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8 years ago
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The creator is not a human.
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8 years ago
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Maybe, instead of undead healing from poison, they should just recover health on their own during a day's rest, like in Divinity? Is that an option?
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8 years ago
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Let’s not, the undead don’t have it easy here anyway, and now you’re going to poison them too.
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8 years ago
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Maybe Undead should heal from poison in Haven, instead of recovering health on their own during a daily rest? Like in Divinity? No?
I thought about it; it looks interesting, but no.
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8 years ago
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But can you still carry a bucket on your head?
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8 years ago
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Yes, you can.
In reply to Небо
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8 years ago
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Tiolas


The day was drawing to a close, and the pink-orange hues of sunset were already spreading across the sky, painting the foothills in unnaturally bright colors. However, the three people walking along the road were indifferent to this sight. For the same reason as before, they had failed to find any easy prey and were returning to their leader empty-handed.
- A misfortune, - one of them commented succinctly on the situation.
- Indeed, - the second replied, - everyone's gotten jumpy. No one travels alone anymore. We need to find another spot.
- Tell that to the boss, - the first snorted skeptically.
- They already talked without me, - the second dismissed him, - thanks, I still want to live.
The third member of the group interrupted their conversation.
- Look, - he waved his hand, pointing to a lone figure sitting on a hill, beyond which lay a small wood.
Like hunting dogs that had scented prey, the thugs reached for their weapons and moved quickly but stealthily toward the victim.
A fair-haired youth of medium height sat on the grass, wrapped in a long cloak, enjoying the sight of the fading day. Out of the corner of his eye, he noticed movement, turned, and grabbed his staff, but the opponents had the numerical advantage.
- Hey, pointy-ears, - one of the bandits grinned nastily, playing with a dagger, - purse or life?
- I have no money, - the boy replied simply.
- All the worse for you, - the brigand approached his victim threateningly, while the other two flanked him.
- I assure you, if you kill me, it won't make anyone any better off, - the youth seemed to be stalling for time.
- No-o-o, pointy-ears, you won't get away that easily. As they say, if we don't get bread from you, we'll settle for a show, - the thug chuckled, signaling his comrades.
The blond youth only smiled slightly, adjusting his cloak.
The bandits pounced on the victim in unison – it seemed the matter was settled. However, instead of grabbing the carefree elf, they only collided head-on. And the "elf" hovered half a meter above their heads, and the wings behind his back merged into an emerald-shimmering cloud, blazing with the colors of the sunset.

For this evening, the bear had planned a vegetarian menu – berries, roots, and if lucky, he'd manage to raid some hive. In search of food, he hadn't noticed that he had reached the edge of the forest. Here, it was as if someone called him. The clumsy beast raised its muzzle, sniffed, as if listening to a call. Then, shaking itself, it lumbered awkwardly toward the hill where several bipeds stood.
Well then. The menu can be revised. Meat it is.

