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One for All and All for One - 6


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in their maximum effort to help each other achieve the common goal - victory! To battle, friends!

Organizational Matters:

1. Tournament Lead – Sanin (ICQ - 423164784).
Co-leads: Blitz (ICQ - 206791274), Russel_lDHl (ICQ - 99717727).
Judges: Dave_HUN (ICQ - 635192642), Amiloo (ICQ - 388281368), KobRa_RR (ICQ - 286406830).
2. The tournament is official and regular, conducted according to the Rules for the organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 15.12.2017;
Captain selection 16.12.2017 - 17.12.2017;
Player draft - 19.12.2017 at 21.00 Moscow time;
Transfers: 20.12.2017 - 22.12.2017
Start of tournament games - 23.12.2017
7. Other:
- Players with unconfirmed reports will not be accepted into the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.
- The lead reserves the right to refuse a player participation in the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.

REGULATIONS

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On all templates, the reconstruction of the Mages' Guild without the library ban is enabled.

2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
Stage 1: Group stage

- Games in groups are conducted in a round-robin system in 2 rounds (each team plays every other team 2 times).
- The main criterion for advancing from the group is the number of points earned (3 points for a team victory, 1 for a draw, 0 for a loss). If several teams earn the same number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of victories.
d) Head-to-head matches between team captains.
e) Total number of victories by players who chose the game template (marked in blue in the tables).
f) Additional game between team captains on the balance M - 200% template, 4 minutes.
g) Draw (lottery).

2 teams from each group advance to Stage 2; it is possible for a team in 3rd place to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

Stage 2: Play-offs using the Olympic system

- Games are played until 2 team victories; the loser leaves the tournament.

- In the event that one match ended in a draw and the second in a victory for one of the teams, a third game is not played.

- In the final, teams play until 3 team victories.

- In the final, a victory for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, at a score of 3-2 after five games.

- For an odd number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, another deciding game is played with a swap of colors.

- For an even number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, the captains play the deciding game.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games, players cross out templates. The player marked in blue in the play-off table starts crossing out templates.

1. Balance:
- The player crossing out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player crossing out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player crossing out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1. TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Additions and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting castle is random.
- Roads: medium and fast.
- No restart upon meeting.

Additions and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- Allowed to pass by shifted guard posts.
- Redrush is allowed, as there is bargaining for color.

2. When two teams meet (for example, a team composition of 5 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
Player 5 vs Player 5

3. The blue player vetoes one of the templates (template groups), after which the red player offers a choice of three templates from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played.

4. Choice of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for the castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request a regeneration for 500 coins paid back to the opponent. If at least one castle is repeated during regeneration, the same player may (but is not obliged to) request a free regeneration until a new pair of castles is rolled.

Mirror templates: bargaining for the hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player marked in red in the table bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as the starting hero. When taking a restart, the player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Bargaining is conducted for color.
On m200 and anarchy templates, the color in the first generation is determined by a coin toss, then the color changes after each subjective restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4, 5 against 5.

7. Any changes to the game rules are allowed by mutual agreement of the players, except for the Fair Play rules.

8. In the event of a disputed situation, at the moment of its discovery, one of the players MUST STOP continuing the game, save and submit the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific game is considered resolved and the result of the game is not subject to review, even if the rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. Upon completion of registration, all tournament participants must send a list of captains to one of the leads, i.e., they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from the general list.

3. Team selection (the draw) will take place in the Skype conference chat. (if someone does not have Skype, these captains will write in ICQ). Dirty_Player also promised to broadcast the draft.

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for choosing players for their team. When it is this captain's turn, the player at the top of their priority list among those not yet chosen by previous captains will join their team.

5. With an even number of players in a team: the captain who received the fewest votes chooses first. Then the captain who took 2nd place from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, the selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, during the 3rd selection - number 4.

With an odd number of players in a team: the captain who received the most votes chooses first. Then the captain who took 2nd place chooses, and so on.

6. After the draw, teams must come up with a name and an emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer will be possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for the possibility of substituting players who remain unchosen as a result of the draft. In the event that it is necessary to replace a player from the last basket, the replacement will be taken from the bench. In the event that a replacement is needed in the 1-4 basket - a teammate from any lower-ranked basket can replace the player, in which case this player will have to play in two baskets simultaneously.

Such a player can join the team needing a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a game, agree on its resumption date.

2. If within 7 days the players are unable to agree on any game date or one player writes to the opponent and receives no answer, the lead must be notified immediately and the message history for the specific game must be provided. Dates for the games will be assigned.

3. If one of the players fails to appear for the game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, the case of awarding a technical defeat to the absent player will be considered.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or to the lead via private message in as much detail as possible 24 hours before the deadline. Any means of notification must be found (including through other players). Lack of notification is considered a failure to report (negligent attitude, as an aggravating factor).

