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Posts from Favorites, to battle! - 10 - The Battle of Favorites! - 10

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8 years ago
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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
In reply to Dorsaj
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8 years ago
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Bad on shrines, empty on artifacts, boosters (ГО was hit with 1 SP), no drowned on respawn, but heavy on hives, 2 cons. Two pandora's boxes for money and an external market helped to upgrade 5 archers. The opponent had everything worse.
Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
125 days
Game Date
1/27/2018
Reported
1/27/2018 4:29 PM
Rating Impact Archived
sir Davos Seaworth 1611 1618 +7 ↑
Montt 1409 1402 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/27/2018 9:54 PM

In reply to theShevanesian
8 years ago
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It's almost pointless to contact him on ICQ. Watch his streams; he plays almost every day.
In reply to FireToSky
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8 years ago
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FireToSky
200%
Thank you for the game!
Thank you for the game!
In reply to sir Davos Seaworth
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8 years ago
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sir Davos Seaworth
Not great at ambushing, lacking in artifacts and upgrades (I was hitting with 1 spell power), no mermaids on the reserve, but strong in hives, 2 cons. Upgrading to 5 Archmages was helped by two Pandoras for money, and the external market. My opponent had it worse.
Thank you for the game!
Thank you for the game.
In reply to theShevanesian
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8 years ago
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Thank you for playing!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Cez
Синий / Blue
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
6lm10a
Game Length
146 days
Game Date
1/27/2018
Reported
1/27/2018 10:35 PM
Rating Impact Archived
bubuch 1610 1621 +11 ↑
Cez 1503 1492 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/28/2018 9:54 AM

In reply to Roger-ua
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8 years ago
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Roger-ua
I chose the rests; the opponent chose the layout. Moner played against Kirry. I arrived on time, everything looked good in FB, but minus morale and +3 almost decided it. But poison on the archs and GG happened just in time.

Thanks for the game!

I saw three Dragon Utopia in my treasure zone from the overview and rushed toward them. Nothing for control, two pairs of identical shields, KS, armor 4/4. I also grabbed shackles from the ground. At 132, an opponent appeared before my ГО; combat stats were higher by 5 (both attack and defense), army was more solid. Nevertheless, giving up the city with archs was impossible, and I couldn't move the army to another treasure zone, as the chain only went back home. I had to meet them with KS, shackles, good morale, and five archs. But there was little morale in FB, and poison hit the archs on the first try, so it wasn't possible to carry. Thanks for the game!
In reply to Chemist_HP
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8 years ago
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Chemist_HP
Giving everything to one player.

Thanks for the game!

Thanks for the game!
In reply to theShevanesian
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8 years ago
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Kyrre and Monere came, there were also stacks of gremlins and genies nearby, clearly it would be a sin to take a rest. On 122 I took Griffin Conservatory level 1, then took other Conservatories and Dragon Fly Hives. With 7 angels I broke into the treasure zone on week 3. I leveled Kyrre there and took a Dragon Utopia with stats. In the main, I had just built Town Portal and Dimension Door by that time. After that it was simple — I jumped on the opponent in the treasure zone, we traded 4 angels each, he bought back on 6 angels. Then in 3 turns I took all his castles. He was roaming in a super treasure zone next to me, so I camped nearby just in case. And that's how it turned out — he took several Dragon Fly Hives and jumped on my main. Where he attacked under Knight’s Shield. My Articles and meat decided the battle, though yes, it was quite close.

Thanks for the game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Spider
Game Length
145 days
Game Date
1/28/2018
Reported
1/28/2018 9:05 AM
Rating Impact Archived
Ihromant 1607 1620 +13 ↑
sShreKs 1561 1548 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/28/2018 9:20 AM

In reply to Ihromant
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8 years ago
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Ihromant
Kyrre and Monere came, there were also gremlin and genie hives nearby, so obviously it would be a sin to take a rest. On day 122 I took a level 1 Griffin Conservatory, then took other Griffin Conservatories and Dragon Fly Hives. With 7 angels I broke into the treasure zone on week 3. I leveled Kyrre there and took a Dragon Utopia with stats. In the main town I had built Town Portal and Dimension Door by that time. After that it was simple - I jumped on the opponent in the treasure zone, we traded 4 angels each, he bought back with 6 angels. Then over 3 days I took all his castles from him. He was scouting a super treasure zone next to me, so I camped nearby just in case. And so it happened, he took several Dragon Fly Hives and jumped on my main town. Where he attacked under Curse of the Netherworld. My articles and meat decided the outcome, although yes, it was fairly close.

Thanks for the game!
Thanks for the game!
In reply to theShevanesian
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8 years ago
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theShevanesian
Loinz isn't responding on ICQ, I've messaged him several times.

guys, why and, more importantly, how do you enable this option? Maybe it requires a special client.
Everyone is generally fine, but there's always one or two people in the group who are impossible to reach.
I've been using ICQ for over fifteen years, and I haven't even linked it to my phone yet.

I created a Hamachi network:
bof10-g10
123

Message me on Hamachi or on the forum in a private message, I'll be online all day for playing.
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In reply to Scorpiona
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8 years ago
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The birds spawned in the first week. On turn 127, he broke Max's Dragon Utopia; on turn 131, another one. In the end, I only have КВ. On turn 132, I broke into the opponent's respawn with boosted heroes, and the opponent didn't wait for my turn to end — they surrendered. Thanks for the game
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Mini-Nostalgia
Game Length
132 days
Game Date
1/28/2018
Reported
1/28/2018 1:01 PM
Rating Impact Archived
saneok 1551 1565 +14 ↑
BlooDy)DriVeR 1524 1510 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/28/2018 1:04 PM

In reply to saneok
8 years ago
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saneok
birds came on the first week, on 127 Max broke a Dragon Utopia, on 131 another one, in the end I only got КВ, on 132 I broke into the respawn to my opponent with ramped heroes and my opponent didn't wait for my turn to end, surrendered. thanks for the game
A good setup by my opponent left me no chance, I only managed to break Dragon Fly Hives and was planning to go into the Dragon Utopia.
In reply to theShevanesian
8 years ago
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Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
225 days
Game Date
1/28/2018
Reported
1/28/2018 5:49 PM
Rating Impact Archived
tun7gus7 1577 1599 +22 ↑
Jelen117 1780 1758 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/28/2018 6:26 PM

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