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One for All and All for One - 6


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in their maximum effort to help each other achieve the common goal - victory! To battle, friends!

Organizational Matters:

1. Tournament Lead – Sanin (ICQ - 423164784).
Co-leads: Blitz (ICQ - 206791274), Russel_lDHl (ICQ - 99717727).
Judges: Dave_HUN (ICQ - 635192642), Amiloo (ICQ - 388281368), KobRa_RR (ICQ - 286406830).
2. The tournament is official and regular, conducted according to the Rules for the organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 15.12.2017;
Captain selection 16.12.2017 - 17.12.2017;
Player draft - 19.12.2017 at 21.00 Moscow time;
Transfers: 20.12.2017 - 22.12.2017
Start of tournament games - 23.12.2017
7. Other:
- Players with unconfirmed reports will not be accepted into the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.
- The lead reserves the right to refuse a player participation in the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.

REGULATIONS

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On all templates, the reconstruction of the Mages' Guild without the library ban is enabled.

2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
Stage 1: Group stage

- Games in groups are conducted in a round-robin system in 2 rounds (each team plays every other team 2 times).
- The main criterion for advancing from the group is the number of points earned (3 points for a team victory, 1 for a draw, 0 for a loss). If several teams earn the same number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of victories.
d) Head-to-head matches between team captains.
e) Total number of victories by players who chose the game template (marked in blue in the tables).
f) Additional game between team captains on the balance M - 200% template, 4 minutes.
g) Draw (lottery).

2 teams from each group advance to Stage 2; it is possible for a team in 3rd place to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

Stage 2: Play-offs using the Olympic system

- Games are played until 2 team victories; the loser leaves the tournament.

- In the event that one match ended in a draw and the second in a victory for one of the teams, a third game is not played.

- In the final, teams play until 3 team victories.

- In the final, a victory for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, at a score of 3-2 after five games.

- For an odd number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, another deciding game is played with a swap of colors.

- For an even number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, the captains play the deciding game.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games, players cross out templates. The player marked in blue in the play-off table starts crossing out templates.

1. Balance:
- The player crossing out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player crossing out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player crossing out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1. TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Additions and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting castle is random.
- Roads: medium and fast.
- No restart upon meeting.

Additions and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- Allowed to pass by shifted guard posts.
- Redrush is allowed, as there is bargaining for color.

2. When two teams meet (for example, a team composition of 5 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
Player 5 vs Player 5

3. The blue player vetoes one of the templates (template groups), after which the red player offers a choice of three templates from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played.

4. Choice of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for the castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request a regeneration for 500 coins paid back to the opponent. If at least one castle is repeated during regeneration, the same player may (but is not obliged to) request a free regeneration until a new pair of castles is rolled.

Mirror templates: bargaining for the hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player marked in red in the table bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as the starting hero. When taking a restart, the player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Bargaining is conducted for color.
On m200 and anarchy templates, the color in the first generation is determined by a coin toss, then the color changes after each subjective restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4, 5 against 5.

7. Any changes to the game rules are allowed by mutual agreement of the players, except for the Fair Play rules.

8. In the event of a disputed situation, at the moment of its discovery, one of the players MUST STOP continuing the game, save and submit the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific game is considered resolved and the result of the game is not subject to review, even if the rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. Upon completion of registration, all tournament participants must send a list of captains to one of the leads, i.e., they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from the general list.

3. Team selection (the draw) will take place in the Skype conference chat. (if someone does not have Skype, these captains will write in ICQ). Dirty_Player also promised to broadcast the draft.

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for choosing players for their team. When it is this captain's turn, the player at the top of their priority list among those not yet chosen by previous captains will join their team.

5. With an even number of players in a team: the captain who received the fewest votes chooses first. Then the captain who took 2nd place from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, the selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, during the 3rd selection - number 4.

With an odd number of players in a team: the captain who received the most votes chooses first. Then the captain who took 2nd place chooses, and so on.

6. After the draw, teams must come up with a name and an emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer will be possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for the possibility of substituting players who remain unchosen as a result of the draft. In the event that it is necessary to replace a player from the last basket, the replacement will be taken from the bench. In the event that a replacement is needed in the 1-4 basket - a teammate from any lower-ranked basket can replace the player, in which case this player will have to play in two baskets simultaneously.

Such a player can join the team needing a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a game, agree on its resumption date.

2. If within 7 days the players are unable to agree on any game date or one player writes to the opponent and receives no answer, the lead must be notified immediately and the message history for the specific game must be provided. Dates for the games will be assigned.

3. If one of the players fails to appear for the game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, the case of awarding a technical defeat to the absent player will be considered.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or to the lead via private message in as much detail as possible 24 hours before the deadline. Any means of notification must be found (including through other players). Lack of notification is considered a failure to report (negligent attitude, as an aggravating factor).

5. If at the end of the round's deadline the game is at a save (at least one full game week from both opposing sides), the last chance to finish the game will be the established MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems for the game, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to assign an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Fog (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
One for All and All for One 5 Total Resistant (KobRa_RR, Antal_RR, caliban, Roger_ua, Wyndoc)
ICQ 423164784

In reply to Chemist_HP
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Chemist_HP
Full control, fewer losses, but an army five times larger.

Thanks for the game!

