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Posts from Will there be a new version of Heroes 3?
You are mistaken on one point: changes to the heroes have already been made – the addition of the Conflux (and similar structures). Did this make the game worse? Was it done with the help of Voga? That is why we can discuss and think about continuing and improving the game!
You are wrong about one thing: changes to the heroes have already been made – the addition of the Conflux (and so on). Did this make the game worse? Was this done with WoG? That is why we can discuss and think about continuing and improving the heroes!
Sincerely, Draco
Well, that's all clear. However, adding "novelty" didn't make the third installment impractical – the Conflux didn't disrupt the balance that was being discussed. Also, after the release of all the new versions, after "The Restoration of Erathia," for example, "The Shadow of Death," the game didn't lose its ability to surprise. But WoG is something else entirely – something that really "surprised" fans of Heroes, but it surprised some people in a good way, and others in a bad way... – everyone has their own opinion.
to ALL: I see that "some" people have a negative attitude towards WoG, which is your right, BUT this is not a reason to think that we don't need "new" Heroes! When I created this topic, I asked what? how? and at what cost? – what is so strongly hindering, even scaring, in the latest versions...? I personally understand WoG, but still, not everything in it pleases me, and I won't even mention version 3.58f; but that's me, what about you? I am interested in your opinion on what is superfluous and what you would like to add, what to keep, and what to fix...
Sincerely.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
Kamikaze
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Be that as it may, "In the Wake of Gods" brought a new element to Heroes 3.
I don't play "In the Wake of Gods" anymore; I believe that the classic version is much better. But at one time, I considered it the best. The main drawback is the vast number of options. Because of this, it's not easy to hold tournaments.
Well, that's all clear. However, adding "novelty" didn't make the third installment impractical – the Conflux didn't disrupt the balance we were talking about, and even after the release of all the new versions, after "The Restoration of Erathia," for example, "The Shadow of Death," the game didn't lose its ability to surprise. :)
That's what I'm saying: perhaps changing (improving) the heroes on their existing engine, without any Wog, while maintaining balance, is possible.
That’s exactly what I’m saying: it’s possible to modify (improve) the heroes within their own engine, without any Wog-like modifications, while maintaining balance.
Sincerely, Drako
Regarding Conflux... I wonder, have you noticed that it was "removed" in SoD? After all, it is considered unbalanced in Tournaments... Doesn't that give you any ideas? :smile28:
Regarding Conflux... I wonder, did you notice that it was "removed" in SoD? After all, it is considered unbalanced in Tournaments... Doesn't that give you any ideas? :smile28:
The prejudices of some players... even though there are many of them, Conflux is by no means unbalanced!! It is a very interesting and good Castle, which brought a lot of interesting things to the third game!
The prejudices of some players... even though there are many of them, Conflux is by no means unbalanced! It is a very interesting and good Castle, which has added a lot of interesting things to the third game!
I agree that it is not unbalanced, but I disagree that it is good. In my opinion, it is the least interesting.
Ganymed
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There’s a certain nuance with Conflux. After all, it was added by the game developers themselves, not by fans. Therefore, it can also be considered one of the "standard Heroes" games. Essentially, it's about the fact that there is a Foundation – that is, something that is immutable and inviolable, something to focus on and to use as a starting point, so as not to turn Heroes into something that is no longer Heroes. Although WoG, in principle, allows you to turn Heroes into any "custom" game. In this, I believe, lies the genius and universality of Heroes 3. It can be compared to chess – there are certain initial rules, based on which you can create any variations. You can modify Heroes endlessly (it’s a very versatile material in this sense), but there must be a Foundation, that is, a basis without which everything else is nothing. And it exists, and it should remain as it is
Настоящие герои - не те, пред кем мы преклоняемся, а те, кого мы оплевываем...[/COLOR] ----------------------------- "So much has gone and little is new"
Regarding the Conflux... I wonder, have you noticed that it was "removed" in SoD? It's considered unbalanced in tournaments... Doesn't that give you pause? :smile28:
I noticed. In online tournaments, if I'm not mistaken, it's forbidden to use it, as they have their own rules. As far as I understand, it wasn't banned in offline play. It's not unbalanced at all, it's not a cheat (there's a dedicated thread about it).
