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#62
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It's necessary. When you open it, the penalties for using weapons without the corresponding skill are removed.
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#63
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Is mana only needed for spells? It's not entirely clear why it also increases with stamina; it seems like a useless stat for warriors.

What's the approximate base damage of one-handed and two-handed weapons?

How do parrying and counterattacks work together with a one-handed weapon and shield? I'm interested in their compatibility and sequence.

Whatever
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#64
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Will there be a character in our group who specializes in killing mental entities?
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#65
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Is mana only needed for spells? Because it's not entirely clear why it also increases with stamina; it's a useless stat for warriors.
It seemed logical to me, considering that mana is a kind of internal energy. But yes, only the Warriors of Hain with Healing Meditation can find it useful.
What is the approximate base damage of one-handed/two-handed weapons?
One-handed: 50-80
Two-handed: 100-160
Polearms: 60-90
Bows: 40-50
Crossbows: 50-60
How do parrying and counterattacks work together with a one-handed weapon + shield? I'm interested in the compatibility and sequence.
Block check -> failure -> parry check -> success -> counterattack
Block check -> success -> counterattack

Will we have a mind-entity killer in our group?
Are you asking me?
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#66
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You're asking me?
Yes. (no)

Added after 59 seconds
And yes, it can be useful for the Warriors of Hain with Healing Meditation.
And for the Warrior-Liches! Because it's not a perversion at all.
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#68
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What about clawed weapons?
90-120
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#69
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One-handed: 50-80
Two-handed: 100-160
Honestly, it doesn't seem very appealing. Let's take a character with 50 strength and skills for damage with two-handed and one-handed weapons:
One-handed weapons deal 175-205 x 2 damage
Two-handed weapons deal 250-310 damage
The minimum damage of one-handed weapons exceeds the maximum damage of two-handed weapons. What's the point of using the latter? I think the strength bonus should be made a percentage, as it was with Revan. Or change the damage increase from the skill.
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#70
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Will there be a mind-entity killer in our group?
Yes, the undead paladin is on the case.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#71
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Okay. Still, I'll take the demon summoning spell. Just in case. We know how these paladins are. They either die or get corrupted.
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#73
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He can become a succubus's slave.
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#74
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Yes, we've already had a threesome, and a sadomasochistic one at that, so it's time for some necromantic orgies.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#75
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Well, I'm not sure if zombies are still capable of experiencing physical sensations, but liches definitely are, 100%. I asked Nebka.
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#76
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Honestly, it doesn't inspire much confidence. Let's take a character with 50 strength and skills for damage with two-handed and one-handed weapons:
One-handed weapons deal 175-205 x 2 damage
Two-handed weapons deal 250-310 damage
The minimum damage of one-handed weapons exceeds the maximum damage of two-handed weapons. What's the point of using the latter? I think the strength bonus should be made a percentage, like it was with Revan. Or change the damage increase from the skill.
In that case, I'll increase it to 2

Added after 56 seconds
Ple-Sen
Well, I'm not sure if zombies are still capable of experiencing physical sensations, but liches definitely are 100%. I asked Nebka.
Brief description
Over time, the same thing happens to intelligent undead as to ordinary undead. The process is not pleasant, especially for those around. However, it's not very pleasant for the zombie itself either, as it is still able to feel pain.
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