5. If at the end of the round's deadline the game is at a save (at least one full game week from both opposing sides), the last chance to finish the game will be the established MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems for the game, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to assign an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Fog (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
One for All and All for One 5 Total Resistant (KobRa_RR, Antal_RR, caliban, Roger_ua, Wyndoc)
ICQ 423164784

In reply to Scorpiona
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Scorpiona
A challenging and interesting game with two factions that are roughly equal in strength. But the Bolt of Charon decided the outcome in both battles:smile13:
Thank you for the game.
Ася 581706700, Скайп Sevan_80

In reply to Godofwrcrft
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The opponent suggested the map template. The situation was one-sided – he only had three treasure locations near my villages; one of the villages was a Tower village, but despite this, I built control later than the opponent and allowed him to clear one of my treasure locations. At one point, Sandro didn't have enough movement points to reach my castle, upgrade his archers, kill the best support unit, and the entire army except for the archers, which would have essentially ended the game. What saved me was the opponent not having handcuffs or magic resistance – with two explosions of hit&run spells, I reduced half of his vivs and a third of his angels, and in the final battle, with equal stats, my 23 archers under the leadership skill killed everything. In the end, the opponent played better, but luck was on my side. Thank you for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Торосар / Torosar Main Hero Торосар / Torosar
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Сандро / Sandro Main Hero Сандро / Sandro
Map Template
Spider
Game Length
211 days
Game Date
1/3/2018
Reported
1/6/2018 12:19 PM
Rating Impact Archived
Antiplayer 1928 1942 +14 ↑
De_Luxe 1912 1898 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/6/2018 5:46 PM

In reply to Antiplayer
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I suggested the template.
By turn 131, I had gathered and built 13 angels, and on the way to my opponent, I took a Utopia with a Castle. The opponent, playing as a Mage, had nothing to counter it. Another one-sided defeat, but this time I executed it properly.
Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Видомина / Vidomina Main Hero Видомина / Vidomina
Map Template
6lm10a
Game Length
132 days
Game Date
1/5/2018
Reported
1/6/2018 12:25 PM
Rating Impact Archived
Antiplayer 1943 1956 +13 ↑
De_Luxe 1897 1884 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/6/2018 5:46 PM

In reply to Antiplayer
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Thank you for playing.

I suggested the templates.
Стрим-канал: https://www.twitch.tv/blitz7777/
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Аин / Aine Main Hero Аин / Aine
Map Template
Spider
Game Length
115 days
Game Date
1/6/2018
Reported
1/6/2018 4:30 PM
Rating Impact Archived
Blitz 1663 1676 +13 ↑
GUNAR 1602 1589 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/6/2018 7:40 PM

In reply to Antiplayer
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Antiplayer
The opponent suggested the map template.
The situation was one-sided – he only had three treasure locations near my villages; one of the villages was a Tower village, but despite this, I built control later than the opponent and allowed him to clear one of my treasure locations. At one point, Sandro didn't have enough movement points to reach my castle, upgrade his archers, kill the best support unit, and the rest of his army except for the archers, which would have essentially ended the game. What saved me was the opponent not having handcuffs or magic resistance – with two explosions of hit&run spells, I reduced his vivs by half and his angels by a third, and in the final battle, with equal stats, my 23 archers under Crusader's Shield killed everything. In the end, the opponent played better, but luck was on my side.
Thank you for the game!
In reply to Antiplayer
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Antiplayer
I suggested the templates.
By turn 131, I had gathered and built 13 Angels, and on the way to the opponent, I took a Utopia with a Knowledge Shrine. The opponent, playing as a Mage, had nothing to counter this.
Another one-sided defeat, but this time I executed it properly.
Thanks for the game!

++
In reply to Blitz
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Thank you for playing!
ICQ 658 181 684
In reply to Sanin
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Slow start but good, when we met my army was much stronger and my opponent decided to give up. Thank you for the game! I offered 3 templates.
http://heroes3stat.appspot.com/rating/overall/gee
Battle Report Accepted
Красный / Red
Gee
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
6lm10a
Game Length
141 days
Game Date
1/6/2018
Reported
1/6/2018 10:06 PM
Rating Impact Archived
Gee 1394 1413 +19 ↑
Marqadam 1519 1500 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/6/2018 10:35 PM

In reply to Gee
Gee
Slow start but good, when we met my army was much stronger and my opponent decided to give up. Thank you for the game! I offered 3 templates.

