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#2
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Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines according to the tournament conditions, and the rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Map generation is carried out using the current version of IRMG 1.7.8, huge size template.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (i.e., the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off
9. In the lower right corner of the app, check the "Show advanced" option, then in the pop-up menu, uncheck the "New banks generate" option.
Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1. We play on the original version, i.e., without the tournament mod.
The game can be played via Hamachi, COMODO EasyVPN, GameRanger and similar programs.

2. Since there is an autosave in the game - it is recommended to save once every 3 days.

3. In case your opponent does not respond to you, please report this in the tournament thread without delay. This may be used to issue a technical decision on the game.
If opponents cannot reach an agreement, then by default the game should take place either Friday evening, or Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a time convenient for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24h 00m Moscow time),
- on Saturday
- Sunday
the opponent was unable to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, then both players receive a technical defeat.
In exceptional cases (by decision of the judge), an ODD may be appointed (but not necessarily). If a player does not show up for the game within 1 hour of the scheduled ODD, they are considered absent and a technical defeat is awarded. If both players fail to appear at the scheduled ODD, they both receive a technical defeat and are excluded from the tournament.
Supplement.
In case of failure to meet game deadlines, the judge's decision will be made individually in each case. The activity level of each player will be an advantage. If by the end of the deadlines for each stage of the tournament there is no information about unplayed games, a technical defeat will be awarded to both opponents in such games.


The tournament consists of 2 stages.
Group Stage.
Everyone plays 1 game against everyone else in their group.
Dates: 12.02-25.03.2018
Playoffs.
Quarterfinals: the player who took 1st place in Group 1 plays against the player who took 4th place in Group 2, 2nd vs 3rd, 3rd vs 2nd, 4th vs 1st for one game.
Dates: 26.03-01.04.2018.
Semifinals: the winner of the 1st place - 4th place pair plays against the winner of the 4th vs 1st pair, and the winner of the 2nd - 3rd pair against the winner of the 3rd vs 2nd pair for one game.
Dates: 02-08.04.2018.
Finals: the semifinal winners play each other. The match is best of 3 (until 2 wins). After each game, colors are swapped and the faction played by that player is crossed out from their own full list; the template used is crossed out from the general full list.
Dates: 09.04-06.05.2018
COLOR SELECTION: one of the following options
- by mutual agreement of the players;
- using a draw;
- or the tournament judge determines the color.
At the final stage, colors are swapped after each game.
TEMPLATE SELECTION if IRMG is used: by sequentially crossing out one template in turn by each player from the full list for each game. That is, the strike pattern is 1-1...1-1. At the final stage, the played template is crossed out from the general full list.
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
Template schemes can be found at the link or during the game using the interface mod if IRMG is used.
FACTION SELECTION: Faction crossing is conducted according to the standard 1-2...2-1 scheme. That is, a list of 8 factions for the red player and 8 factions for the blue player is made. The blue player starts by crossing out 1 faction either for themselves or the opponent. Then the red player crosses out either 2 factions for themselves, or 2 for the opponent, or 1 for themselves and 1 for the opponent. And so on until both players have only 1 faction left... At the final stage, after each game, the faction played by that player is crossed out from their own full list.

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications, or virtual network software, is prohibited.

5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of disconnection or crash. If a same-day disconnect occurs on the first day of the game, heroes are randomly assigned again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. For each game against every opponent, each player has the right to 1 restart with map regeneration (templates and factions remain the same as after the crossing) no later than the second day of the first week of the first month. The end of the day is considered the pressing of the turn-end button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before the start of the game is not allowed: generate the first one, and then each subsequent one only after each player's restart.

Simultaneous turn disconnect or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnect or desync in week 2 and later - the game continues (except cases where both players are ready to start over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Treachery" triggers may remain in the army.

10. It is prohibited to use the "Astral Gates" travel spell to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the "Astral Gates" travel spell to jump into the opponent's adjacent zone and enter the opponent's starting zone in the same turn.
It is prohibited to upgrade and use the "Mentorship" ability in the "Education" skill (correspondingly, the super-ability of the "Academy" faction is unavailable. It is prohibited to upgrade and use the "Fight to the Last" ability for Necropolis and Dungeon factions in the "Defense" skill. It is prohibited to use the "Reinforcements" ability of the Stronghold faction when attacking an opponent's hero ballista.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. Generating all 3 maps before the start of the game is prohibited.

