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In reply to Marmot
8 years ago
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Marmot
For those interested in game bugs, here's another one to add to the collection. However, it has no practical use – quite the opposite, it only causes harm. I'm seeing this for the first time in all these years, and I hope I won't encounter it again. I don't know what exactly caused it or how to reproduce it intentionally. Maybe someone has some ideas about it.
I encountered it yesterday on the "Wayfarer" map while attacking a Fortress with Adrian. I used the "Cyclops + Power Field" combination, which had worked perfectly in a previous battle against Tazar. And at some point, Adrian resurrected part of the stack of Wyverns that I had destroyed, and after that, the game froze: the enemy does nothing, and the turn doesn't pass to me; all the buttons at the bottom are inactive, only the outline of the Wyvern stack is flashing. I took a screenshot. I waited for a while, but when it became clear that this was an abnormal situation and wouldn't resolve itself, I tried to get the game out of the freeze by entering the win cheat code. The console was still working, by the way. But it was late, I was tired, and I entered the code incorrectly four times in a row. :) I decided: this is a sign from above, it's not worth the risk, and I exited the game through the top menu (I'm playing in windowed mode with the HD mod).
I replayed that battle today, but it seems that I can't win it with the forces I have: I don't have enough mana, and I need to bring in the remaining troops that I left in reserve.

This kind of bug used to pop up occasionally, in my opinion, also on Wayfarer, but mostly only when the enemy resurrected skeletons. I don't remember this bug happening with other units, but it did happen a couple of times with skeletons.
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8 years ago
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Taking this opportunity, I'd like to ask about "Wayfarer": I saw a video where a player defeats an antimagic garrison with 4 stacks of megadragons, each with 9999 units. What impressed me most was the time: the 70th month! So, is this map really that long to complete, or did the guy just want to defeat this garrison out of boredom, accumulating troops for several in-game years? Because, as I understand it, this garrison, like similar ones later on, is just there to "challenge" the player, and it's not necessary to defeat them. By the way, after this garrison, there's a sign with the name and contact information of the map's author:
Map maker Ustcers, Foward Chen, Tiger
I'm currently playing this map, and so far I'm enjoying it, but I'm hoping for a reasonable completion time: I really don't like drawn-out stories. In general, how long did it take those who completed it? If there were such data somewhere, I don't remember now (I'll search the forum).
In reply to Marmot
8 years ago
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Marmot
Taking this opportunity, I want to ask about "Wayfarer": I saw a video where one player breaks through an antimagic garrison with 4 stacks of megadragons, each with 9999 units. But what impressed me most was the time: the 70th month! So, is this map really that long to complete, or did the guy just want to break through this garrison out of boredom, accumulating troops for several in-game years? Because, as I understand it, this garrison, like similar ones later on, is just there to "test" the player, and it doesn't need to be broken through.

Behind this garrison, there's a sign with the author's name and contact information:

I'm currently playing this map, and so far I like it, but I'm hoping for a reasonable completion time: I really don't like drawn-out stories. In general, how long did it take for those who completed it? If there was such data somewhere, I don't remember it now (I'll search the forum).

