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After resting in the local tavern, Krailos remembered other matters, including the reason for his arrival in the city. Since his mood, which had been spoiled that morning, had noticeably improved after a drink, the mercenary headed to the arena to register for the upcoming tournament.
In the arena, Krailos met the registrar, a man named Yarad, who was talking to a large Djur.
- Another participant? Excellent! Just try to fight sober.
- I am Tzeira, - the necromancer introduced herself.
The girl quickly found the necromancer's name.
- Yes, you are on the list. Members of the Society are always welcome, - she said with a smile. - 10% discount.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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Emilia


In Emilia's family, practicing black magic, especially necromancy, was traditional, so no one was surprised that their little daughter also showed an interest in it. However, while her parents hoped their beautiful daughter would become a distinguished lich, she, in turn, expanded her horizons in a completely different direction, which no one hindered. Emilia's puberty preceded that of her peers, so by the age of thirteen, the girl dreamed of learning what adults did and how things were arranged for boys. But a reserved upbringing did not allow her to develop this interest in a practical direction; therefore, in her spare time—since she had enough intellectual capacity to keep up with her studies—she secretly began to study all available literature on how it happened for adults.
At first, the girl drew very modest information from pulp romance novels for women that gathered dust on distant shelves in her mother's wardrobe. For a while, all these stories seemed exciting and passionate, but soon Emilia realized how repetitive they were, while her curiosity demanded much more. Thus, she reached the library, which, besides boring love novels, contained far more interesting encyclopedias where, instead of fictional fairy tales, one could glean much more useful information for life. Ultimately, at fifteen, the girl concluded that demons knew best about pleasure, which led her to begin studying demonology.
Whether through curiosity or natural talent, the girl managed to master this skill quite quickly. At first, Emilia practiced summoning small, harmless demons who performed her minor household chores. But this was not enough; she did not develop her abilities for the sake of simple helpers. And although by this time she had become much more attractive and already attracted the attention of her peers, whom she now ignored, the girl stopped believing that commoners were capable of satisfying even half of her desires. Therefore, one fine evening, Emilia decided on the most embarrassing act of her life—the girl decided to summon a seducer demon so that he could finally satisfy the curiosity building up inside her. However, at that time, young Emilia could not boast professional mastery of demonology, which resulted in...
Etal


A powerful combat demon characterized by exclusively destructive behavior and a propensity for violence. In those times, he performed any task related to killing, war, destruction, revenge, and much more, but he was by no means a gentle and tender lover. Therefore, finding himself in the room of the young Warlock, he understood that the girl had made a mistake in the spell and had not intended to summon him. Emilia, in turn, looked at the demon materialized before her, seeing not a monster, but a handsome man she could only dream of.
Had Etal been a bit wiser at that moment, he would have immediately severed the bond and returned to his home world, allowing him to engage in his usual activities. But, for better or worse, he was tempted by the innocence he sensed in Emilia. He was used to taking everything by force, but virgins had never invited him into their chambers themselves, which piqued his interest. Moreover, he was not in a position to take the girl by force. The demon knew what payment to take from his "mistress," but he did not suspect what service she would demand.
Thus, the mysterious guest spoke to the maiden who had summoned him. In his mind, she should have wished for something typical for children her age: revenge on bullies, a love potion for a suitor, riddance of strict parents, elimination of rivals, and other boredom that takes little time from any sentient demon—which he did not hesitate to tell his summoner. Naturally, Etal did not hesitate to immediately name the price of his services, as he strongly desired to see how his employer would be shy and evasive. To his surprise, instead of the expected list of services, Emilia demanded that the demon become her personal lover and help her master the art of love until he bored her.
And so, the demon found himself trapped, though he couldn't grasp it immediately. His mistress's order was quite funny and elementary. He was not a seducer demon to be gentle and tender with his mistress, which meant that from the very first night, he could afford to do whatever he wished. Therefore, after they both discussed the details of the agreement—according to which Etal cannot harm Emilia and will protect her at the cost of his own life until death or until she releases him—and although this contract allowed him liberties in many matters, the demon was primarily obliged to fulfill the whims of his mistress, albeit in his own free form.
Thus, the deal was struck, and now Etal could allow himself to enjoy the innocent flesh of the underage maiden, who herself was expected to ask for the termination of the contract after experiencing pain and suffering. Once again, the demon was surprised; Emilia not only stoically endured all his torments, but openly admitted to him that it was painful and unclear when pleasure was supposed to occur, but she was ready to continue her training so as not to fall behind him.
For a while, Etal hated his underage mistress. He tried everything to get rid of her! He tried being cruel, which Emilia appreciated more each time; he resorted to tactics of tenderness, hoping she would grow bored of it, but in the end, she admitted that for variety it was great, though it saddened her to see his bored expression. He even tried to convince her parents that it was abnormal to let their underage daughter live with a demon like this and allow such things; however, the demon had to settle for the answer that they didn't mind, and listen to stories about what they allowed themselves at night with summoned undead.
Upon reaching adulthood, Emilia received her own mansion in the Seney Republic as a gift from her family, where the young couple was permitted to live to their heart's content. Although, in reality, her parents were simply tired of listening every evening to what was happening between their daughter and her servant.
With each passing year, Etal's imagination produced more and more interesting ideas that he could realize together with Emilia. To his surprise, the demon discovered that he had never been as interested in any succubus or any mortal as he was in this lovely person. With the former, intimacy was something boring and mundane. On one hand, they are characterized by excellent imagination; on the other, they are absolutely indifferent to any attempts to apply cruelty to them. While other mortals either scream, resist, and curse without ever gaining pleasure, or conversely, are absolutely tasteless and vulgar, repelling him the most, Emilia fit neither category. On one hand, she always behaved modestly and reservedly, yet could directly say what she wanted and what she didn't; he could do something impermissible even among succubi, resulting in either a happy and satisfied mistress or an exhausted body that, after some time and overcoming the pain, gave recommendations on how to better implement his ideas next time.
Emilia turned out to be the most grateful lover of all those Etal had. And although she sometimes wildly irritated him with her character and commanding tone—to the point where the demon often imagined transporting his mistress to his home world to torture her for eternity—overall, he enjoyed her company.
Emilia never restrained the demon's impulses to use some randomly encountered maiden; moreover, she sometimes helped him in this endeavor. She, in turn, allowed herself to use other men, showing her "teacher" how well the material had been mastered, which also allowed her to feel what it was like to be in her partner's place. If this couple took up publishing detailed descriptions of their adventures and instructions for them, it would take many volumes.
Despite the fact that the house is equipped with everything necessary of the highest class to satisfy all the owners' needs, Emilia and Etal hate staying in one place. Therefore, they often indulge in outings with various adventures. And although they justify this impulse to each other as motivation to earn money for another household toy, in reality, they simply enjoy traveling together and involving outsiders in their entertainment. The only thing that upsets Etal is that outside the house, he has to pretend to be an ordinary human to avoid drawing unnecessary attention to himself.
Even after more than ten years, these two have not grown tired of each other. Moreover, neither can imagine life without the other. And although Emilia and Etal have never officially confessed their love to each other—in fact, they constantly say nasty things to each other's faces—anyone who has known this couple for any length of time knows perfectly well about their feelings. After all, why waste words when actions speak for themselves?

Emilia's Characteristics:
Strength – 5
Agility – 5
Perception – 10
Endurance –30
Intelligence – 50
Will – 40
Charisma – 0
Unattractiveness – 0

Race:
Eleya: +40 to attractiveness; +4 skill points; 1% chance to kill the first opponent in battle with an attack of any type.

