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Posts from Tactics in BATTLES

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I ask everyone in this thread to list or describe the cunning and tactically complex battles you have fought.
Posting a save file with a description of your battle is highly ENCOURAGED; similarly, someone's specific idea for a combat scenario—something like a challenge—accompanied by a save file is also welcome in this thread.:)
Later, we could organize some kind of "Tournaments" by combining your "challenges" or saves of truly difficult battles, where the main criterion for victory in this "tournament" would be the total number of creature health points remaining in the army.

I could personally handle the organization of such a "tournament" :), and I will consider all suggestions.

Respectfully, Don Carlos Chezarro Ley.

P.S. I haven't seen any similar threads on the forum; I've made the proposal—it's up to you to evaluate it, support it, or perhaps disapprove...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Unfortunately, I can't upload the save because the battle was a own long time ago—Campaign 3 for Chaos: the fight with Dirael (I think that's what your sworn enemy was called) takes place in the elves' castle (the main one). Back then, I hadn't yet realized that you could play as the forces of the elves rather than Inferno, but I played as the latter... the enemy's forces exceeded mine by 2.5-3 times for sure; the battles were deadly.... the enemy had 3 unicorns left, then 1 dragon, then a dozen fairies.... I was planning to drop this campaign for a while and thought: "Let me fight one last time; if I lose, I'll give up on everything...".. but in contradiction to my pessimism, there happened... specifically HAPPENED... a VICTORY!!!! I was left with 1 demoness, then everyone was killed.... I kept cloning them and raising them from the dead.... and I won...)) and once in this same battle, I raised all the corpses... and won.. but my joy was short-lived, because I was raising units that had already died... and own at the end of the battle, all enemy units and mine died((( it was very frustrating..
Ваши интересы и учеба\работа


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THE COOLEST THING IS TO FLY ON A SINGLE GRIFFON WITH A BALLISTA OVER UNEVEN TERRAIN, AWAY FROM A CROWD OF MINERS.
In reply to FALLOUT
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HL map, difficulty is naturally maximum, 3-7 enemies (strangely enough, it's more interesting with 3), Human race.
Everything available in the Castle is built within 3 weeks (it can take up to 5 weeks if the map has strong monsters). Then, buildings for griffons (forgot what they are called) are methodically captured, thereby obtaining Angels. I divide the Angels into two groups (resurrection of FTW, and I don't even take the first two units at all; it doesn't matter on HL maps). At the very beginning of the battle, I use Prayer (Water magic is almost always upgraded for me), then clones on Archangels (either a strong hit or resurrection, - 1 hit from the AI (and probably from a human too)). There is a tactic to catch the AI with blindness. Then resurrect yourself calmly and finish off what's left. Explosion, Berserk, and other strike spells are used depending on the situation. Another trick is to cast Control...

P.S. I won't mention the importance of utopias or developing secondary castles. That is already obvious.
In reply to Pisak1
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Pisak1;105734
HotA map, difficulty set to maximum, 3-7 enemies (surprisingly, 3 is more interesting). Race: Humans.
It takes 3 weeks to build everything in the castle (sometimes up to 5 weeks if the map has strong monsters). Then, systematically, I capture buildings with griffons (forgot the name). This is how I obtain Angels. I divide the Angels into two groups (Resurrection spell, and I don't take the first two units at all, as they don't matter on HotA maps). At the beginning of the battle, I use Prayer (Water magic is almost always maxed out). Then, I use clones on Archons (either a strong attack or Resurrection – the computer loses 1 attack, and probably a human player too). There's also a strategy to blind the computer and then resurrect myself calmly, and then finish off the rest. Explosion, Berserk, and other powerful spells are used situationally. Another strategy is to cast Control Strike...

P.S. I'm not talking about the importance of utopias or developing secondary castles. That's obvious.

Is this a standard tactic for playing as Humans? It's not bad; at least the strategy is clear. Could you elaborate on it with an example, or even better, upload a save file of a battle? But not when you have 500 black dragons in your army and you're going to attack a couple of peasants :D
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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How about this tactic for Rampart ==>
Pump up the hero's tactics, place elves in the corner, unicorns in front of them, and own units at the bottom. To avoid major problems with hydras and magical elements, you can take a ranger with the armor master specialty; neither will last long there due to the focus from the elves and they'll go down quickly.

