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In reply to Steblow
#263
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Steblow, you were late with your suggestion – the "kawai" units have already been nerfed, as has the "Cove" in general (which, of course, is a plus of the update, not a minus).
But I would like to hear how the user below you proposes to nerf the specialists in attack and defense.
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#264
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What happened after the update with the balance template? Where did it go?
#265
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It is not included in the standard set of HotA templates. If you really want to use it, you can copy it from the template folder of the HD mod to the template folder of HotA.
#266
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Okay, here's a brief summary of a few games played with the Factions mod.
1. Ruins with an overview are great and easy to capture, but they don't provide artifacts that can be sold to the merchant.
2. +600 MP building instead of a stable is a huge debuff for the Factions mod – it never generates in a favorable location along the path, etc.
3. +2k experience for gold is decent!
4. It's become easier to break through guards.
5. It's too early to fully assess the benefit of the free skill advancement, but it might be useful for quickly leveling up Wisdom to Expert on level 12 for a Warrior.

Overall conclusion: the Castle has become weaker on the new landscape.
#267
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Hello.
Could you please advise? I'm trying to launch a multiplayer game (TCP/IP), but when I click the button, the game crashes and plays an error sound.
Windows 10 Pro x64, Hota 1.5.0
On a neighboring computer (Win 10 Pro, x64; I copied the installer from it), everything works.
What settings need to be enabled/disabled in Windows for it to work?
Thank you in advance.
In reply to chob1k
#268
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chob1k
Hello.
Could you please advise? I'm trying to launch a network game (TCP/IP), but when I click the button, the game crashes and plays an error sound.
Windows 10 Pro x64, Hota 1.5.0
It works on a neighboring computer (Win 10 Pro, x64; I copied the installer from it).
What settings need to be enabled/disabled in Windows for it to work?
Thank you in advance.
To play over TCP/IP, you need to install (enable) DirectPlay.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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In reply to baratorch
#269
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baratorch
To play over TCP/IP, you need to install (enable) DirectPlay.

Okay, thanks.
I was already starting to compare all the running services.
#270
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Description of the new features for 1.5: http://h3hota.com/ru/documentation
Rules for online games for 1.5: http://h3hota.com/ru/rules
The main difference from 1.4.2 in the rules is the removal of the rule about bypassing guard posts, as, except for Jebus (where the need to break through the guard posts remains), it is no longer relevant anywhere else. Some other rules related to fixed GSC bugs have also been removed.
The recommended time for Online Hotseat (OH) has also been adjusted; average paths have been set for Diamond and Mininost; and recommended settings have been added for new templates.

The rules for 1.4.2 will remain on the forum for ongoing tournaments.

Also here: http://h3hota.com/ru/template-format
there is a description of the new features of the template editor. The text at the link is not an instruction on how to create templates, but a detailed description of the new features. In addition, some details of the "theory" of generation are described (nothing particularly new, just a collection of what has been published before), which may be necessary to know for the competent creation of a template.
This text is currently only available in Russian.
#271
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The description of the new features was well-received, but there are a couple of suggestions: - It would be helpful to add a list of unavailable spells (in addition to level 5 spells) to the description of the Mage Guild of the Cove; - In the description of the Northern Lights, it should be mentioned that spells prohibited on the map do not become available thanks to it; - In the description of the Mana Altar, "quadrupled" should be replaced with "fourfold," as it is quite jarring to the eye and ear (but this is already a subjective perception); - It would be helpful to explain that the maximum level of heroes is now limited to 74 (hopefully, this unfortunate misunderstanding will be corrected in the future); - It would also be necessary to write about the fact that the system for calculating points in the game has been changed.
#272
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Could you please recommend some good (balanced, visually appealing) maps of size XH or G for HotA? I'm looking for maps to play solo against the AI. I thought update 1.5.0 might add something new, but that didn't happen. I've already played the excellent Barren Lands (from the collection) three times – I'd like something similar.
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#273
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Just a bit of spam :)
Cove.
The idea behind the Cove is quite good; it features pirates, sea creatures, and even a boarding cannon – all great. The guild of magic is appropriate, with water spells predominating (they have a higher chance of appearing), and the water magic itself is quite good, in my opinion. However, the chance for Cove heroes to acquire water elementals is only third. Earth is in first place. Following this ideology, shouldn't the chances at least be equalized? These bonuses would be very beneficial when water creatures appear.
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#274
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The heroes of magic have water at its maximum. As for the warriors, I agree that it would also be appropriate for them; other classes often have their "own" element. But somehow, I haven't gotten around to discussing/changing such a minor detail (especially since it's not very noticeable), and I'm more or less used to it as it is.
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#275
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Hello everyone! Could you please provide a link to a complete list of hotkeys in Heroes? I looked in the manual, but couldn't find it. I would be grateful, especially if it includes any new hotkeys for the latest version.
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#276
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I'm 100% sure that Armageddon should be a 5th-level spell, just like in Wrath of the Titans, especially since there are no anti-magic artifacts anymore.
http://ru.twitch.tv/lizard_wt