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Posts from Which level 1 monster do you like the most in Heroes of Might and Magic V?
Assassins are still better than demons because they can leave a Warlock without mana and bite very hard, and of course, skeletons are great because of... Well, you know. And human beggars are just jerks.
Gremlins look cool with their clubs and in their little skirts. But overall, I think assassins are the best unit of level 1 (not counting the bonus). They have poison, ranged attacks, and are also good in melee combat. And their stats are good too.
Added 2 minutes later
It would also be nice to add immunity to blindness for the elder gremlins. They have such cute little eyes, like pilots.
What assassins are you talking about? With the initiative and speed of Dryads, you can complete most maps in a week or two, while assassins fire a couple of times and die (in the early stages)...
Assassins are the best, very strong. But their small numbers provide some balance. As for Fairies, Imps, Gremlins, and Skeletons, they are approximately equal in their usefulness!
Assassins are the best, they are very strong. But their small numbers provide some balance. As for Fairies, Imps, Gremlins, and Skeletons, they are approximately equal in their usefulness!
Skeletons are weak. :p In the early stages, if you gather more Assassins and engage them in close combat... that's why I love Waishan... Fairies are strong; you need to gather more of them, and then they become effective. :) Imps are also strong; you need to upgrade the Imps to Infernal as soon as possible. :smile16:
Skeletons are completely viable :smile18: if their numbers are comparable to other level 1 creatures. Even militia can defeat them if necessary. But there are almost always a lot of them. Still, Dryads and Assassins are the best. And maybe also Mountain Guards. Let's see what the orcs have to say.
Assassins are good with their poison, but there aren't many of them... Here, the best options are Imps and Dryads – Dryads have the Hive, they can attack twice or, instead, use the Dispel spell... and their Initiative, Speed, and Retaliation are a powerful combination, especially in the early game... Imps simply drain the hero's mana – that's already a huge plus for your hero and a huge minus for the enemy, and with the racial ability of Demons, you can take even more mana – since the summoned Imps also steal mana on their first turn... Imps also have good Initiative – it's already a plus that they steal mana before the enemy hero's first turn...
A skeleton with a war bow, because thanks to necromancy, there are never enough of them, and in the second add-on – a skeleton in Roman armor (an alternative upgrade):smile25: