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I'd like to add to your discussion: The AI is using a new feature – choosing between ranged and melee combat – indiscriminately, which significantly reduces the threat posed by guards protecting many passages, objects, and so on. I don't know about you, but personally, I can hardly see anything positive in this.
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A specific example of a battle would be helpful. The idea is that it uses this ability only if it is clearly better than a regular shot, taking into account the enemy's response and everything else.
In reply to Sav
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Sav
You always pay for modifying a spell. If you don't lock it in immediately, you can lock it in at any time later for free. Modifying it, however, always costs. In terms of cost, researching a powerful spell or a town portal spell is no different from rebuilding (a town portal spell is even cheaper, as you don't need to build a Guild Hall 5, plus you can research it in parallel with construction, as Lizard mentioned, on the same day as building the Guild Hall). But when researching, you won't get the intermediate spells into your spellbook; you'll only get the final powerful spell or town portal spell (and whatever was there at the beginning). In the case of a town portal spell, however, you can lock in a Berserk spell and continue researching in the second slot. The same applies to the library in the Tower. But you won't be able to learn all the spells in the game from a single Guild Hall.
This is all clear, thank you, but I was concerned about the issue of intermediate spells. For example, I research the 5th level 7 times without locking anything in, in search of a powerful spell (7K + 70 of all resources), but during this period, you don't get anything, losing tempo on resource gathering! I don't want this to sound like nitpicking, but if your Guild Hall is captured during this time, you're left with nothing and have to go buy yourself a new one! :D And now I'm curious - why is learning all the spells from a single Guild Hall a bad thing? I always thought that rebuilding was added to balance the distribution of control and other magic with artifacts, giving the second player a chance to compete.

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In reply to Mercurial-
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Mercurial-
balance the distribution of control and other magic from artifacts to only one player, giving the second a chance to fight back.
And how is that related to your tower being taken away before you had time to build the desired DD? With the old rebuild, wouldn't you have run for a chair?
In reply to Sav
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Sav
A specific battle example would be helpful. The idea is that he uses this ability only if it is clearly better than a regular shot, taking into account the enemy's response and everything else.
Tarnum ambushed seven squads of seven Storm Elementals each with ten Wizards and all his machines; the battlefield is bisected by a ridge from edge to edge.
Round 1: Wizards cast Blessing on themselves and the ballista, eliminating five out of seven elementals in the first squad. The first squad shoots, the second and third move on foot, the fourth shoots, the fifth and sixth move on foot, the seventh shoots, after which it is destroyed by the ballista's shots.
Round 2: Wizards finish off the first squad, the second moves on foot, the third shoots (from the middle of the field), the fourth sets off, the fifth shoots (also from the middle of the field), the sixth reaches the tent and is destroyed by the ballista.
Round 3: Wizards kill the third squad, the second reaches the cart, blocking the Wizards, the fourth reaches the ballista, the fifth reaches the tent, where it is successfully turned into mush.
Round 4: Wizards heal themselves and the war machines, manually kill the second squad, the fourth takes its place, damaging the cart, where it is hit by a ballista shell.
PS: The elementals were shooting at the Wizards, who were saved from death by the tent.
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In a similar situation, the Storms were targeting everyone, even though the Wizards had cast an air shield.

Did you happen to save the game?
In reply to Pridu
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Pridu
And how is that related to the fact that your tower is being taken away before you've had a chance to build the desired Dimension Door? With the old rebuild, wouldn't you have run for a chair?

The point is that with a normal rebuild, in that time you could have learned Imp, Fly, and Summon Caca, for example, and still maintained the ability to continue the fight. But in current realities, you can spend a ton of resources searching for Dimension Door without getting a single intermediate spell. Which is exactly what the speaker above is saying.

But overall, in light of the ban on KS and the Cloak of Renunciation, such a rebuild looks quite sensible (the finale is as if with magic, but without magic)
True, now КЗ becomes a mega-imba
discord matador99

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Pridu
And how is this related to the fact that your tower is taken away before you even have time to build the desired damage-dealing structure? Wouldn't you have run for cover with the old restructuring?
What makes you think this should be related in any way? Not only is it a different statement, but it's also a different paragraph!:confused:
And if we're talking about that, with the old restructuring, you would have had 7 spells, among which there would definitely have been Fly, Implosion, and summons that you could at least use, instead of nothing

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matador99
The point is that with a normal restructuring, you could have learned Implosion, Fly, and some weak summons in that time, and still have the ability to continue fighting. But in the current reality, you can spend a lot of resources searching for a damage-dealing structure, but not get a single intermediate spell. That's what the speaker above is talking about.

But overall, in light of the ban on Creature Summoning and the Cloak of Renunciation, this kind of restructuring looks quite reasonable (a final stage with magic, but without magic).
True, now Creature Summoning becomes a mega-imba.
That's exactly what I meant - restructuring with the possibility of obtaining all magic in some way fixes the imbalance of books and the Crown

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How do I reset my rating in the online lobby? I played in the arena, and I thought it wouldn't affect my stats, but I was wrong. Thank you.
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Did the save file happen to be saved?
Unfortunately, no – I’ve already finished the campaign. However, it’s worth noting that this was the only “documented” battle; I don’t know how it went in the others, as they were completed on auto-battle without any losses.
Wouldn’t you have run to hide behind a chair with the old system?
If I understand the current mechanics correctly, the enemy can complete the research you started in your castle, and it won’t cost them anything, after which you’ll have to wipe away your tears and start the research in another city, even if the old one had already defended itself. And that takes time and incurs additional costs.
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Well, the new rebuild has both advantages and disadvantages. I'm satisfied with it for now. serovoy Exactly, you can ruin a perfectly good rebuild. So, it makes sense to protect your Heroes of Might and Magic game, especially a Heroes of Might and Magic game with a rebuilt control scheme.
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I also like the new overhaul much more, as it "equalizes" all the cities. However, the dissatisfaction of those who were used to "completely exploiting" their guild was more than expected.
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The upgraded kawaii sorceresses are simply overpowered, especially when they guard locations or simply guard passages. They shoot first, then cast spells, which effectively makes them twice as strong as regular Tier 5 units. A suggestion has been made to either increase the cost of the _upgraded_ sorceresses so that these units are generated less frequently, or to make them cast only one spell at a time, instead of Weakness/Bolt in sequence. OR, reduce their speed to 5 at least, so that they can be countered with tactics. Sorcerers shouldn't be able to run like Usain Bolt; that's just logical.
In reply to Steblow
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Hello, just a suggestion: the Logistics skill has been nerfed, as has Jeremy's skill. The magic restriction has been removed. So, let's also change the heroes with offensive and defensive specializations to complete the cycle. Because, with all other factors being equal, it's much easier to create a War Mage than a Mage with the War skill (which is essentially impossible). Therefore, I suggest nerfing the abilities of the heroes Craig, Gundula, Korches, Tazar, Mephala, and Nella. P.S. Regarding removing the artifacts that grant magic restriction – I disagree that they should have been removed. Instead, they should have been made collectible and the value of the cloak increased (this is just my opinion).
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In reply to Freeman
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freesha
Logistics was nerfed.
What was the nerf? A ban on mirror maps?
discord: Nodl#5086

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