13. Three points are awarded for a win, one for a draw.

14. When determining player position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome.

Registration for the tournament is done using the automated system by clicking the "sign up for the tournament" button, after which the automatically created message should be sent.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Stefandmy
#64
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Stefandmy
Started on 4 home towns with Dugal, training from the second. On the third, I devoured Dragon Utopia/Temple units in someone else's treasure zone; by the start of the fifth, I claimed my own. Pumped Miv using artifacts. The opponent basically deployed all their meat without critical losses, and the stats were quite decent. But it is very problematic to counter the dwarf/dragon staff/ring combo.
Thanks for the game.
yeah everything is correct, I was pumping Hafiz, looking for my treasure zone; by the time I found it, it was already too late) generally sucks when you don't know the map) the final battle was a total stomp
In reply to vovan112013
#65
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https://drive.google.com/open?id=1yewXIg9GqOA6vJpsmCjdX7cAoxNkJU2f
schematics of templates from the header.
The ability to navigate the template is very important; with equal skill, if an unknown template is generated, and one player is given a template schematic while the other is not, the player with the template schematic will win in the vast majority of cases. You need to know them, or at least be able to read them; in principle, it doesn't matter which.
In reply to vovan112013
#66
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Please provide contact information for players such as m1festofel and KIR9XMI.
In reply to s_e_r_e_g_a
#67
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s_e_r_e_g_a
Please provide contact information for players like m1festofel and KIR9XMI.
icq728665727
In reply to Ayaks77
#68
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Ayaks77
https://drive.google.com/open?id=1yewXIg9GqOA6vJpsmCjdX7cAoxNkJU2f
schemes of templates from the header.
The ability to navigate the template is very important; with equal skill, if an unknown template is generated, and one player is given a scheme, and the other is not, the player with the template scheme will win in the vast majority of cases. You need to know them, or at least be able to read them; in principle, it doesn't matter.

well, the tournament was announced as a standard one; there was no talk of templates.
In reply to vovan112013
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#69
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vovan112013
02/12/2018 Stefandmy (Blue, Haven, Random, Dugald, Myv) def vovan112013 (Red, Academy, Random, Nurah, Hafiz) sun 223

yes, everything is correct, I was leveling up Hafiz, looking for my treasure, and by the time I found it, it was already too late) it's bad when you don't know the map) the final battle was a one-sided affair.
No one can know the map, it's just a template, not a fixed map...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to vovan112013
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#70
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vovan112013
The tournament was announced as a standard one, and there was no mention of templates.
No one even talked about fixes. :smile32:
The same goes for GSC; templates are used there, and you won't know the map until you play it.
From day one, the rules stated that we would play on maps generated by IRMG or GSC. GSC didn't work out, so we're left with the IRMG generator.
Please explain what you mean by "standard"; maybe I just don't understand what you're talking about...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to s_e_r_e_g_a
User Avatar
#71
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s_e_r_e_g_a
Please provide contact information for players like m1festofel.
720885467
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
#72
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KillAndAction
No one even mentioned fixes. :smile32:
The same applies to GSC; templates are used, and you won't know the map until you play it.
From day one, the rules stated that we would play either on maps generated by IRMG or on GSC maps. GSC didn't work out, so we were left with the IRMG generator.
Please explain what you mean by "standard"; maybe I'm just not understanding what you're writing...

I meant that if the tournament is standard, and GSC didn't work out, then we should have played on standard maps; that's just my opinion.
In reply to vovan112013
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#73
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vovan112013
I meant that if the tournament is standard, and the GSC map didn't work, then they should have played on standard maps, just my opinion.
By standard maps, do you mean the fixed ones?
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
#74
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Added 4 minutes ago
I have a day off tomorrow, I can play a couple of games, contact me on ICQ or Telegram (+420777561832).
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Random
  • Main Hero: Раззак / Razzak
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Random
  • Main Hero: Каспар / Kaspar
Map Template
радуга / rainbow
Game Length
333 days
Game Date
2/13/2018
Reported
2/13/2018 1:57 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/13/2018 5:55 PM

In reply to KillAndAction
#75
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KillAndAction
Do you mean fixes when you say "standard maps"?

I don't know what fixes are. By "standard maps," I meant classic maps (Key, Dungeon, etc.).
In reply to vovan112013
#76
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vovan112013
I don't know what fixes are. By standard maps, I meant classic maps (key, dungeon, etc.).
But you play those games, how can you do without templates? And regarding standard maps, I don't think this will be the last tournament.
In reply to KillAndAction
#77
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KillAndAction
no one can even know the map, it's just a template, not a fix...

are you serious? are you saying that people who have been playing Might & Magic: Heroes for years can't navigate templates?
In reply to KillAndAction
#78
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I was leisurely eating my lunch, planning to play a few matches and relax. Ossir appeared with stats that weren't very good for a rush build and without any artifacts. The stats were the same, but the staff prevented the archers from attacking.
Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Ингвар / Ingvar
  • Main Hero: Ибба / Ebba
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Оссир / Ossir
  • Main Hero: Оссир / Ossir
Map Template
летос / lethos
Game Length
213 days
Game Date
2/13/2018
Reported
2/13/2018 2:27 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/13/2018 2:30 PM