equal footing, but in Tournament Editor (TE), those who know (and can navigate) the templates better have an advantage, i.e., those who have been playing on them for a long time...

Yeah, I don't argue, knowing the templates gives a big advantage. But they are also very easy to read, and this is accessible to everyone)) Even players with many years of experience look at the template in every game because there's no need to memorize them.
In reply to Ayaks77
#82
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Ayaks77
yeah, I agree, understanding templates helps a lot. But they are also very easy to read, and this is accessible to everyone)) Even players with many years of experience look at templates for every game because there's no need to memorize them.

Well, some people might find it easy to read schemes, but I, for example, don't find it very easy. Although I think if I played in the Tournament Edition for a few years, it would be easier.
In reply to vovan112013
#83
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vovan112013
Some people might find it easy to read maps, but I, for example, don't. Although, I think if I had played The Eastern Era for a few years, it would be easier.
No, it's not related at all. Once you figure it out, you'll always know how to do it. And it doesn't take years, just 10 minutes, even without starting the game. You look, there are 2 portals, one is 50, the other is 100, you right-click and see the monsters. That's it. What's so complicated? Well, sometimes it's hard to determine the strength of the monsters, but that's true for everyone, especially me, and it doesn't prevent me from navigating. You look at the danger level, if it's the same, you send part of your army, and look again. Of course, this applies if you expect different portals. But at least there's no stupid random generation of relics and mentors at the castle.
In reply to vovan112013
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#84
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vovan112013
Are you serious? Are you saying that people who have been playing Might & Magic: Heroes for years don't understand the map layouts?
They understand the map layouts, but they don't know the map.
Are there any fixes for version 3.1 that address the standard issues?
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Ayaks77
#85
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Ayaks77
No, it's not related at all. Once you figure it out, you'll know it for life. And what does it have to do with several years? It takes 10 minutes, and even without starting the game. You look, there are 2 portals, one is 50, the other is 100, you right-click and see the monsters. That's it. What's so complicated? Well, sometimes it's hard to determine the strength of the monsters, but that's the case for everyone, especially for me, and it doesn't prevent me from navigating. You look at the danger level, if it's the same, you send part of the army, and look again. Of course, this is only if different portals are expected. But there's no stupid generation of relics and mentors at the castle.

Okay, let's not argue. In any case, I just wanted to say that a tournament on standard maps would also be interesting, and I'm not arguing that TE is better; I personally enjoy playing in TE, but objectively, an experienced TE player will always be stronger than a novice, in my opinion.
In reply to vovan112013
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#86
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vovan112013
Alright, let's not argue. I just wanted to say that a tournament on standard maps would also be interesting, and I'm not arguing that TE is better; I personally enjoy playing in TE. But objectively, an experienced TE player will always be stronger than a novice, in my opinion.
I can tell you based on my own experience. I've been playing since the very beginning of the Heroes series, but sooner or later, I start losing to recent newcomers.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
#87
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KillAndAction
They understand the patterns, but they don't know the map.

Well, if you know where everything is located (treasure, opponent, etc.), then you don't need to know the map in detail.

KillAndAction
Standards - are there any fixes now for version 3.1?

Sorry, I didn't understand the question.
In reply to vovan112013
#88
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Of course, mastering the map layout is key, especially when choosing a direction.
I know for sure that at a medium pace, I break the Sun/Resist magic towers on the second week to be in the center/treasure location by the beginning of the third week. Accordingly, the routes are planned to be near the desired portal with a ready-made chain of buildings. Three years ago, I only broke these portals on the third week – experience, you see.
In reply to KillAndAction
#89
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KillAndAction
I can tell you based on my own experience. I've been playing since the very beginning of the Heroes series, but sooner or later, I start losing to recent newcomers.

Well, all these "recent" newcomers will eventually become "experienced" players and win.
In reply to vovan112013
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#90
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vovan112013
Well, if you know where things are (treasure, opponent, etc.), you don't necessarily need to know the map in detail.
And no one is stopping you from determining the direction based on a template.
vovan112013
Sorry, I didn't understand the question.
Are the maps you call "standard" adapted for version 3.1?
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
#91
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KillAndAction
and no one is stopping you from defining the direction based on a template

well, it sounds easy, but in practice, I only play on major holidays.
KillAndAction
are the maps you call standard adapted for version 3.1?

of course, they are, where else would they be?
In reply to KillAndAction
#92
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Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Карли / Karli
  • Main Hero: Карли / Karli
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Дэлеб / Deleb
  • Main Hero: Дэлеб / Deleb
Map Template
корона / crown
Game Length
141 days
Game Date
2/13/2018
Reported
2/13/2018 5:46 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/13/2018 5:55 PM

In reply to Bradiaga
#93
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Bradiaga
thanks for the game.
It was a good game. Thanks for playing :)