Skip to content

Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
User Avatar
#4794
Auto-translated
I wrote about where the icon for the "favorite of the gods" is actually located. Somewhere in the "Hammers of Fate" folder. It seems to be with the spell icons. You can simply redefine the path to that location.
Нужно построить Зиккурат!
In reply to MiRyA
User Avatar
#4795
Auto-translated
MiRyA
I wrote where the icon for the favorite of the gods is actually located. Somewhere in the Hammers of Fate folder. It seems to be with the spell icons. You can simply redefine the path to it.
You didn't understand the essence of the problem - read the messages above in more detail.:cool:
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
User Avatar
#4796
Auto-translated
Nimus (created based on the model of Grok by Roman RRR).
Attachments 1
1 file attached • Total size: 630.4 KB
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
User Avatar
#4797
Auto-translated
add some speed to the heroes – most likely to the heroes from the expansion pack; I tested it on the Knight heroes, and they are slower compared to other Knight heroes.
In reply to majestic
User Avatar
#4798
Auto-translated
majestic
add some speed to certain heroes – most likely to heroes from the expanded version; I tested it on Knight-Angels, and they are slower compared to other Knights.

Names – let's see them!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
User Avatar
#4799
Auto-translated
psatkha
Let's hear the names!
All angel heroes from Haven (Alaric might be an exception, but I haven't checked if they fixed it); Arantir and Markel from Necropolis; Rolf, Tolgar, and Hangwul from Fortress.
User Avatar
#4800
Auto-translated
Hello, how did you change the default hero specializations? For example, Raileigh initially has a 15% initiative bonus, and it doesn't change with level. Where in the files can I find the specializations of the default heroes?
#4801
Auto-translated
In DefaultStats, though not all of them. But the Railog one is there (there are two parameters: *Prudent_InitiativeDisbonusBase* and *Prudent_InitiativeDisbonusPerLevel*).
In reply to serovoy
User Avatar
#4802
Auto-translated
serovoy
It's in DefaultStats, though. Not all of them, admittedly. But the ones from Ra's mod are there (there are two parameters - Prudent_InitiativeDisbonusBase and Prudent_InitiativeDisbonusPerLevel).
Yes, I didn't look closely at first, but not all specs are there...
So, does that mean you can't change a Mercenary's stats numerically (to balance them)?
#4803
Auto-translated
Only a few will bother digging into the .exe file.
In reply to serovoy
#4804
Auto-translated
Hey, is it just me, or is Mirabelle’s skill not working correctly? At the start, you get pirates, but there’s no further increase in their numbers.
In reply to NecroButcher
User Avatar
#4805
Auto-translated
NecroButcher
Guys, is it just me, or is Mirabelle's skill not working correctly? It starts by giving pirates, but then there's no further increase to them.

What version are you using?!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
User Avatar
#4806
Auto-translated
Could you please provide a link to download the new skins for Anwen, Agbet, and Ranlet?
In reply to psatkha
#4807
Auto-translated
psatkha
What version are you using?!
Hello, it also existed in older versions, 40+, which I used to play. Then I stopped playing Heroes, recently I downloaded it again, and now I have the latest version, 0.87, which is given at the start of the pirates. But there is no growth afterward, while for all other heroes, the growth works correctly.
In reply to NecroButcher
User Avatar
#4808
Auto-translated
NecroButcher
Hello, it was also present in the older versions, 40+ versions, which I played. Then I stopped playing Heroes, recently I downloaded it again and now I have the latest version 0.87. At the start, pirates are given, but then there is no increase in their numbers, while for all other heroes, the increase works correctly.

That's strange, my son played with this heroine, and he didn't have any complaints about the lack of pirates! I'll ask him in the evening which version he played it on!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1