P.S. It was the first game.
Thanks for the game.
Ася 581706700, Скайп Sevan_80

In reply to MaxGor
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A long game but and the end i have the total control, better army and better stats. Thanks for the game!
Game of the second circle. My opponent offered templates.
-Now I Rise-
ICQ : 670942239


Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кейтлин / Caitlin Main Hero Кейтлин / Caitlin
Map Template
Mini-Nostalgia
Game Length
212 days
Game Date
1/21/2018
Reported
1/21/2018 10:34 AM
Rating Impact Archived
Alin 1276 1296 +20 ↑
Montt 1422 1402 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/21/2018 2:48 PM

In reply to Alin
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First round. (Opponent - blue, I offered three).
Thank you for the game.
https://www.twitch.tv/grando__
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Поражение / Lose Поражение / Lose
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
6lm10a
Game Length
131 days
Game Date
1/21/2018
Reported
1/21/2018 12:12 PM
Rating Impact Archived
Grando 1644 1630 -14 ↓
silenthill 1674 1688 +14 ↑
Rated Sep 28, 2022

Accepted by opponent on 1/21/2018 12:51 PM

In reply to Sanin
I paid 2100 for town and 800 for colour, killed 2 fortress ai at week one, and also got orange rampart ai at 121. I got 6700 gold/day, which was enought to buy most of the units. At 121 blue appeared with a scout who had the army, i got him with a scout and full army. TFP!
Opponent offered templates.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Mar
Синий / Blue
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
Spider
Game Length
122 days
Game Date
1/21/2018
Reported
1/21/2018 12:23 PM
Rating Impact Archived
Zodmund 1327 1348 +21 ↑
Mar 1501 1480 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/22/2018 5:39 PM

In reply to Grando
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Al Feyn
First round. (Opponent - blue, I offered three).
Thank you for the game.

Thank you for the game.
In reply to Alin
Thank's for game.
ICQ: 651202660
Discord: Cez #2480
Battle Report Accepted
Синий / Blue
Cez
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
8mm6a
Game Length
132 days
Game Date
1/14/2018
Reported
1/21/2018 2:01 PM
Rating Impact Archived
Cez 1470 1481 +11 ↑
St_Klaus 1366 1355 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/22/2018 9:25 AM

In reply to Alin
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Alin
A long game, but in the end, I had total control, a better army, and better stats. Thanks for the game!
Game of the second round. My opponent offered templates.
I didn't find anything related to the four utopias I was looking for all over the map. My opponent took two utopias on the way in his treasure chest, gained control and stats, and then attacked me. Despite having a twofold advantage in army size, he couldn't properly break out of the treasure chest. Thanks for the game.
ICQ: 349459516
Discord: Mont#8175
https://www.twitch.tv/m_on_t
In reply to Alin
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my templates, thanks for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Поражение / Lose Поражение / Lose
Mar
Красный / Red
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
132 days
Game Date
1/21/2018
Reported
1/21/2018 7:45 PM
Rating Impact Archived
Iamsamstan 1362 1350 -12 ↓
Mar 1447 1459 +12 ↑
Rated Sep 28, 2022

Accepted by opponent on 7/22/2018 5:40 PM

In reply to Alin
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Opponent templates, thank you for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Mar
Красный / Red
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
211 days
Game Date
1/21/2018
Reported
1/21/2018 7:46 PM
Rating Impact Archived
Iamsamstan 1317 1338 +21 ↑
Mar 1492 1471 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/22/2018 5:40 PM

In reply to Iamsamstan
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A deadline has been set for the silenthill-Al Feyn match on January 22nd at 19:00 Moscow time. The minimum playtime is 5 hours; if a player is more than an hour late, they will be disqualified.
A deadline has been set for the silenthill-Al Feyn match on January 23rd at 19:00 Moscow time. The minimum playtime is 5 hours; if a player is more than an hour late, they will be disqualified.
ICQ 423164784

In reply to Cez
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Cez
Thank's for game.
Confirm. Thanks for playing.

Где контент?! (с)
In reply to Alin
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I suggested the strategy. Sold a red Necropolis for 5k. I don't remember the details about the resources, but we started in December. The map and economy were excellent. In the beginning, within 2 weeks, we took 2 villages and defeated the brown player, controlling a total of 4 castles. My hero had Advanced Logistics, Earth Blessing, and Wisdom skills. The presence of minor demons near the Dungeon village suggests the possibility of opening a second front. The next day, we planned to upgrade the Pit, start demon summoning, and explore the Confluxes (2 within sight). But on day 123, we received news of a surrender. Things were worse there.
Thanks for the game!

Где контент?! (с)
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
Spider
Game Length
123 days
Game Date
1/23/2018
Reported
1/23/2018 10:40 AM
Rating Impact Archived
St_Klaus 1328 1344 +16 ↑
Vigo 1354 1338 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/22/2018 5:48 PM

In reply to Alin
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The opponent took the capital, but Valya, after clearing two corner super-tier towns, jumped in and caught the opponent with an army in the Castle. Thanks for the game! P.S. This was the second game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
211 days
Game Date
1/23/2018
Reported
1/23/2018 6:06 PM
Rating Impact Archived
Chemist_HP 1461 1472 +11 ↑
Sevan_80 1346 1335 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/23/2018 10:10 PM

In reply to Alin
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I attacked the Miner in his castle at the right time. Although my army was smaller, the stats were twice as high, and they weren't expecting it.

Thanks for the game!

P.S. This was game number two.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
211 days
Game Date
1/23/2018
Reported
1/23/2018 6:11 PM
Rating Impact Archived
Chemist_HP 1467 1483 +16 ↑
Scorpiona 1493 1477 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/23/2018 6:57 PM

In reply to Chemist_HP
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Chemist_HP
Attacked the Miner in the castle at the right time; even though the army was smaller, the stats were twice as high, and they weren't expecting it.

Thanks for the game!

P.S. This was game number two.

The villain managed to reach the castle after all.)
Thanks for the game!


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