Skills:

Mage Guild
+1 to accuracy of targeted spells for each unit of intelligence and will
+20 to awareness

Abilities:
✧ Economist ✧Spell cost reduced by 30%
✧ Enduring ✧ +20 to mana for each unit of endurance
✧ Elementalist ✧ -25% damage from all elements; school of magic and elemental spell of the day for her


Necromancer
-50% damage from undead
+15 to awareness
Abilities:
✧ Frailty ✧ All enemy characteristics (except health and mana) are reduced by 50% for 5 turns (100)
✧ Poison Cloud ✧ All enemies in a 10x10 area lose 15% of maximum health over 3 turns (100)


Demonology
Free Necromancer skill and two ability points for it
Demons ignore the caster if they do not attack them
Damage dealt to demons increased by 1.5 times
+1 to magic power for each unit of intelligence

Abilities:
✧ Summoning ✧ The caster summons a demon to their aid, who fights on their side until the end of the battle (demon strength depends on the amount of magical energy invested by the caster in the spell and player wishes)
✧ Sentient Demon ✧ The player gains the ability to create a sentient demon as a companion (parameters are negotiated with the GM)(x3)


Fire Magic>
Shroud of Fire: allies' weapons (requires weapon skill and two abilities from it) deal additional fire damage equal to their mana amount for 3 turns (250)
Fireball: enemy takes damage: magic power*6 (200)
Fire Elemental: fully protects the owner from magical attacks using fire magic if located on an adjacent cell; deals fire damage every turn to an enemy attacking the owner (x3)

Inventory: wizard's robe, staff of the fire lord, wallet with money, book "Pleasure in Pain", travel high-heeled boots, stockings.

Etal's Characteristics:
Strength – 40
Agility – 40
Perception – 10
Endurance –50
Intelligence – 5
Will – 20
Charisma – 0
Unattractiveness – 0

Race:
Demon

Skills:
Camouflage: passive. Allows the demon to create an illusion of human appearance before others. High willpower is required to detect him.

Love Bond: + to endurance, will, and strength (GM decides how much). The demon takes all damage received by his owner.
To maintain the love bond, the demonologist must enter physical contact with the demon once a day and satisfy its needs; otherwise, the bond will weaken and stop working, and the demon will receive a health penalty (again, GM decides how much to subtract).


Two-Handed Weapons
Skilled Mastery: +2 to damage for each unit of strength.
Accuracy: +0.4 to precision for each unit of strength
Wide Strike: deals damage to all enemies standing in front of the character within 1-2 cells (cooldown: 3 turns)
Additional Attack (x2)

Armor Wearing: removes movement speed penalty when using heavy armor and shields.

Inventory: "Blooddrinker" two-handed sword, armor of darkness, luggage, demonic earrings, provisions.
Графомания путешественника
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-Wow, what a beast! - whistled Krailos. - I hope I don't have to fight it.
- Another participant? Excellent! Just try to be sober before the fight.
-And I'm perfectly sober right now! - after learning about the prize and other formalities, he filled out all the necessary papers and paid the participation fee.

Whatever
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- I'm glad to hear that,” Cenira smiled, and after glancing at the assortment of “Spectrum” once more, she quickly counted her available funds, - perhaps I'll visit you later.
No matter how tempting the spellbooks and magic-infused wands were, the elf simply didn't have enough money for them. In some cases, the discount on goods provided by membership in the Society even exceeded her current cash. So, driven by both the desire to earn money and to learn more about the witch who attacked the city, the necromancer headed towards the town hall.

Added after 48 seconds
Lady Death?
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Yes, that's her face. And since my girl is skilled in necromancy, I don't see any reason to forbid using this character for the picture.
Графомания путешественника
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I hope I don't have to fight him.
-- That would be bad for either of us, if we didn't meet in battle. So, someone must have been eliminated earlier.
-- Alright, I understand. I don't know if I'm ready to stay in the city for long, but I'll come back if I change my mind.
"Although, if he's offering contracts for gladiator work, I doubt I'll change my mind. Becoming a slave again, even if it's a paid one, is a bad idea."
-- Thank you for the information.
Then, Ri'chard headed to the administration to inquire about some odd jobs.
 

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No matter how alluring the magical books and wands radiating magical energy were, the elf simply didn't have enough money for them. In some cases, the discount on an item, provided by membership in the Society, even exceeded her current cash on hand. So, driven by both the desire to earn money and to learn more about the witch who attacked the city, the necromancer headed towards the town hall.
When Zenira opened the door to the administration building, she hit a skeleton that was just about to leave.



