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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
In reply to LeBron
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8 years ago
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LeBron
I came out of the rush at 122 with 5 angels, 33 vivs, 180 mana with Mass Slow and Blade. There was nothing outstanding in the center except for a maxed Griffin Conservatory. The opponent came out at 124 with a very modest army and stats, the finale didn't happen.
Thank you for the game!

Thank you for the game
In reply to Scorpiona
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8 years ago
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2 external dwellings of dragons and 2 portals allowed for a good tempo. The 1st hive fell as early as 116 - max. About 5 more on the 2nd. On 127 Dragon Utopia had 1k (nothing useful). Caught papa oppa with an army and he surrendered.
Thanks for the game.
Battle Report Accepted
Синий / Blue
Mar
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
6lm10a
Game Length
132 days
Game Date
1/2/2018
Reported
1/2/2018 7:27 PM
Rating Impact Archived
Mar 1441 1463 +22 ↑
Huanito 1630 1608 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/2/2018 7:34 PM

In reply to Dave_HUN
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8 years ago
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Dave_HUN
Thank you for the game!
Thank you for the game!
In reply to Mar
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8 years ago
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Mar
2 dragon external dwellings and 2 portals allowed for a good tempo. The 1st hive fell as early as 116 - maxed. About 5 more on the 2nd. On 127 Dragon Utopia had 1k (nothing useful). Caught papa oppa with an army and he surrendered.
Thanks for the game.
Spasibo za igru.
In reply to Nintendo
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8 years ago
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Nintendo
I had an unfortunate battle on day 116 for the Titan Gladius against approximately 80 Basilisks. Due to constant morale losses and petrification, I lost 130 out of 180 skeletons. I built Knights in a Fortress, captured several villages, and an orange Tower, and started building a Guildhall there. I managed to build it to level 3, but then an opponent arrived on day 126 and took my main castle and an important dungeon village. Through the overview, I saw that he had taken an Angel's Nook near the brown castle. Statistically and in terms of army, the opponent was ahead, and I didn't really have anything to hold on to, so GG.
Thanks for the game.
Confirmed, it was a good game, and I even managed to snipe the opponent's Knight. Thanks for the game.
In reply to HellLighT
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8 years ago
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I request an extension for the tournament match between herolwy and positive (round 3) until January 20th, as I will be away. I have already informed my opponent.
P.S. We've been playing on Anarchy for a month, so the save is quite challenging.
In reply to Alin
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8 years ago
Alin
Was a interesting game . Thanks for the battle.

Good luck on next game!
Cozy game for Red.
Closest comp is Rampart as well, Tazar on 111, 10+ angels from several cons, travel boots, 4 topes in 1-2 day run - whatever you need for favorites game.

Thanks for battle!
In reply to Mar
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8 years ago
Spasibo za igru.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Алкин / Alkin Main Hero Алкин / Alkin
Поражение / Lose Поражение / Lose
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
141 days
Game Date
1/3/2018
Reported
1/3/2018 9:22 PM
Rating Impact Archived
Huanito 1590 1586 -4 ↓
BISHOP 1881 1885 +4 ↑
Rated Sep 28, 2022

Accepted by opponent on 1/4/2018 5:35 PM

In reply to Mar
8 years ago
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Thank you for playing!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8xm12a
Game Length
131 days
Game Date
1/3/2018
Reported
1/3/2018 9:46 PM
Rating Impact Archived
Amster 1854 1855 +1 ↑
kinger 1380 1379 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/3/2018 9:50 PM

In reply to Amster
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8 years ago
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Amster
Thank you for the game!

Thank you for the game!
In reply to Mar
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8 years ago
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Quickly gained control and managed to catch and kill most of the angel stack on the outpost in the early third turn through an implosion spell.
Then, I finished him off and caught Shakti in the city.

Thanks for the game.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Mini-Nostalgia
Game Length
143 days
Game Date
1/3/2018
Reported
1/3/2018 11:47 PM
Rating Impact Archived
Blitz 1636 1656 +20 ↑
Andres 1767 1747 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/4/2018 12:17 AM

In reply to Blitz
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8 years ago
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Blitz
I quickly gained control and managed to catch and kill most of the opponent's main angel stack on the outpost in the early third stage using Implosion.
Then I finished him off and caught Shakti in the city.

Thanks for the game.


The opponent played very aggressively, and I needed to play precisely to resist. By the time I was caught out, I had even accumulated a 20-minute timer, which should have given me an advantage, but then, chasing after the console like a complete noob, and seeing that it was being scouted from the opponent's spawn point, while being close to the border with him, I exposed 9 angels on the outpost. After that, I had to force my way into the center with 16 ducks, 6 phoenixes, and 200 trolls, killing 94 scorpians and only slightly replenishing my mana on them, and then 7 fairies. Only 12 ducks and 100 trolls entered the center; I had to do everything very slowly due to the lack of an army, and the timer was gone.
Further on, my absolute inability to play in time pressure showed. There was definitely a counter-strategy available: support units with Log, double control artifacts, large zones, all speed artifacts, a stable, and Log for Shakti as well. So, despite the opponent's army advantage, there were options for a counter, but naturally, only through precise execution. However, I not only performed poorly in the time pressure but also failed to execute my plans.

Thanks for the game!
In reply to Mar
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8 years ago
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The opponent surrendered quite early; they gave up on 117, although it probably could have happened even sooner. I didn't get Animate Dead in the Mage Guild, but I got Town Portal on the first try. On 121, I took two Dragon Utopia units near the exit: one with +6 +3 all and a flask, and another with +5 all and KS. On 122, I scouted an opponent with 50+ Monarchs, but their stats were lower by ~10. I didn't attack because I was low on mana, and under KS I wouldn't have been able to catch the Monarchs. I took another central town and replenished my mana. On 123, using Town Portal, I picked up some various fodder, shackles, and a Dragon Utopia unit with КЗ. With plenty of mana and shackles, I crushed the enemy main, after which they surrendered. Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
Jebus Cross
Game Length
123 days
Game Date
1/4/2018
Reported
1/4/2018 3:39 PM
Rating Impact Archived
boovli 1894 1905 +11 ↑
shameonyou 1803 1792 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/4/2018 4:50 PM

In reply to boovli
8 years ago
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boovli
It went pretty well, I reached level 117, although I could have probably done it earlier. I didn't get Animate in the GM, but I got Teleport on the first try. On level 121, I took two Utopias near the exit, one with +6 +3 all stats and a flask, and the other with +5 all stats and a Quiver of Plenty. On level 122, I scouted an opponent with 50+ monarchs, but with stats about ~10 lower. I didn't attack because I had little mana, and I wouldn't be able to catch up to the monarchs with Quiver of Plenty. I took another central town, replenished my mana. On level 123, using Teleport, I gathered various creatures, shackles, and a Utopia with a Knowledge skill. I attacked the enemy main hero with a lot of mana and shackles, after which they surrendered. Thanks for the game!

Easy for the opponent +14 all +2 hp +Quiver of Plenty from level 3 + units near the exit and the path.
Thanks for the game.
In reply to Mar
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8 years ago
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The opponent has outplayed me. Thank you for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Вистан / Wystan Main Hero Вистан / Wystan
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
121 days
Game Date
1/4/2018
Reported
1/4/2018 4:50 PM
Rating Impact Archived
Mizrael 1722 1724 +2 ↑
Montt 1383 1381 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/4/2018 9:43 PM

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