That guy on his Heroes 3 Combats channel started playing this map without any preparation, scouting in the editor, etc., and, to be honest, he was quite a novice. Therefore, he simply couldn't handle some battles in the early stages, accumulated an army, and broke through certain places on the map not through strategy, but through brute force. Plus, that guy ALWAYS COLLECTED ALL the key creatures from ALL the external lairs. And playing with 3 heroes is a waste of game time, both during the playthrough and in real life. Therefore, such a long time is a typical playthrough for an ordinary player without experience.
And breaking through the antimagic garrisons is a "side effect" of such a long playthrough, when enough strength has already been accumulated to break through these garrisons. It's impossible to break through them during a normal playthrough! There's even an event or inscription behind one of them in English from the authors, something like "Why are you cheating?" (meaning, why did you fly over the garrison for an artifact), i.e., the author didn't anticipate that anyone would break through them. Also, during that playthrough, he didn't often use save/load, i.e., he could travel around the map back and forth to check something without reloading, as is usually done when playing custom maps.
But a big plus of his playthrough is that you can see what and where awaits you, and where to find which secret, although not always.
Regarding the timing, I played this map 3 times: the first time blindly, in 12 months. The second time, already with skills and understanding, in 9 months. The third time, for speed. I managed to finish it in 6 months, 1 week, and 7 days. Although, now I see that it can be done even faster. So, a normal completion time is 6-9 months.
P.S. Yes, I forgot another important point. The main strength will come from events and various quests. So, in 6-9 months, the main army will come from the mentioned sources, and not from castles and dwellings. So, there's not much point in accumulating strength.
In reply to Dandy
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8 years ago
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Dandy
4) Limes Inferrior http://www.maps4heroes.com/forum/opinions.php?map_id=1537&game=3 - it requires very little: build a Castle and have troops 1-6 by day 147. What? An entire month spent building up troops, and you call that a worthy offline task? Well, not for an entire tournament, but yes, there's no easy win here. The only note: don't surrender the quest artifacts, as the game is intended to continue further.
I decided to give it a try. Maybe I didn't understand the task correctly, but I managed to complete it a week earlier – on day 137. There were several interesting battles that made me think. It's quite possible that I messed up the hero's development. But overall, the map looks so awful... :smile04: I definitely wouldn't dare to complete it, because after that, the game turns into a stage of active, massive troop battles, which is what I dislike most in Heroes.
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In reply to kolotok
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8 years ago
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("Wayfarer")
kolotok
a normal completion time is 6-9 months.
Thank you, you've reassured me; that's a normal timeframe for me too. Lately, if a map takes longer than 6 months to complete, it can start to tire me out, especially when there's little freedom and variety (there's nothing to explore/clear, we just stand around waiting for something to happen...).
I was lucky with the skills: all the good ones appeared on their own; I didn't even have to visit the huts in the dungeon and pay for access to them (by that point, all the slots were already occupied). The only disappointment is that I didn't get intelligence; it would have been easier with it, but for now, I have a little mana, so I have to spend it sparingly.
I saw a video the other day where a guy was upset because he couldn't complete the first week. I also couldn't do it without preparation at one time, but now, after reading the tips, I managed it. There doesn't seem to be a strict time limit after that, and there aren't any particular difficulties either; you just need to pay close attention to your surroundings.
In reply to Marmot
8 years ago
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Marmot
("Wayfarer")

Thanks, you've reassured me; this is a normal timeframe for me as well. Lately, if a map takes longer than 6 months to complete, it can start to tire me out, especially when there's little freedom and variety (there's nothing to explore or clear, we just stand around and wait...).
I was lucky with the skills: all the good ones appeared on their own; I didn't even have to visit the huts in the underground and pay for access to them (by that point, all the slots were already occupied). The only disappointment is that I didn't get intelligence; it would have made things easier, but for now, I have a little mana, so I have to spend it sparingly.
I saw a video the other day where a guy was upset because he couldn't complete the first week. I couldn't do it without preparation either, but now, after reading the hints, I managed it. After that, there doesn't seem to be a strict time limit or any particular difficulties; you just need to pay close attention to your surroundings.

In my opinion, intelligence is one of the most important stats. Many battles are based on depleting the enemy's mana and/or spending a lot of it. In the first playthroughs, the Gem didn't have intelligence. In the last one, she did, and it made everything much easier because, as far as I remember, double mana is only available in one or two places on the map, and if you have 3-5 battles in a week, it's just not enough. You can complete it without intelligence, but in my opinion, it slows down the playthrough. In my playthrough, the Gem looked like this:
logistics, wisdom, literacy, armor (basic skills), plus earth, water, fire magic, and intelligence. For the sake of speed, you could take passfinding instead of any of the fire skills or intelligence, but it's not essential. At the same time, up to the very final battles, I often used Yog with the ranged attack skill; it was easier for him to handle a number of battles, despite the Gem's defense skill.
The timing isn't very important later on, as I said, because the enemies stay in their locations and can't suddenly fly in, and they can't significantly outpace the player in terms of power. Completing it quickly is just interesting. Later on, however, closer to the end, you get enough troops for events, so it will be easier to complete.
In reply to DarkT1me
8 years ago
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DarkT1me
Map: Ray of light
I reached the hero Nemezida and don't know how to defeat her. Maybe someone has some ideas? I can't even survive 2 rounds.
I don't have Berserk or Force Field. But recently, I got Frenzy; I don't know how it can help in this battle.
Here's an example screenshot of the starting setup:
I contacted the author, but he didn't tell me anything new. He said that Azure is needed in battle for Fear and that he is never killed first; it's used for stalling. He recommended using Blind on the Archangels/Fairies on the first turn.
The whole battle boils down to the fact that you need to lower the Archangels' morale (then you attack the mages and hide) and apply Fear to 1-2 enemy creatures. Then you can survive until you can Blind everyone.

