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One for all and all for one 6

#344
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Antiplayer
The opponent suggested the map template.
The situation was one-sided – he only had three treasure locations near my villages; one of the villages was a Tower village, but despite this, I built control later than the opponent and allowed him to clear one of my treasure locations. At one point, Sandro didn't have enough movement points to reach my castle, upgrade his archers, kill the best support unit, and the rest of his army except for the archers, which would have essentially ended the game. What saved me was the opponent not having handcuffs or magic resistance – with two explosions of hit&run spells, I reduced his vivs by half and his angels by a third, and in the final battle, with equal stats, my 23 archers under Crusader's Shield killed everything. In the end, the opponent played better, but luck was on my side.
Thank you for the game!

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