Posts from NCF – Extended list of Neutral creatures.
Auto-translated
Actually, I know that in the latest versions of the Stalkers mod, they successfully addressed the issues. But unfortunately, along with the improvements, they also introduced many drawbacks. In particular, they removed powerful abilities from some creatures. In terms of balance, I really liked the first version of the mod. I was simply thrilled with it. All that needed to be done was to fix the Stalkers, improve the undead, and solve the problem with the "warriors" unit. And that's it. ... by simply removing the Stalkers from the map. So far, without success.
Can you take a screenshot of this Stalker?!

---------------------------------------------
Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
It sounds strange, to say the least. What prevents you from creating a .pak archive and putting your stalkers in it? This new mod with a more recent date will likely replace the stalkers from the original archive. In any case, it replaced them for me when I did something similar.
Added 2 minutes later
Can you take a screenshot of this Stalker?!
It seems like there's something wrong with your game. Is it a pirated copy, by any chance?
Added 3 minutes later
You've messed something up. You've added something to the data archive, which is ideally protected against such modifications. Why? Have you tried replacing the creature file of the Stalkers mod with a similar file from the new version? The problem lies in the ability. Something isn't properly defined.
Added 30 seconds later
And it was fixed in the new version.
Added 1 minute later
And yes, you can't delete creature files from the archive. This causes lags in all files that reference this creature.
Psatha, will there be a model for the Albas at all?
Of course, there will be... :smile44:
Added 1 minute ago
the one that crashes the game? And how? I can only do it like this, as it appears on the map. But I can't show how it looks in battle; the game crashes when I attack it.
Just zoom in on the map as much as possible so that it can be clearly identified, and also, a screenshot of its name when you hover the mouse over it on the map is needed!
Added 2 minutes ago
The problem is with the ability. Something wasn't implemented correctly.
Added 30 seconds ago
And this was fixed in the new version.
It wasn't fixed; it was simply nerfed! We need to find the cause and, if possible, fix it, or replace it with something similar, but not a nerf! This is the same as not treating a tooth and just pulling it out! :smile44:

---------------------------------------------
Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Added 1 minute later
The opposite happened. I gave it the ability, but not the spell.
It seems like there's something wrong with your game. Is it a pirated copy, by any chance?
Added 6 minutes ago
Everything is fine with the game. The bug with the Stalkers is well-known. I had it too.
Added 3 minutes ago
You've messed something up. You've added something to the data archive, which is ideally protected against such modifications. Why? Have you tried replacing the Stalker creature file from the mod with the corresponding file from the new version? The problem lies in the ability. Something is not defined.
Added 1 minute ago
And yes, you can't delete creature files from the main "Data" archive. This causes lag in all files that reference this creature.
Added 9 minutes ago
Just zoom in on the map as much as possible... so that it can be clearly identified, and also, a screenshot of its name when you hover the mouse over it on the map is needed!
Added 2 minutes ago
[/U]
I'll do it on New Year's, either the 1st or 2nd, and post it here. Okay?
I don't see any obstacles!

