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One for All and All for One - 6


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in their maximum effort to help each other achieve the common goal - victory! To battle, friends!

Organizational Matters:

1. Tournament Lead – Sanin (ICQ - 423164784).
Co-leads: Blitz (ICQ - 206791274), Russel_lDHl (ICQ - 99717727).
Judges: Dave_HUN (ICQ - 635192642), Amiloo (ICQ - 388281368), KobRa_RR (ICQ - 286406830).
2. The tournament is official and regular, conducted according to the Rules for the organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 15.12.2017;
Captain selection 16.12.2017 - 17.12.2017;
Player draft - 19.12.2017 at 21.00 Moscow time;
Transfers: 20.12.2017 - 22.12.2017
Start of tournament games - 23.12.2017
7. Other:
- Players with unconfirmed reports will not be accepted into the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.
- The lead reserves the right to refuse a player participation in the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.

REGULATIONS

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On all templates, the reconstruction of the Mages' Guild without the library ban is enabled.

2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
Stage 1: Group stage

- Games in groups are conducted in a round-robin system in 2 rounds (each team plays every other team 2 times).
- The main criterion for advancing from the group is the number of points earned (3 points for a team victory, 1 for a draw, 0 for a loss). If several teams earn the same number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of victories.
d) Head-to-head matches between team captains.
e) Total number of victories by players who chose the game template (marked in blue in the tables).
f) Additional game between team captains on the balance M - 200% template, 4 minutes.
g) Draw (lottery).

2 teams from each group advance to Stage 2; it is possible for a team in 3rd place to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

Stage 2: Play-offs using the Olympic system

- Games are played until 2 team victories; the loser leaves the tournament.

- In the event that one match ended in a draw and the second in a victory for one of the teams, a third game is not played.

- In the final, teams play until 3 team victories.

- In the final, a victory for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, at a score of 3-2 after five games.

- For an odd number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, another deciding game is played with a swap of colors.

- For an even number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, the captains play the deciding game.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games, players cross out templates. The player marked in blue in the play-off table starts crossing out templates.

1. Balance:
- The player crossing out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player crossing out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player crossing out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1. TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Additions and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting castle is random.
- Roads: medium and fast.
- No restart upon meeting.

Additions and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- Allowed to pass by shifted guard posts.
- Redrush is allowed, as there is bargaining for color.

2. When two teams meet (for example, a team composition of 5 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
Player 5 vs Player 5

3. The blue player vetoes one of the templates (template groups), after which the red player offers a choice of three templates from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played.

4. Choice of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for the castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request a regeneration for 500 coins paid back to the opponent. If at least one castle is repeated during regeneration, the same player may (but is not obliged to) request a free regeneration until a new pair of castles is rolled.

Mirror templates: bargaining for the hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player marked in red in the table bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as the starting hero. When taking a restart, the player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Bargaining is conducted for color.
On m200 and anarchy templates, the color in the first generation is determined by a coin toss, then the color changes after each subjective restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4, 5 against 5.

7. Any changes to the game rules are allowed by mutual agreement of the players, except for the Fair Play rules.

8. In the event of a disputed situation, at the moment of its discovery, one of the players MUST STOP continuing the game, save and submit the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific game is considered resolved and the result of the game is not subject to review, even if the rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. Upon completion of registration, all tournament participants must send a list of captains to one of the leads, i.e., they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from the general list.

3. Team selection (the draw) will take place in the Skype conference chat. (if someone does not have Skype, these captains will write in ICQ). Dirty_Player also promised to broadcast the draft.

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for choosing players for their team. When it is this captain's turn, the player at the top of their priority list among those not yet chosen by previous captains will join their team.

5. With an even number of players in a team: the captain who received the fewest votes chooses first. Then the captain who took 2nd place from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, the selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, during the 3rd selection - number 4.

With an odd number of players in a team: the captain who received the most votes chooses first. Then the captain who took 2nd place chooses, and so on.

6. After the draw, teams must come up with a name and an emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer will be possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for the possibility of substituting players who remain unchosen as a result of the draft. In the event that it is necessary to replace a player from the last basket, the replacement will be taken from the bench. In the event that a replacement is needed in the 1-4 basket - a teammate from any lower-ranked basket can replace the player, in which case this player will have to play in two baskets simultaneously.