Making an obscene gesture with her hands, a gesture commonly used in the republic and suggesting "go jump on a dick," the skeleton hurried away. Apparently, he was in a great hurry.
The administration building was quite spacious. There were large windows on the right and left, with several small tables standing near them, where the city's residents resolved their issues. Not far from them were soft sofas where people could wait for their turn. Next to the door was a board, presumably with job postings. Opposite the door, behind a large desk, sat a girl, presumably the administration secretary.

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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To begin, Cenira decided to check the contents of the bulletin board. There was a good chance that a bounty had already been placed on the witch's head. Although it was far from certain that the details of her conflict with the mayor would be mentioned there. Judging by what those guys said, it was something more personal. Most likely, the reason for the wanted notice would be the recent attacks on the town.
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-- It would be bad for either of us if we didn't meet in battle. So, someone had to be eliminated sooner.
-- Alright, I understand. I don't know if I'm ready to stay in the city for long, but I'll come back if I change my mind.
"Although, if he's offering contracts for gladiator work, I doubt I'll change my mind. Becoming a slave again, even if it's a paid one, is a bad idea."
-- Thank you for the information.
Ri'chard headed to the administration to inquire about part-time work. A skeleton in a hat and with a cane walked past the lion at a brisk pace. Entering the administration, he saw (see the post above)
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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Wow, I read more today than I did in the previous months, and I'm even a little tired from it.

If everything is okay with the tournament registration, Krailos goes to the armor and weapons shop. so he doesn't have to crowd around in the admin panel.

Whatever
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Ple-Sen
To begin with, Cenira decided to check the contents of the notice board. There was a good chance that a reward had already been offered for the witch's head. Although it was far from certain that the details of her conflict with the mayor would be mentioned there. Judging by what those guys said, it was something more personal. Most likely, the reason for the wanted notice would be the recent attacks on the city.

Information Board

For inquiries and requests from the city administration, contacting applicants, and taking on contracts from the board, please contact the administration secretary!

1. Urgent! An experienced demon hunter or demonologist is needed to deal with the trouble in Rutch (a village near the city). Reward guaranteed! 6,000 sen!
Elder of the village of Rutch, Leiduk Var
completed

2. Urgent! An experienced mentalist or someone capable of banishing mental entities is needed! Reward – 4,000 sen. For more information, please contact: Starisha Street, house 6.

completed

3. Attention! A zombie is missing! Approximately 1.90 m tall, with kind eyes. He left home three days ago and did not return. He was wearing spiked armor. Not aggressive. Responds to the name Daniel. A reward of 2,500 sen will be given to whoever finds him and brings him home. For more information, please contact the "Happiness in a Bottle" store.

completed

4. Very urgent! An epidemic of an unknown disease is raging in Shore (a village near the city)! An experienced alchemist is needed to heal the sick and eliminate the cause of the disease. Reward guaranteed! 5,000 sen!
Elder of the village of Shor, San Deruk

completed

5. A temporary guard is needed at the "Honed Spears" tavern, a physically strong and resilient person. Responsibilities: maintaining order in the establishment, removing aggressive individuals, preventing drunken brawls, etc. Lunch is provided. 450 sen/day.

in progress

6. A temporary waitress is needed at the "Ivory" hotel-restaurant, an attractive young woman with a good memory, hardworking, and polite. Responsibilities: taking orders from customers, helping in the kitchen. Lunch is provided. 950 sen/day.

in progress

7. A hunter's assistant is needed, proficient with a crossbow or bow, or a mage skilled in targeted spells. One-time assignment, details at the "Apple" store. Payment is negotiable.

completed

8. A temporary sewer cleaner is needed. A resilient person with a good immune system and a poor sense of smell. The work is dirty and hard! Please contact: Khaziev Street, house 3. 1050 sen/day

in progress

9. Attention! For the fulfillment of a mission from the Society of Mages, strong and experienced individuals are needed: warriors, mages, mentalists, hunters, monsterologists, demonologists, etc. For more information, please contact the administration secretary!
City Administration of Tsondok Sizeb
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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"A miracle among miracles! It has no flesh, yet it moves. I wonder, do such beings have a soul? Or is it just the appearance of life, of intelligence? Hmm. Well, I've arrived."
Ri'chard looked around. He didn't immediately understand the purpose of the board, but he saw an elf, clearly interested in its contents. He approached and began to study the job postings as well.
 

