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Well, as you once said, "you can't please everyone." So, let's take Jebus as an example. If we take the trimmed version, I personally like it, but others don't like the unevenness of the zones. But at least there's nothing лишнее (superfluous). For them (those who don't like the unevenness), there's the full version – if you want the zones to be beautiful, please, go ahead and play it. On each plane, everyone has their own unlocked spawn point and one of the neutral ones; the rest are under the control of the AI with 120k gold. As a result, we get 2 playable zones and a center on each plane, just like on the real Jebus. Visually, there are more zones, but in practice, there aren't more playable ones. You have to choose what suits you best. It's like arena maps where they've thrown in a bunch of decorations that aren't playable – just for atmosphere.
For example, Nicostar liked the full version of Jebus. If I were to create only what I consider to be the best, there would be some extremely fast-paced templates (whether regular or mirrored). I'm looking for formats that speed up the process, but within reasonable limits, to 2-4 or at least 3-5 hours without dragging things out. And I test these unexplored aspects with the guys in tournaments on VK and YouTube, so as not to waste the time of experienced players on nonsense. For example, in the last tournament, we tested a timer for the entire game, similar to what's done in Warlords, and then 2 minutes per turn. When both players run out of time in succession, they can request a final match.
I was following your 2v2 game, but I was busy with work at times. Both streams were open. I heard from Reddit at the beginning that they didn't like the direct connection of portals, so I quickly made a cross-connection. I need to rewatch the game to see what the gameplay was like.