Such a player can join the team needing a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a game, agree on its resumption date.

2. If within 7 days the players are unable to agree on any game date or one player writes to the opponent and receives no answer, the lead must be notified immediately and the message history for the specific game must be provided. Dates for the games will be assigned.

3. If one of the players fails to appear for the game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, the case of awarding a technical defeat to the absent player will be considered.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or to the lead via private message in as much detail as possible 24 hours before the deadline. Any means of notification must be found (including through other players). Lack of notification is considered a failure to report (negligent attitude, as an aggravating factor).

5. If at the end of the round's deadline the game is at a save (at least one full game week from both opposing sides), the last chance to finish the game will be the established MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems for the game, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to assign an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Fog (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
One for All and All for One 5 Total Resistant (KobRa_RR, Antal_RR, caliban, Roger_ua, Wyndoc)
ICQ 423164784

In reply to Dima Surmay
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#477
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Dima Surmay
In the first round, my opponent was using standard strategies.

In the first week, I took a risk and went for a Dwarf stronghold level 3-4, which turned out to be a major stronghold, but I quickly secured it with a Brissa, an Archer, and Orcs. There was also a hidden nest of birds on the resource tile; Brissa used magic to kill 8 birds and then I captured the stronghold. Only in the second week did I leave the resource tile. There were two exits: one leading towards the underground and the other along a rough path, but they were conveniently located close to each other. In the underground, I found 2 clues, and then a blocked path, but the rough path had many clues, and Brissa with mass haste was very effective at capturing them. On day 134, with Tyraxor, I took the first Utopia level 3, which contained a Knight-Captain, a +5 all stats sword, and a +4 all stats shield. Brissa was heading towards a very strong Pandora stronghold, but since my opponent's town was very close to mine, and Brissa was conveniently located near the resource tile, I decided to capture my opponent's main town with her, hoping that there was no army in the castle (some hero was in his castle) or at least no Crystal Ball. Brissa had 200 mana. I moved her to my opponent's castle, and there was a weak hero with 6 mana and the entire army. I attacked and immediately won. I arrived at just the right time, as there were Winged Beasts and 43 Ducks.

Thank you for playing!

Truly a rollercoaster game. During the restart phase, there was a map that didn't qualify as a tech restart, but it was absolutely unplayable as I had 1 gold piece and a sawmill, and an ore pit in my starting zone, then my opponent took 112. In the final game, I was blocked both ways by Horde Sharpshooters and lots of Medusa Queens. I built a town hall early and visited the witch hut with all my heroes, + Jenova, which resulted in almost 2k income. I had 3 Hives, 2 with easier guards. I beat them both, and both Hives were major strongholds, the only size I couldn't take. The 3rd Hive was guarded by 42 Monks, so I went off-road in the underground after beating 49 Crusaders guarding a Utopia. I found +1 speed and a mini Hive there, 2 prisons with not very useful heroes. With all the fighting, Kyrre leveled up nicely and got early expert air, so I built a guild and got mass haste. With this, I beat the Monks, but again, the Hive was a major stronghold, so I had to wait 2 more days for the new week's population, while I took a Naga bank with 20 Nagas. From 131, I started taking the big Hives, developed Alamar, who took lots of Utopia level 134. I got Wings, Titan Cuirass, and Boots of Levitation. The next day, my opponent killed me with a Death Dealer. I actually enjoyed this game despite the bad odds; I was hoping my opponent would not get air control, but that didn't happen.
Thanks for playing!


https://www.twitch.tv/dave_hun
In reply to Norbakk
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#478
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The opponent chose the map, and it turned out to be Galtran. An empty map with 2 paths, good for leveling up Thazara. On turn 2, I decided to break the chains on 50+ medusas; it was painful, but it turned out to be decisive for the game. On turn 127, with the chains broken, I killed Luna and Galtran, trading 3 vivs for 5. But I had to retreat in the same turn from Ain's hero. I decided to replenish mana and finish off the opponent, but I only managed to do so on turn 133. To my surprise, Galtran was there again. In a fierce battle, Thazara with oil dealt with Galtran without elemental bonuses. GG. Thank you for the game! Game 1 of the tournament, standard map.
Весна 2013.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
133 days
Game Date
1/26/2018
Reported
1/26/2018 8:07 PM
Rating Impact Archived
Roger-ua 1742 1753 +11 ↑
battanas 1633 1622 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/27/2018 1:28 AM