After an hour of attempts, luck didn't favor me. In the end, I loaded a save and increased the Archangels from 2000 to 4000; then, the attempts started to yield some results. After 40 minutes, I managed to get all the stars and apply Blind to everyone, leaving me with 600 Archangels. Then, I killed everything that couldn't resist Blind and finished off the rest.

In my opinion, this is the worst battle I've seen from map creators. In this battle, the enemy's morale and the constant slowdown throughout the battle reduce it to luck rather than tactics. Giving the enemy/hero an artifact that neutralizes morale would make the battle much more enjoyable.
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8 years ago
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That's exactly the problem – the hero had the "Spirit of Despair" artifact, but I had to give it to the passage guard.
Overall, because of this type of battle, I don't feel like continuing to play this map, unless I take a long break first.
In reply to Marmot
8 years ago
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Marmot
That's exactly the problem – the hero had the Spirit of Despair, but I had to give it to the passage guard.
In general, because of this kind of battle, I don't feel like continuing to play this map, unless after a long break.
I think with 5-6 thousand Archangels, I can defeat it without too much trouble, but the question is whether I'll have enough time to gather that many.
In reply to Dirty_Player
8 years ago
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Dirty_Player
Decided to give it a try. Maybe I didn't quite understand the task, but I completed it a week earlier – on day 137. There were a few interesting battles that made me think. It's quite possible that I messed up the hero's development. But overall, the map looks so… awful:smile04:. I definitely wouldn't attempt to complete it, because from that point on, the game turns into a stage of intense, large-scale troop battles, which is what I dislike most in Heroes.
Is this the result for a difficulty of 200%? Yes... an important point that wasn't mentioned in the description is that you need to choose the bonus for +10 attack, as I suspect that Minotaurs were chosen. And you need to pick up the Admiral's Hat from the respawn point. I'm not suggesting that you complete the entire map, but these two points are important for further progress, so you can consider them as additional introductory elements that I forgot to mention; I apologize for that. I agree that it's not good to forget such important details.
In reply to Marmot
8 years ago
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Marmot
Taking this opportunity, I want to ask about "Wayfarer": I saw a video where one player breaks through an anti-magic garrison with 4 stacks of mega-dragons, each with 9999 units. But what impressed me the most was the time: the 70th month! So, is this map really that long to complete, or did the guy just want to break through this garrison out of boredom, accumulating troops for several in-game years? Because, as I understand it, this garrison, like similar ones later on, is just for "grinding" and doesn't need to be broken through.

If the goal is to break through the garrison as quickly as possible, there is a bug that can be used to do so. The main thing is to have Hydras + use quick battle. I haven't tested it myself, but it's quite possible that it won't work on this map, but here's a quote from Richard Chen:

"Chaos Hydra bug is for some garrison (anti-magic garrison as well) and event battle. If you carry 150 Chaos Hydra in one troop (only, no any other creature) to defeat 7*500 Phenix in anti-magic garrison (Hero: not armorer or offence specialty, stat: 30/30/30/30, no artifacts), I believe no one can make it. But if you click "Quick Battle" and intrude this garrison, you may make it (Save/Load), even lost only 9 Chaos Hydra to defeat them if you are extremely lucky! Sometimes works on 7*9999 Azure Dragons in Anti-magic garrison/Cursed Ground if you have enough Chaos Hydra (Level 59 Tazar with 99/99/99/99 stat + Orb of Vulnerbility and Armor of Damned + 2265 Chaos Hydra may make it, even only lost 135 Chaos Hydra)."

Quick battle sometimes allows you to win battles that are impossible to win manually, for example, on the Nine Riddles map, it was possible to win a battle against griffins in quick battle, although the idea there is completely different.

