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Posts from Map: Confrontation. 108x108.

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Title: Confrontation
Author: AstralLein
Size: 108x108
Races: all
Scripts: yes
Mod: no
AI Support: weak, but playable with computers
Non-standard goal: yes
Game version: 1.03, Rebirth.
Description: "The Dragon of Vengeance will return. Stopped by the blade of Alandat Minot, an assassin of the imperial guard, the Dragon of Vengeance lives. His spirit is trapped in the fallen body of a dragon, but the power of necromancy can restore him to his former glory. Under the protection of the Goddess of Death, there is one who will resurrect the Avenger and allow his vengeance to be fulfilled. Woe to those who cut off the lineage of the First Dragon, for Avelog Shagdal will find them and send their souls to Hell.

Alteris is in ruins, the remnants of the Dragon of Vengeance's servants have become bandits, and bands of all races of this kingdom roam the forests and valleys. Demons have awakened in their Rift, and the original masters of Alteris – the elves – are returning. The Empire also desires a piece of the pie, and in the south, the undead have settled, wishing to bring Lady Arantir the remains of Avelog Shagdal, so that she may finally stop the threat. Dwarves are coming down from the Stormhammer mountains in search of loot. But the path to the Altar of Light is not easy, and the Holy Inquisition has arrived, whose leader, Maoris von Ibkalas Feorer, an angelic inquisitor, craves glory and the approval of the Great Patriarch. He was sent to cleanse Alteris and retrieve the remains of the Avenger. But no one will be willing to give up this land now, and a battle is coming that will determine the master of Alteris forever. All of this is very beneficial to the devoted servant of Avelog Shagdal."
Screenshots:






Download link: https://yadi.sk/d/d-QP4BGs3LQKGD

I recommend it to everyone who likes Heroes 3. I would appreciate it if you let me know what you think. Please leave a comment if possible. The map was tested with all factions.

Enjoy the game!
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Update 2.0, 07/22/2017
- Some Inquisition armies and one creature of the final boss have been changed.
- Now, the Holy Inquisition defends the island more strongly. Two ambushes of inquisitors have been added to the map.
- The final dialogue has been changed. Now it reflects the essence of what happened.
- The plague bonus for undead has been strengthened; a dialogue has been added for the undead when approaching a vampire city.
- A couple of text messages have been changed.
- Several script errors have been fixed.

Added 1 minute ago
The download link is in the first post, replacing the old one.
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Fix 25.07.2017 - Some armies have been modified. - The captured demon squad has been made stronger. - The description and loading image have been replaced. - A dialogue has been added when breaking through the Inquisition's defenses. - One of the scripts has been expanded. - The AI's armies near the capital of the Empire and the Elves have been made easier. - Some text messages have been changed. - 2 new and latest Inquisition ambushes have been added. - Minor script fixes, such as pauses. - A symbolic reward has been added for some armies. The new download link is in place of the old one. And now about the map's bugs. There is one bug, and its name is GAME GLITCHES!!!!!:eek: Its forms: 1) When loading the game in single-player mode and not playing as the Empire, the Empire's music will play regardless of the race, and the quest will disappear from the quest list. 2) The demon AI spawns dozens of border guards in various locations. 3) The Elf AI and the Empire AI may not develop at all. 4) In battles with the Inquisitors and the Archdemon, the opponent may freeze, i.e., they will just stand there, not making a move, but this is an AI bug. That's all. Bugs 1 and 4 are present on ANY downloaded map. Verified. They can only be fixed by fixing the game.:( The moral is simple: it's better to play with a friendly group than alone.:)

Added after 18 hours 43 minutes
An update of a purely textual nature is planned because the quality of the text disappoints me in places.

Added after 31 seconds
Surely no one will write a comment?
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Very good fix, especially regarding the rewards. As practice shows, there aren't enough gems at the beginning, but if you play with a standard experience multiplier, there will be plenty. I have a suggestion: maybe in the next map, each faction could have its own unique main hero (like Lady Inora)?
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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Already done. We're playing with a fixed hero. But I'm concerned about the bugs.

Added after 35 seconds
The reward is in the form of artifacts that can be sold, but you can't place resources, which is also a bug.

Added after 3 minutes
The Demons have Rakathash, the Elves have a hero based on Haarhus, the Necropolis has a Seer Spirit starting on turn 28, which is strange, but any other hero will do. The Empire simply has a level 2 Archmage.

Added after 1 minute
By the way, have you seen the new loading screen yet?

Added after 2 minutes
Right now, we're working on finalizing the latest update and creating a beta mod to replace some of the creatures.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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AstralLein

[/U]For the Rakata demons, for the elves, a hero based on the Har-Khus, for the undead, surprisingly, a Soothsayer starting from turn 28, and any other hero will do. For the Imperials, it's simply an Archmage of level 2.

Maybe we could give the humans Lambert? Or an Archangel? There's already a working model for Mizrael, maybe we could make him a hero?
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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Hello, thank you, good job. Please add the game version for which the map was created and tested to the description in the first post. For example: Disciples 3 Reincarnation v1.03.
In reply to AstralLein
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Hello.
I wanted to offer some advice. To play on a map with all factions (meaning that when playing as Elves, the Elven music plays, quests are displayed, and all heroes develop), you need to check the box only for "Single Player" in the "Global" section of the editor and select the race you want to play as. (It's better not to enable multiplayer if you're playing alone). If you want to allow players to play as 3 different races in single-player mode, it's better to create separate maps for each.
In reply to morigai
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morigai
Hello.
I wanted to give some advice: to play on a map with all factions (i.e., when playing as Elves, the Elven music plays, quests are displayed, and all heroes develop), you need to check the box only for single-player in the "Global" section of the editor and choose the faction you will be playing as. (It's better not to enable multiplayer if you're playing alone). If you want to allow players to play as 3 factions in single-player, it's better to create separate maps.

Actually, it's more the other way around; the map is designed for multiplayer. But thanks anyway.
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In reply to AstralLein
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Unfortunately, there aren't many good single-player maps for Dizha 3.
(I played your map a bit, and there seem to be too many units, which is fine for a quick battle, but in Dizha, the point is that you don't lose your army, and every battle feels like the last one).

But thanks for the map; it would be great to develop it further.
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morigai
Unfortunately, there aren't any good single-player maps for Heroes 3.
(I played your map a bit, and there are too many units, which isn't ideal for quick battles. The charm of Heroes 3 lies in the fact that you don't lose your army, and every battle feels like the last one.)

But thanks for the map; it would be great to develop it further.

Thank you; I somehow didn't notice this comment before.
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Thank you for the map. It was interesting to play. I would say it was a breath of fresh air. It's a shame that there are so few maps for the third installment.

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