Having provided the bandits with an unforgettable and final spectacle in their lives, Tiolas flew away to catch his breath. He felt terribly awkward before the bear, however silly that might sound. He was a convinced pacifist and resorted to violence only in extreme cases – like now, for example.
"After all," he told himself, "if it weren't me against them, but them against me, how many people would I be unable to save?"
Kindness, softness, compassion, a fragile build… Tiolas was certainly not the model of masculinity, and this had been made clear to him since childhood. His mother, a strong and influential sorceress, was openly ashamed of her weak son and prophesied a bleak future for him. Peers mocked him; girls wrinkled their noses in contempt. In attempts to pass lonely evenings, Tiolas disappeared into the library. He understood that he would never become a stern warrior; his soul leaned toward healing. The boy secretly hoped that his mother and others would notice his abilities and allow him to become a full member of society despite all the customs accepted among fairies.
Nevertheless, it didn't work. Tiolas's mother tried to force her son to at least hunt, but this failed too. When a wild cat, which the youth had already marked as prey, suddenly approached, pressed its forehead against the knees of its potential killer and began to purr like a proper house cat, Tiolas realized that he could not take another creature's life simply on a whim. His mother erupted in an angry tirade and after that spent a week acting as if her son didn't exist.
However, Tiolas did not become a vegetarian. Killing for food is not meaningless at all, though it is cruel. And if someone else does the killing – one can accept it.
As he grew up, Tiolas differed more and more from his peers; girls didn't even look his way, and boys tried to provoke "this bookworm" at every opportunity. Confidence grew within Tiolas that he would not pass the initiation into manhood, and one night he packed his things, grabbed a homemade staff intended to make an impression, and simply ran away. Or rather, flew away.
At first, Tiolas feared he would be searched for. For the sake of conspiracy, he often traveled through villages and hamlets, pretending to be an elf and trying not to stay long. His healing abilities were quickly appreciated by people, and a good reputation for the mysterious elf-healer spread. Initially, the man of the hour viewed this matter with tension, but it seemed that the population of Ofaash didn't care at all what the fugitive was doing now – perhaps he was forgotten very quickly. However, at the dawn of his healing career, Tiolas managed, for the sake of even deeper conspiracy, to pass himself off not as an elf, but as a female elf, and he succeeded too well – the village elder began to cast such unambiguous glances and make such unambiguous hints that the fairy decided it was best to quietly retreat and avoid this village in the future.
During his wanderings, Tiolas developed not only healing magic but also skills in dealing with animals, which saved his life more than once or twice. He tried not to abuse his ability, but sometimes it happened involuntarily, and in peaceful times, it happened that animals themselves came to him and asked the fairy to scratch their bellies or behind their ears.
The youth was often visited by the thought that his wanderings could not continue forever – it was time to settle down, find a home, a beautiful wife (ideally, of course, a little fairy and a couple of children, but elven and human women are also beautiful in their own way). However, in matters of love, our hero was categorically unlucky. No, girls didn't run away from him as they did at home. They respected him very much, but usually as a friend. Or even as a girlfriend. Tiolas remembered for life the reaction of one girl to his quite explicit flirting. She was incredibly surprised then and later admitted – she hadn't even thought that her buddy preferred women.
"Because you're, well, you're so… cute," she murmured bashfully.
After that incident, Tiolas completely lost heart.

Now, Tsondoh Sizeb was on his route. A city like any other, neither better nor worse than the rest. Who knows what fate has in store for him…
"It's already late. I'll spend the night here, by the forest, and enter the city tomorrow morning," Tiolas decided, wrapping himself more tightly in his cloak and rummaging through his bag for food.

Fairy: The character is capable of flight, immune to melee attacks, evasion from ranged attacks increased by 1.5 times; +2 to immunity for each unit of intelligence.

Strength - 5
Agility - 15
Perception - 20
Endurance - 20
Intelligence - 40
Will - 35
Charisma - 5



Alchemy
The character gains the ability to craft preparations that restore health and mana both in and out of combat
The higher the intelligence, the lower the chance of failure when crafting a preparation; base failure chance - 80%, each unit of intelligence reduces the failure chance by 2%
The character is capable of determining the effects of unknown preparations
Starting set of 15 potions
Skills:
✧ Poison Expert ✧ The character gains the ability to craft poisons and antidotes, determine the poisons used to poison allies; +20 to immunity
✧ Ailment Expert ✧ The character gains the ability to craft preparations that cure physical diseases and mental disorders; +30 to immunity


Nature Magic
Ability to restore mana using plants; the amount of restored mana depends on the caster's willpower and the size of the plant

Skills:
✧ Herbs of Life ✧ The fairy uses magic and herbs to restore health to themselves or an ally; health is restored by the amount of mana invested
✧ Subjugation ✧ The fairy subjugates a wild animal or ent to their will (50)