P.s. 70 months:eek: How hasn't he gotten tired of just accumulating gold?
In reply to Dandy
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8 years ago
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Dandy
Is this the result for a 200% difficulty? Yes... an important point that wasn't mentioned in the description is that you need to choose the +10 attack bonus, as I suspect the Oxen were chosen. And you need to pick up the Admiral's Hat from the spawn point. I'm not suggesting you complete the entire map, but these two points are important for further progress, so you can consider them additional prerequisites that I forgot to mention; I apologize for that.
Yes, of course, 200%. I chose the Oxen because that bonus seemed more effective in terms of tempo. I took the Admiral's Hat because it's part of the quest. It's clear that +8 attack will be better for the final battle. However, the main thing is to take the first town, and after that, everything is quite manageable. Maybe, if I'm not too lazy, I'll replay it sometime.

Added 4 minutes later
wenwell
If the goal is to quickly defeat a garrison, there is a bug that can be used to do so. The main thing is to have Hydras and use fast combat.
Well, this is a well-known bug. Previously, it was used to take out Hive towns with a single Hydra in online games. The trick is that Hydras attack the entire battlefield simultaneously, regardless of where the enemies are located. Moreover, they leave their clones behind when they move, so the damage is multiplied, and battles that would otherwise be impossible to win are won.

P.S.: It was fixed in HD+.
In reply to Dirty_Player
8 years ago
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Dirty_Player
Yes, of course, 200%. I chose the Minotaurs because this bonus seemed more dynamic to me. I took the Shrine of the Ancients because of the quest. It's clear that +8 attack will be better for the final battle. Although, the main thing is to take the first city, and then everything can be overcome. Maybe, if I'm not too lazy, I'll replay it sometime.
Taking the starting city is important, of course, but it's far from the most important thing. In essence, this stage doesn't cause any problems. Is everything else really that easy to overcome when the starting army is 10 times smaller? It looks like a hasty conclusion.

Added 15 minutes ago
And also, early pass-fighting helps a lot here, but I managed to complete the game without pass-fighting in the first month. But the Logician was used in the walkthrough – it was taken on day 141. But I don't impose any artificial restrictions; you can level up as you like and, if you want, generate a corresponding Tazar. I just emphasize that this is not necessary.
In reply to Dirty_Player
8 years ago
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Dirty_Player

Well, that’s a well-known bug. Previously, players used to exploit it in online games by taking over Hive with a single Hydra. The trick is that Hydras attack the entire battlefield simultaneously, regardless of where the enemies are located. Moreover, they leave their clones behind when they move, which multiplies the damage and allows you to win battles that would otherwise be impossible.

P.S.: It was fixed in HD+.

Is there anywhere I can read more about the mechanics? I’m sending various information to the author of Physmig for the upcoming update. Physmig mentions this bug, but if there’s more detailed information, that would be even better.

By the way, in HD+, another bug related to Hydras and creatures with mass attack hasn’t been fixed: If a Hydra (or Cerberus) is under our hypnosis and we attack it with our creature, we receive 0 damage in return, i.e., the attack animation plays, but no damage is dealt.

Speaking of hypnosis: https://www.youtube.com/watch?v=KQhY_m3H5KY

If anyone wants to force the AI to cast hypnosis in battle:D
In reply to wenwell
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8 years ago
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wenwell
I'm sharing various information with the author of Physmig for the upcoming update.
I'll share some of my findings. When it comes to sieging/defending a castle, the second and fourth wall segments are bugged (numbering from top to bottom). During a siege, this manifests in the fact that enemy creatures continue to remain within the castle walls, even when these walls are breached (but if the AI's behavior changes from defending to attacking during the battle, it will use the breaches to exit). If it's about defending, you can position one of your units immediately after the moat in the breach, and the enemy unit that tried to break through the castle walls through the breach will defend itself, standing in the moat, almost until the very end of the battle, switching to attack mode only when the AI feels that it is losing in strength. But the logic of this bug is not entirely clear to me. It was only with its help that I was able to defeat Gunnar on the "The Lord of Rings" map. His army consisted of two legions of medusas (upgraded + non-upgraded) and two legions of nagas (upgraded + non-upgraded), with significantly superior stats and the Banner of Courage. My army consisted of about 2,000 witch harpies, half a hundred archons, and the rest were minor units. Somehow, I managed to survive all the medusa attacks, but then the AI cast earthquake until the walls were breached, and the nagas crawled in and slaughtered the remnants. But in the lower breach, they started to defend themselves, and I killed them all with harpies in about an hour of intense attacks :smile04:

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