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Posts from Illuminating different parts of the dungeon.

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In reply to Ment
#17
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Ment
/topic/at/483279/

See “How to switch the editor to advanced mode.”
I followed all the instructions, but I don’t understand how to add objects, for example, WallDown_01 (AdvMapStaticShared) from AdvMapStaticShared:MapObjects\Subterra\Dungeonwalls\
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#19
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I usually do it this way. I place any static object, like a stone, and then replace its shared properties with the ones I need. It's the easiest method. Just click the three dots and choose from the list.
 

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In reply to Ment
#20
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Ment
I usually do it this way. I place any static object, like a stone, and then replace its shared property with the one I need. It's the easiest way. Just click the three dots and choose from the list.
Yes, I generally do it the same way. I thought maybe there was a way to make these objects visible in the regular object menu... but oh well, I'll have to stick to the old method. Thanks for the answer.
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#21
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Objects visible in the menu cannot be selected (or rather, they can, but it's difficult).
In the advanced editor menu on the left, you can work with them, but it's usually more convenient for creating mods (changing object properties or creating new ones).
 

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