Inventory:
Knife (for household purposes, but in case of emergency can be used for fighting if pressed).
Long staff decorated with feathers and pebbles (used for spellcasting, but can also smack someone over the spine).
Potions for treating wounds, curing diseases, antidotes (equal amounts of each).
Supply of ingredients for potions and potion-making tools.
Field medical kit with bandages and other medical junk.
Ordinary clothes, a cloak that hides wings (just in case).
Various food, a couple of books, a map, and other small things.
Money (he lied to the bandits).
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8 years ago
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Tsenira
The furnishings of the room in which Tsenira found herself could only be described as meager. To tell the truth, it was hard to even call it a room—her current place of residence more closely resembled a pantry. However, instead of supplies, this pantry was filled with lifeless human bodies. Most importantly, the elf had absolutely no memory of how she had ended up here. One moment, she was on her way to meet her former mentor. The next, she found herself in this strange room: surrounded by corpses, stripped of her belongings, and with a stab wound in her side. Hoping to shed light on what was happening, Tsenira quietly crawled toward the door leading out of the pantry. Several people were animatedly discussing something in the adjacent room.
– You damn idiots, do you even realize what you've done?! – a coarse male voice rang out.
– But boss, how could we have known? – a second male voice whimpered uncertainly, higher and softer than the first.
– You're robbers, for fuck's sake! And you should immediately notice things like rings, amulets, and other trinkets!
– We did notice, – a loud female voice was heard, – and we immediately thought someone would pay us well for such a trinket!
– Roaring Dragon, – it seemed the owner of the first voice was losing patience, - Do you even know whose symbolism this is?! This is the fucking Mages' Guild! If they find out about this, they'll drag us into a dungeon to perform all sorts of high-brow experiments! And we'll come back from there with a second ass where our heads should be! You have nothing to lose, of course, but I would like to avoid such a fate!
– Oh, just calm down, we'll just throw her corpse out, – the owner of the third voice tried to soothe the "boss," - we'll just toss the ring and bury the body somewhere. She's skinny as a matchstick anyway, so we wouldn't have gotten much for her.
– They will find out!
– But how, boss? – the second voice whimpered again.
– I don't know! Through magic! I'm not a mage, I don't understand this stuff!
As much as the elf wanted to continue eavesdropping on the bandits' intellectual conversation, this discussion clearly hinted that she needed to act now. Especially since she had already learned everything she needed to know. Specifically, what had happened to her and where her things were. With a couple of careless passes of her hand, Tsenira pointed at one of the corpses. In the very next second, a skeleton emerged from the dead body, grinning with all its teeth due to its newfound freedom. Or perhaps snarling maliciously at Tsenira, whose fault it was that he remained naked. Both options suited the Necromancer. Having confirmed that her powers were still with her, the elf repeated her actions several times. Until a small army stood before her. Of six people. Without armor or weapons. However, for robbers, even this should be enough.
– Good morning! – the sorceress shouted, flinging the door open.
– Morning, – the owner of the coarse voice nodded confusedly, a scrawny short fellow in a red bandana. However, a moment later, it became difficult to tell where his headgear ended and his face began, – You couldn't even kill her, you damn idiots!
– No, boss, we made sure she was gone, – the owner of the loud voice, a woman of massive build, made a characteristic sound, – kicked the bucket. She probably became one of those... oh, zombies!
And it was at this exact moment that Tsenira was hit by the realization that she had indeed died. No matter how stupid these bandits were, they would hardly have made such a mistake. However, in that case, it meant that...
– I am not a zombie, – the Necromancer said with a breath, – I am a lich.
– You're a damn corpse! – shouted the ataman, who had more or less pulled himself together, and drawing a crossbow, fired toward the elf. She was saved only by the fact that she managed to take cover behind the pantry door.
– That was rude! – she shouted offendedly, still hiding behind the door, – Nothing for it, I'll have to do this the hard way... attack, my army!
As soon as Tsenira gave the command, a horde of naked and unarmed skeletons burst from the pantry, rapidly closing the distance between themselves and the bandits. The leader of the latter, retreating uncertainly, tried to fire back. The owner of the loud voice, grabbing a battleaxe, smiled bloodthirstily. Meanwhile, the one who loved to whimper, a giant with thick mustaches, bolted with the words "I'll call the other guys!". However, an ice spear accurately launched by the elf disrupted both his plans and the functioning of his internal organs. Soon, his more courageous comrades joined him.
The bandits did not remain dead for long. While the original six skeletons armed themselves with brooms, bottles, and other household items, Tsenira saw to it that their ranks were supplemented by at least someone armed with proper weapons. After all, they still had to deal with other members of the gang while she focused on finding her own things and appropriating others.