---------------------------------------------
Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Tried to download the mega-pack, but the link is dead. What abilities does the Stalker have in it?
But there are serious concerns regarding the balance.
After all, it's no secret that some units have turned out to be very overpowered: they have so many abilities that after a battle with them, your army is drastically reduced, no matter how well you play! Are there any plans to improve the balance of these creatures?
There was a general stream about these creatures – you can see how overpowered some of them are.
Heroes 5 - NCF Mod (Review and Evaluation)
https://www.youtube.com/watch?v=vli0b6rjsr0
Time codes for new creatures:
1. Rappers (black ninjas) 37:45
2. Fast pink zombies 1:07:55
3. Purple dancing creatures 1:31:05
4. Dark gargoyles 1:35:15
5. Other vampires 1:37:25
6. Swamp gargoyles 1:43:50
7. Blue orcish warriors 1:47:47
8. Fire adepts 1:51:39
9. Blue firefly 2:09:45
10. Golden warriors 2:12:00
11. Pink warriors 2:14:54
12. Leprechauns (cool guys) 2:24:24
13. Pink demons 2:45:24
14. White spirits 2:55:00
15. Green daughters 3:00:45
16. Magma elementals 3:06:40
17. Golden throwers 3:21:50
18. Blue kents 3:32:50
19. Purple forest archers 3:34:00
20. Positive latniks 4:06:20
21. Black manticores 4:07:20
22. New mummies 4:09:02
23. Black wolves 4:17:45
24. Anime girls 4:18:55
25. Axes 4:20:30
26. Combat latniks 4:21:25
27. Lizards (funny units) 4:22:50
28. Ice titans 4:29:10
29. Gnolls 4:38:50
30. Blood wolves 4:42:00
31. Holy latniks 4:43:00
32. Other zombies 4:50:10
33. Purple imps 4:53:00
34. Yellow wisps 5:07:50
35. Golden peasants 5:09:45
36. Swamp daughters 5:10:45
37. Golden bears 5:11:38
There was also a stream about the balance of NCF tier creatures (tested on the EWA base).
Many good suggestions were made regarding the balance, but, unfortunately, they were forgotten, so they remain unimplemented.
https://www.youtube.com/watch?v=kjvCUBkIgm0
Faction balance:
Elves 23:10 - 45:49 (45:50 battle)
Orcs 1:12:30 - 1:34:57 (1:34:57 battle)
Undead 1:43:35 - 2:12:09 (2:12:10 battle)
Inferno 2:25:45 - 2:46:59 (2:47:00 battle)
Humans 3:02:21 (3:48:53 battle)
Humans (creatures from the empire) 3:27:33
Dwarves 3:53:03 - 4:34:39 (4:34:40 battle)
Dungeon 4:40:10 - 5:18:02 (5:18:03 battle)
Magic 5:25:24 - 6:09:43 (6:09:43 battle)
I've been playing with the NCF mod for a long time – it's definitely a very useful and interesting mod. It's become boring to play without it
But there are serious concerns regarding the balance.
After all, it's no secret that some units have turned out to be extremely overpowered: they have so many abilities that after a battle with them, your army is drastically reduced, no matter how well you play! Are there any plans to improve the balance of these creatures?
There was a General stream about these creatures – you can see how overpowered some of them are.
Heroes 5 - NCF Mod (Review and Evaluation)
https://www.youtube.com/watch?v=vli0b6rjsr0
Time codes for new creatures:
1. Rappers (black ninjas) 37:45
2. Fast pink zombies 1:07:55
3. Purple dancing creatures 1:31:05
4. Dark gargoyles 1:35:15
5. Other vampires 1:37:25
6. Swamp gargoyles 1:43:50
7. Blue orcish warriors 1:47:47
8. Fire adepts 1:51:39
9. Blue firefly 2:09:45
10. Gold warriors 2:12:00
11. Pink warriors 2:14:54
12. Leprechauns (cool guys) 2:24:24
13. Pink demons 2:45:24
14. White spirits 2:55:00
15. Green daughters 3:00:45
16. Magma elementals 3:06:40
17. Gold throwers 3:21:50
18. Blue kents 3:32:50
19. Purple forest archers 3:34:00
20. Positive latniks 4:06:20
21. Black manticores 4:07:20
22. New mummies 4:09:02
23. Black wolves 4:17:45
24. Anime girls 4:18:55
25. Axes 4:20:30
26. Battle latniks 4:21:25
27. Lizards (funny units) 4:22:50
28. Ice titans 4:29:10
29. Gnolls 4:38:50
30. Blood wolves 4:42:00
31. Holy latniks 4:43:00
32. Other zombies 4:50:10
33. Purple devils 4:53:00
34. Yellow wisps 5:07:50
35. Gold peasants 5:09:45
36. Swamp daughters 5:10:45
37. Gold bears 5:11:38
Also, there was a stream about the balance of NCF tier creatures (tested on the EWA base).
Many useful suggestions were made regarding the balance, but, unfortunately, they were forgotten, so they remain unimplemented.
https://www.youtube.com/watch?v=kjvCUBkIgm0
Faction balance:
Elves 23:10 - 45:49 (45:50 battle)
Orcs 1:12:30 - 1:34:57 (1:34:57 battle)
Undead 1:43:35 - 2:12:09 (2:12:10 battle)
Inferno 2:25:45 - 2:46:59 (2:47:00 battle)
Humans 3:02:21 (3:48:53 battle)
Humans (creatures from the empire) 3:27:33
Dwarves 3:53:03 - 4:34:39 (4:34:40 battle)
Dungeon 4:40:10 - 5:18:02 (5:18:03 battle)
Magic 5:25:24 - 6:09:43 (6:09:43 battle)
Don't you want to work on rebalancing using the NOIADE utility?!
That is, the idea is to adjust their strength, cost, growth, and level without changing the quantitative composition of abilities and the values of basic parameters! :smile26:

---------------------------------------------
Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1