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There’s a certain nuance with Conflux. After all, it was added by the game developers themselves, not by fans. Therefore, it can also be considered one of the "standard Heroes" games. Essentially, it's about the fact that there is a Foundation – that is, something that is immutable and inviolable, something to focus on and to use as a starting point, so as not to turn Heroes into something that is no longer Heroes. Although WoG, in principle, allows you to turn Heroes into any "custom" game. In this, I believe, lies the genius and universality of Heroes 3. It can be compared to chess – there are certain initial rules, based on which you can create any variations. You can modify Heroes endlessly (it’s a very versatile material in this sense), but there must be a Foundation, that is, a basis without which everything else is nothing. And it exists, and it should remain as it is
Настоящие герои - не те, пред кем мы преклоняемся, а те, кого мы оплевываем...[/COLOR] ----------------------------- "So much has gone and little is new"