Humming a simple melody to herself, the elf walked proudly along the path. Following her, carrying sacks of loot on their bony shoulders, was a line of skeletons. Finally, reaching her destination—a sinister-looking tower—the procession stopped. This place brought back many memories for Tsenira, as it was here that she had once mastered the art of necromancy. Her mentor, Tesir, still lived in this wilderness to this day. Unlike "normal" mages, the elderly Necromancer didn't even consider the option of living in a city. According to her, living among animals was better because they at least didn't ask stupid questions.
– Open up, you old hag! – the elf shouted, knocking on the door with all her might.
After several minutes of waiting and a few more shouts, the tower door was opened by a short old woman with stern features.
– You are late, – Tesira said dryly, inviting her student to follow her, – you should have arrived yesterday. What delayed you? Another adventure? And where did so many skeletons come from? Though, it would be a sin to complain.
– Oh, it's a very funny story, – Tsenira was full of enthusiasm, – and it started with my death!
– Too funny to be true, – the old woman grunted, – continue.
– Absolute truth. I was killed by bandits. As I understand it, they wanted to sell my corpse to someone. But I rose as a lich. And I killed them. And then robbed them. The end.
– If that is truly the case, then it was worth it, – concluded the elderly Necromancer, – Your death, of course. Not the waiting. Next time, I advise you not to be late.
– Perhaps, – agreed the elf, – but let's not talk about me. Why did you call me?
– I need help with a certain experiment. Bodies for it should soon arr... – Tesira cut her sentence short and turned to her student. From the latter's eyes, she realized they had both been visited by the same thought, – Tell me, Tsenira, what did the leader of your bandits look like?
– A dwarf in a red bandana. Actually, I even brought him with me, – the Necromancer nodded toward a short skeleton, who friendlily waved his crossbow at the old woman.
– In that case, there will be no experiment, - Tesira rubbed her eyes wearily, – but I'll take your skeletons anyway. They'll come in handy.
– Be my guest. In cities, they cause more problems than they're worth anyway. May I go?
– You just met your old mentor and you're already in a hurry to leave? Not so fast. Instead of one set of research, you'll help me with others. Concerning liches. After that, you can go wherever you wanted.
– To Tsondokh Sizeb.
– Even if it's to Tutar.

Origin
Republic Elves (+25 characteristic points)

Characteristics
Strength – 5
Agility – 5
Perception – 25
Endurance – 30
Intelligence – 50
Will – 50
Charisma – 0
Unseemliness – 0

Skills and Abilities

Lich
Immunity to diseases and poisons
Free necromancy skill, spells "Debility", "Skeleton", "Restoration"
+20 to mental fortitude for each unit of will
+10 to mental fortitude for each unit of intelligence
✧ Meditation ✧ Lich restores mental fortitude using mana

Necromancy
-50% damage from undead
+15 to awareness

✧ Debility ✧ All opponent characteristics (except health and mana) are reduced by 50% for 5 turns (100)
✧ Skeleton ✧ Necromancer raises the skeleton of a killed opponent; amount of mana spent depends on original health/2
✧ Restoration ✧ Necromancer restores health to their minions using their own mana

Mages' Guild
+1 to accuracy of targeted spells for each unit of intelligence and will
+20 to awareness

✧ Enduring ✧ +20 to mana for each unit of endurance
✧ Restoration ✧ Chance (will) to fully restore mana at the end of battle
✧ Elementalist ✧ -25% damage from all elements; magic school and elemental spell of the day are hers

Water Magic
Ice Spear: magic power*6 (200)
Water Elemental: fully protects the master from magical attacks using water magic if located on an adjacent cell; each turn deals water damage to an opponent attacking the master (x3)
Health: amount of caster's mana
Mana: amount of caster's mana/2
Damage: caster's magic power
Speed: 25
Evasion: 30
Initiative: caster's initiative
Features: immunity to water and earth element spells; +50% damage from fire magic
Spells: jet; protective veil; freeze


Inventory
Money
Ring with "Mages' Guild" symbolism
Necromancer's dagger
Equally necromantic clothing
An even more necromantic book on necromancy
Research notes

I envy your inspiration.
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8 years ago
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Are it just me, Alex, and Neira left?
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8 years ago
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Ara also seemed to be targeting someone.
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8 years ago
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Ah, yes, that's right. Anyway, now I don't feel so bad about not having finished the quest yet.
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8 years ago
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Ah, Ples, why did you create a female character? Our sausage-loving squad was in tears.
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8 years ago
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And you actually play as a female character...
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8 years ago
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I hope there won’t be any ships in this expansion.
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8 years ago
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Ah, Ples, why did you add a woman? Our sausage squad is crying.
I hope this expansion won't have ships.
Hooray! Ples added a woman! The pirates will have someone to rape!

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