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If everything is okay with the tournament registration, Krailos goes to the armor and weapons shop.
In the shop, he was greeted by a saleswoman. She looked at him silently and didn't even say hello. It seemed she was in a bad mood today.



Ideal
Silence

Type: one-handed weapon
Damage: 100
Features: willpower*2; each hit on a Sorceress burns her mana in the amount of: attacker's willpower*2
Price: 11,000

Despair

Type: one-handed weapon
Damage: 111
Features: if the opponent attacks first, the character parries the attack with 100% probability and counterattacks,
always hits and deals critical damage;
every second hit on the opponent reduces his initiative by 1, until it reaches 4;
every third hit on the opponent reduces his speed by 1, until it reaches 1; indestructible

Price: 21,500

Celestial Blade

Type: one-handed weapon
Damage: 60
Features: deals mental damage equal to the owner's mental damage*2
and restores mental resistance by the amount of willpower
Price: 11,000

Hammer of the Sun

Type: two-handed weapon
Damage: 200
Features: deals fire damage to the opponent equal to the character's willpower*1.5,
*3 at night and in dark rooms;
every eighth hit applies burning to the opponent,
-5% of maximum health for 2 turns
Price: 16,000

sold

Megalos

Type: two-handed weapon
Damage: 220
Features: pierces the opponent's armor
Price: 13,000

sold

Shadow Sting

Type: polearm
Damage: 110
Features: "Shadow Strike" ability: the player gains the ability to hide during battle;
on a successful attack (dexterity against perception), the opponent receives 5 damage (recharge: 8 turns)
Price: 11,000

Last Emperor

Type: polearm
Damage: 135
Features: +300 to health
+10 to initiative
Additional attack
Opponents taller than 2.5 meters receive 30% more damage; indestructible
Price: 21,000

Wrath of Ajaber

Type: helmet
Features: immunity to stun;
ability "Wrath": each attack of the character deals critical damage for 5 turns (recharge: 10 turns)
Price: 16,000


sold

Prison of the Mind

Type: helmet
Features: immunity to stun; immunity to spells that affect the mind;
inability to use spells that affect the mind
Price: 17,000


sold

Armor of the Steadfast Warrior

Type: armor
Features: -50% physical damage; immunity to critical hits in melee
Price: 18,000


sold

Rage of Hanelin

Type: tunic
Features: ability "Rage": +5 to initiative; +3 to speed; immunity to fear;
each hit on the character increases his damage by 2%, until the damage bonus reaches 40%
Price: 16,000

Wind Bracers

Type: bracers
Features: parrying skill for one-handed or polearm weapons
Price: 8,000
Greaves of the Unyielding

Type: greaves
Features: immunity to immobilization and paralysis
Price: 15,000
Wall of Stone

Type: shield
Features: +100 to health; activates the "Stone Wall" spell when the owner's health drops below 25% of maximum (sufficient mana must be available to activate the spell); indestructible
Price: 15,000
Mental Guardian

Type: shield
Features: +250 to mental resistance; completely protects the owner from attacks by mental entities if he is idle
Price: 13,000

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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-- Amazing. Some lose zombies, while others are surprised by epidemics. Naturally, where is their cleanliness?
"I think I should try to defeat the lake monster. Or become a tavern guard? Hmm, a free meal... I don't know what's better. In any case, quest number ten is the most interesting. I'll ask."
-- Can I ask what kind of help the Society needs? -- he asked the secretary.
Ajjaber's Rage
/ This is what happened to Ajjaber!/
 

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Rage-infused Hanelin's Robe
Friendly Hanelin's Robe

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Welcome our newest member: Emil