I had a rough start blocked in the most of ways and i had only one hive and no cons we met at the end of 2nd week i tried to escape but i wasnt enough fast GG - game confirmed
In reply to Antiplayer
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I started playing because of the available objects: 2 external dwellings of hydras, a Griffin Conservatory, two Dragon Fly Hives near the road, later found another one deeper and two external dwellings of wyverns. For the first three days I was running with 4 heroes, but that allowed me to quickly level up Tazar and start taking objects. On 122 I took a home Dragon Utopia — a tier one with a Crown. On 123 I'm replenishing mana in the central town. An opponent appears, they have an advantage in stats and mana, I have a big advantage in army: 30 Champions, 2 Angels, 4 Hydras against 11 Pit Fiends, 2 Devils and a bunch of chaff. Before the attack, I beat a box behind the Angels using all my magic with basic Wisdom and get Anti-Magic, which helped in the battle. I kill the opponent's army, losing 10 Champions and 2 Hydras. The opponent flees. Then I eat the center, the opponent returns on 131 with reinforcements, but I already have Angel Wings, Elixir of Life, Gold Purse and stats.
Thanks for the game

Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Дракон / Drakon Main Hero Дракон / Drakon
Map Template
Jebus Cross
Game Length
133 days
Game Date
1/6/2018
Reported
1/7/2018 12:04 AM
Rating Impact Archived
Georg_ 1675 1688 +13 ↑
sir Davos Seaworth 1635 1622 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/7/2018 12:13 AM

In reply to Georg_
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Georg_
Started playing because of the objects: 2 external dwellings of hydras, a Griffin Conservatory, two enclosures near the road, later found another one deeper and two external dwellings of wyverns. For the first three days I ran around with 4 heroes, but that quickly leveled up Taz and I started taking objects. On day 122 I took a home single Dragon Utopia with a Colossus. On day 123 I am replenishing mana in the central town. The opponent appears, they have an advantage in stats and mana, I have a large army advantage: 30 monarchs, 2 angels, 4 hydras vs 11 bibs, 2 devils and a bunch of miscellaneous fodder. Before the attack, I activate the box behind the angels with all my magic and basic wisdom and get Anti-Magic, which helped in the battle. I kill the opponent's army, losing 10 monarchs and 2 hydras. The opponent flees. Then I eat the center, the opponent arrives on day 131 with the growth, but I already have the Boots of Speed, Elixir of Life, Purse, and stats.
Thanks for the game

Correction — the mana advantage was Taz's (84 to 59), and there were actually 12 "bibs" ))

Wandered into the КЗ at the respawn, despite strong blocks and a weak starting army. As a result — no external dwellings, no money (the devil barely got recruited only on day 117), no objects (only 2 hives on the entire respawn). A paired ГО of King Cyclopses and giants (among them 6 titans), located very far from the respawn exit into the treasure zone, and you can't even choose one while bypassing the other. I was breaking through this crap with a mega army of 2 devils, 4 efreeti, and 12 ducks.. Barely any double mana left, nothing to counter Taz's attack. I angsted until week 3, until Taz found the Boots of Speed.
Thanks for the game.
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"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to Sanin
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Thank you for playing!
Играю SOD с ОХ
---------------
Усложнять просто - упрощать сложно...
------------------
293807030
-----------
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Чарна / Charna Main Hero Чарна / Charna
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
2sm4d(3)
Game Length
214 days
Game Date
1/7/2018
Reported
1/7/2018 12:24 AM
Rating Impact Archived
CanaBeasT 1599 1609 +10 ↑
alkaposha 1475 1465 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/10/2018 8:44 PM

In reply to Antiplayer
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I had a hard crash on Friday (was downloading 40 GB via torrent) and all the saves had random passwords. They quoted 700 RUB for content recovery, which is too expensive for me to pay for passwords. :( As for the game, the positives included a Griffin Conservatory lvl1 in an adjacent zone; the negatives were no wood for 5 days, and there was also an annoying block of Cyclopes on the path, but there was a close-by enemy via no-road. The opponent didn't offer to replay, and I didn't insist.
ICQ 728986056

discord Godofwrcrft #9188
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Поражение / Lose Поражение / Lose
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
115 days
Game Date
1/7/2018
Reported
1/7/2018 1:59 PM
Rating Impact Archived
Godofwrcrft 1572 1552 -20 ↓
mals 1429 1449 +20 ↑
Rated Sep 28, 2022

Accepted by opponent on 1/7/2018 2:23 PM

In reply to Godofwrcrft
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Godofwrcrft
I went hard on Friday (downloaded 40 gigs from a torrent) and all the saves had random passwords. They assessed the content recovery at 700 rubles, which is too expensive for me to pay for passwords. :( As for the game, the upsides included a Griffin Conservatory in an adjacent zone, the downsides were no wood for 5 days, plus there was an unpleasant block of cyclopes on the path, but there was a close computer player through no-road. The opponent didn't suggest a rematch, and I didn't insist.
Thanks for the game!
icq - 346047955
In reply to Sanin
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After losing almost all army in a naga bank, i recovered and managed to win it after cleaning a nice treasury zone.

GG!
ICQ - 643464408

Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
6lm10a
Game Length
222 days
Game Date
1/7/2018
Reported
1/7/2018 4:07 PM
Rating Impact Archived
suicid_pe.iarba 1457 1474 +17 ↑
MadSpirit 1510 1493 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/7/2018 5:09 PM

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