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Posts from HotA - General Questions and Discussions Auto-translated

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#322
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Play in PvP.
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#323
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Apparently, some people need to see a "sarcasm" label, otherwise they take every statement literally.
http://ru.twitch.tv/lizard_wt
In reply to Docent Picolan
#324
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Docent Picolan
Frankly, not really. But if things go according to plan, it will appear more or less soon. Naturally, all changes to magic, rebalancing, and fixing magical skills should ideally happen simultaneously. Also, it's natural that it was impossible to cram all of this into 1.5.0, and they will unintentionally be divided into several separate releases. Currently, there is an intention not to stretch out the cancellation of the Shield of Protection/Cloak and the compensation for its cancellation too much over time.
What about the plan to change all hero skills at once, so that it is final and balanced? Or should we consider "more or less soon" to mean in about 2 years?
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#325
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There is no such plan. Skills will change gradually. There is no need to fix everything at once; we need to start from the role in the gameplay. In other words, it is desirable to work on the overall balancing of magic and magical skills in neighboring releases, without stretching it out too much in time. And magical skills and, say, First Aid have little in common; nothing prevents us from fixing it later or earlier.
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#326
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So, is changing the First Aid skill still on the agenda?
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#328
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In the new version, on the Diamond map, a single road consistently spawns near the Blue player's starting location, which was rarely observed before. Perhaps it would be beneficial to enforce the generation of four roads leading to the player's native resource nodes.
#329
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Yes, it seems that currently, blue almost always generates only one road. Apparently, this is because roads are generated to be shorter (and since they are laid out from red, connecting them to its network results in shorter paths). We need to make them mandatory.
#330
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Maybe this has already been discussed somewhere, but when entering the HotA 1.5.1 lobby it says: unable to connect to server error 1517:10060, what should I do?
#331
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Usually, this means that the server is currently down: it is either being updated or has crashed (in the latter case, as far as I know, it should automatically restart and become available within half an hour). Currently, the server seems to be working.
#332
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What’s the deal with that? The computer almost always spends its resources on rebuilding Town Hall 1 and doesn’t finish researching.
#333
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The computer, with its 160% resource advantage, can afford to do this. If it hasn't finished researching something, it means it hasn't found a reasonably good spell yet.
In reply to Sav
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#334
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Sav
The AI has a lot of resources at 160% and can afford it. If it hasn't finished researching, it means it hasn't found a reasonably good spell yet.

By the way, it's interesting, so what spells does the AI consider to be good? And also, can the AI search for a specific spell, or does it just rebuild because it can?
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#335
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Spells have an AI Value parameter. The AI searches for any of the spells that it considers to be the best among those it doesn't yet have in its cities. If it doesn't need resources for other buildings, etc., it will continue researching until it can acquire better spells than the ones it currently has.
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#337
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Hello, yesterday evening my friend and I wanted to play some ranked matches in the online lobby. However, he couldn't join the lobby because he hadn't installed the latest update. When he tried to update through the launcher, there was no connection to the server. Then, I tried to check for updates myself, and there was no response either. It just said: "You have the latest version." There was simply no response. We tried for an hour and a half to get the update, but we couldn't. What could be the problem?!