In reply to Roger-ua
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#479
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Roger-ua
The opponent chose the map, and it turned out to be Galtran. An empty map with 2 paths, good for leveling up Thazar. On turn 2, I decided to break the chains on 50+ medusas, it was painful, but it turned out to be decisive for the game. On turn 127, with the chains broken, I killed Luna and Galtran, trading 3 vivas for 5. But I had to retreat in the same turn from Ain's castle. I decided to replenish mana and finish off the opponent, but I could only do it on turn 133. To my surprise, Galtran was there again. In a fierce battle, Thazar with oil defeated Galtran without elemental bonuses. GG.

Thank you for the game!

Game 1 of the tournament, standard map.

Bad roads, no roads for my green, pink, and orange composition, no resource for Magic Gate, no cons, no utopia, empty T-corner zone (it's really empty - not art, not an object), Gosha water: without a logo and earth mage. In my 2 SOD games in this tournament, I didn't see any utopias. Because of this tournament, I'm quitting SOD.
TFP
Play only HOTA

In reply to Sanin
#480
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Thank you for playing! I suggested the templates!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
215 days
Game Date
1/27/2018
Reported
1/27/2018 11:02 AM
Rating Impact Archived
tun7gus7 1557 1575 +18 ↑
positive 1653 1635 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/28/2018 3:37 PM

In reply to Sanin
User Avatar
#481
TFP>
ICQ 31-34-85-264
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
132 days
Game Date
1/27/2018
Reported
1/27/2018 2:38 PM
Rating Impact Archived
positive 1604 1617 +13 ↑
yarik1987 1555 1542 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/27/2018 2:40 PM

In reply to positive
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#482
positive
TFP>
+
In reply to yarik1987
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#483
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When will the leaderboards be updated?:confused:
ICQ 728986056

discord Godofwrcrft #9188
In reply to Godofwrcrft
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#484
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Godofwrcrft
When will the tables be updated?:confused:
How long must we endure this?!
ICQ 31-34-85-264
In reply to Godofwrcrft
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#485
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A scheduled Online Duel Day (ODD) has been set for the silenthill-Al Feyn match on February 4th at 3:00 PM Moscow time. The minimum playtime is 5 hours; if a player is more than an hour late, a technical defeat will be recorded.
If the game is not completed, the next ODD will be on February 5th at 3:00 PM Moscow time.
Godofwrcrft
When will the tables be updated?:confused:

The tables are updated approximately every two weeks. I was planning to do that today.
ICQ 423164784

In reply to Sanin
#486
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where is Diabler? no news from him...
In reply to Godofwrcrft
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#487
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Godofwrcrft
The game is voided. I violated the rules by not clearing a path to the zone with the mines. My opponent graciously offered to replay. :smile20: By the way, this didn't significantly affect the game, but the rule ""It is forbidden to enter treasure zones (10 on the Balance template, 6, 9, 12 on the Panic template) through glitched passages until the corresponding guard scheme is cleared."" misled me.
Voided!
ICQ 423164784

In reply to Sanin
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#488
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Tables updated. There are no ongoing games: Diabler bubuch Sav1tarrr BlooDy)DriVeR iryzhakov ShadowManiac
ICQ 423164784

In reply to Roger-ua
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#489
TFP!
ICQ 31-34-85-264
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Пасис / Pasis Start Hero Пасис / Pasis
Пасис / Pasis Main Hero Пасис / Pasis
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
131 days
Game Date
1/28/2018
Reported
1/28/2018 3:35 PM
Rating Impact Archived
positive 1615 1630 +15 ↑
tun7gus7 1629 1614 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/28/2018 3:36 PM

In reply to positive
#490
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positive
TFP!
Thank you for the game!
In reply to tun7gus7
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#491
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tun7gus7
Thank you for the game! I suggested templates!
+
ICQ 31-34-85-264

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