For Dungeon, it's cool to build upgraded harpies (instead of eyes) in the first week; using only them, you can clear dwarf caches and kill slow units on the map, wait - hit - upper/lower corner - fly away along the top/bottom - lower/upper corner - wait - hit - fly away along the bottom/top - upper/lower corner . This way, in the first week, I once killed 80 ogres and got 15000 gold, another time I took down a horde of dwarves and got 5000 exp. For the first week, that's very decent, just don't forget to disable neutral morale (there is such an option in TE), otherwise you might fold your wings.
Барук Казад! Казад аи-мену! => "Гномы ням-ням."- сказал дракон. :smile19: Люди пейте гномояд!:smile51:
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2 all
The topic is Heroes of Might and Magic III, so Heroes of Might and Magic IV and The Shadow of Death (also known as WoG) are not discussed... Otherwise, we'll get bogged down in tactics and schemes... We're only considering the standard, classic third installment – it's the most interesting, in my opinion. I hope the author of the topic doesn't mind this comment... :)
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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Well, then saving and loading will help you. )

I like it because it's more playable than the classic Heroes of Might and Magic III, which isn't as interesting: p - IMHO.
Барук Казад! Казад аи-мену! => "Гномы ням-ням."- сказал дракон. :smile19: Люди пейте гномояд!:smile51:
In reply to blind'ik
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blind'ik;106413
<blockquote, ...just don't forget to disable the morale of neutrals (there is such an option in TE), otherwise you might fold your wings.
Wonderful... And let's also disable the counter-attack for neutrals (to exaggerate)... Otherwise, a hydra can't be beaten by centaurs... :)

The question here is—TE is a superb thing at least because it removes obvious game blunders (proven by the experience of many players). But if we start gaining an advantage solely by disabling the opponent's tactical options (your example), then such gameplay tactics are not acceptable, as they are not applicable in SoD—which is what most people use...

I am not against TE. It's just that one shouldn't consider tactics where the cornerstone of victory consists of nuances and game schemes that are not typical for SoD. Let's enable double turns and artifact duplication (WoG)—isn't that a way to beat an opponent very quickly? It's just not interesting.

Well, that is my opinion...
Сначала было слово...
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In reply to AmberSoler
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The fiercest battles happen when there's nothing to lose, and that's when the "shenanigans" begin. I remember how I won a siege on the capital (Academy) with 20 Iron Golems against a REAL horde of remaining troops because the defender can walk through minefields, but the attacker takes damage... By that point, the enemy had lost the core of their army – the archers, and I had lost my main forces... In short, I crushed them with magic... and audacity... ;) I simply drove them onto the mines near the walls, while casting Shield and Haste (sometimes Minefield and Quicksand) on the Golems, and that's how I held out, running around the entire battlefield... :smile07: The funniest thing was that I practically lost my entire army without much benefit, and then I realized it just in time... And that's how I won the battle with a handful of Golems... The battle was in the style of the movie "300 Spartans"... It was intense, and I have more and more such examples as I improve my skills in "Heroes"... :smile28: I'd rather lose with a horde than with a squad of Rangers... :cool: :rolleyes:

Added after 4 minutes
I always focus on weakening, sometimes exhausting, the enemy during the battle; I use magic more often than brute force... My motto in such battles is simple: "It's not about what weapon you have, but how you use it"... :smile19:

Эй, ты, простой смертный, хошь стать Хранителем Силы?))) :smile49:
Ты уверен, что знаешь, в чем Сила?

Член Potter's Army
Это безумие!

Ушел в Тень... Надолго...
In reply to AmberSoler
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AmberSoler;106414
I hope the thread author doesn't mind this remark... :)

Not exactly. Of course, HoMM 4 cannot be used as an example at all! But VoG is very similar to SoD—and don't even ask how—the tactics are similar :), but on the other hand, Amber is absolutely right: by changing the battle options (which is what we are talking about now), you essentially change the tactics; then damn it, we can forget all the tricks, both in the game and on the battlefield :)

Added after 3 minutes
blind'ik;106413

just don't forget to disable neutral morale (there is such an option in TE), otherwise you might fold your wings.