Heroes is a balanced game, and adding a new faction didn't change anything (it has its own advantages and disadvantages, which are generally balanced with other factions). Therefore, it's quite possible to add a couple more factions - you just need to think through the system, and it's quite possible to add units.
Added 1 minute ago [/U]Ganymed;107056
There's a certain nuance with the Conflux. After all, it was added by the game developers themselves, not by fans. Therefore, it can also be considered one of the "standard Heroes." Essentially, it's about the fact that there is a Foundation - that is, something that is immutable and inviolable, something to focus on and build from, so as not to turn Heroes into something that is no longer Heroes. Although WoG, in principle, allows you to turn Heroes into any "custom" game. In this, I believe, lies the genius and universality of Heroes 3. It can be compared to chess - there are certain initial rules, based on which you can create any variations. You can modify Heroes endlessly (it's a very versatile material in this sense), but there must be a Foundation, that is, that basis, without which everything else is nothing. And it exists, and it should remain that way.
Gentlemen, for a long time now there has been a new version of Heroes 3 — TE. It is the same as the regular SoD (unlike WoG), only the bugs of SoD have been removed, and to speed up gameplay, the ability to transfer armies between heroes with a single button and the ability to split armies has been added
One should play TE (Tournament Edition) if only for its incomparably more convenient interface. Think about what you always lacked time for in Heroes. I'm willing to bet that the vast majority will say — most of the time is spent on transfers between heroes. Suppose we have six heroes involved in a transfer. All seven troop slots need to be transferred. Even with excellent mouse skills, you'll have to spend five seconds on each pair of heroes, and in the end, the transfer will take about half a minute. That's in a very good case. Often it is necessary to transfer not only troops but also artifacts, which increases the transfer time even further. In TE, for two heroes to swap troops, you only need to press one button. To transfer artifacts — another one. Thus, each exchange takes a second, maximum one and a half. Even very complex transfers involving 8-10 heroes do not take much time. In second place for burning through ticking time is the separation of single units before battles. Same story — to separate one unit into five slots to remove retaliation, you need to click the mouse 10 times in different places. A good result here would also be about five seconds. In TE — just one press. If in SoD I sometimes barely had enough of my 4 minutes just to move the way I wanted, then in TE my turn always takes no more than one or two minutes.
Whitealex
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I have the following suggestions: increase the resolution to 1280x1024, increase the frame rate, and keep the music in wav format, as the mp3 quality is quite poor. I have no complaints about anything else.
Hellpups
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The main request is to add Vista support) But in general, of course, I would like to see a continuation of Heroes, but not in the form of the pathetic (IMHO) Vogs, but specifically a continuation of the third one (SoD). I'd like new castles, magic, creatures, etc., but most importantly, that they don't break the game balance! But alas, that won't happen! The most disappointing thing is that Nival, who released Heroes 5 (which I love as much as the third), recently released what they call the last add-on for Heroes 5; it's a shame if that's true! Because the last add-on brought an awesome balance to the game! And in many ways, it even eventually surpassed Heroes 3!
But did the fans really create "In the Wake of Gods"? Even if they did, do you think they can't come up with a version worthy of everyone's attention?
Xt, I got carried away:) Van, we have a lot of information about "In the Wake of Gods" on our forum, about new towns, and it seems they are preparing version 3.59. But as I heard, the main programmer has put "In the Wake of Gods" aside – he has problems in real life, and the rest won't introduce anything fundamentally new, so we need to wait and hope – if at least half of what the fans have in mind is implemented, there will be about 20 castles in "In the Wake of Gods":) And in general, I played on Hotseat 3.58 today – it's tough and interesting:)
Но поскольку я нищий, у меня лишь есть мечты. Я разостлал свои мечты пред вашими ногами. Ступайте бережно, ибо вы ступаете по моим мечтам.
временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
Hellpups
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20 cities is interesting, but the most important thing is balance! I don't play World of Xeen Online just because of the flawed (in my opinion) balance!
ewgeniy
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Will there be a new version of Heroes 3?
Van, read here I think it's time to close this thread too... P.S. – I downloaded Phoenix mod, haven’t installed it yet. If you are interested, here.