In the battle you're talking about, it's possible to win even without that—without the "disable morale" option (well, if you don't have VoG)—though, damn, you'll be exhausted :D—some bastard will definitely catch up and hit you with everything they've got... :D

to ALL:
Please post your saves as well; of course, I won't force you :) , but aren't you interested yourselves in what kind of tournament might result?

Respectfully, Don Carlos Chezarro Ley.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Александр Г.К.
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I remember a battle on a map called "Very Many Golems."
There were 1.5-2 turns left until reinforcements arrived at the castle, and then the computer attacked! 300 iron golems, 400 stone golems, 100 diamond golems, and 150 gold golems, plus some other units.
I used magic to destroy a catapult and flew around the map with something else for at least 50 minutes.
It was a memorable battle, but nothing special. It was just very long.
I don't have a save file from that game; it was a long time ago.
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
In reply to ewgeniy
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ewgeniy;106810
I remember a battle on a map called "Very Many Golems."
I had 1.5-2 turns worth of reinforcements left in my castle, and then the computer attacked: 300 iron, 400 stone, 100 diamond, and 150 gold, plus some other resources.
I used magic to destroy a catapult and then spent about 50 minutes flying around the map, doing something else.
It was a memorable battle, but nothing special. It was just very long.
I don't have a save file from that time, it was a long time ago.

:D :D :D :D I had a similar experience on that map! :D :D :D I spent a long time shooting down the enemy's golems with Towers and archers... I just sat behind the walls:smile02:. I laughed so hard! :D :D :D :D The most intense moment was using 40 ice elementals to defeat an army without flying units, but with an expert ballistics unit... I focused all my forces on the ballistics unit (well, not all, but Armageddon or something similar, and elementals to attack it...). Then I was laughing hysterically... "Air Shield" on the elementals, then I cast some protective spells, and finally, I spent half an hour shooting down the enemy army... there was some REAL craziness going on... then I spent another half hour laughing... :p And the situation with snipers, a group of Golden Dragons, and a horde of Necromancers "on their heels" is a classic for me... Basically, I was running away from the Necromancer with my main hero and the remnants of my army to a secondary hero who had a ton of troops, but low morale... So, the situation was: either break through the Golden Dragons or wait to be killed by the Necromancers in a heroic battle... I decided not to give the Necromancer a chance to gather more skeletons and charged at the Dragons... I don't even know how I won that battle... but... Power Field + Expert Ranged Attack + 100 Snipers + magic = a mountain of dead dragons... I won the war... But I started to fear the Necromancers... :smile24: The carnage in the final battle was unreal... it all ended with Armageddon... By the way, my main hero seemed to have magic resistance...(resistance and the skill itself on expert level). Plus, I somehow got expert earth and fire magic + sorcery (pure luck in the hut on chicken legs - recently, I even got "Necromancy" for my main hero... THE HERO OF THE SWAMP! And in SoD, there are such funny things happening with the game mechanics that you can't help but be amazed... Sometimes... :eek: )... The carnage was unreal... I might remember something else, but not right now... :) ;) :smile02:

Added 2 minutes ago
By the way, it would be more appropriate to rename the topic to "Funny and quirky moments in battles" or "Memories of GREAT battles"... :D Because here, they are more likely discussing WoG and great battles than tactics... :smile40:

Эй, ты, простой смертный, хошь стать Хранителем Силы?))) :smile49:
Ты уверен, что знаешь, в чем Сила?

Член Potter's Army
Это безумие!

Ушел в Тень... Надолго...
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I had a similar experience.
I was playing a standard map where the AI had several Titanic Castles at the top. It even dug up a Grail. I took one of these Castles, and it came after me with SUCH a powerful army that I was completely overwhelmed.
There were tons of Giants, thankfully not Titans.
So, I destroyed the catapult and retreated for a while. The Giants were helplessly milling around and shooting at the Towers.
Conclusion: Cyclops, the Ballistics skill, and the Earthquake and Teleport spells (with a developed Water magic skill) are the key!

Орден Фениксахаризматический :) лидер
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It's a good strategy to play Tower. Without Gremlins. Place Titans in the corners, and Archmages in the center, and wait – your opponent will be forced to attack and DIE... Unless they are stronger or smarter.

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