I've been playing with the NCF mod for a long time – it's definitely a very useful and interesting mod. It's become boring to play without it
But there are serious concerns regarding the balance.
After all, it's no secret that some units have turned out to be extremely overpowered: they have so many abilities that after a battle with them, your army is drastically reduced, no matter how well you play! Are there any plans to improve the balance of these creatures?
There was a General stream about these creatures – you can see how overpowered some of them are.
Heroes 5 - NCF Mod (Review and Evaluation)
https://www.youtube.com/watch?v=vli0b6rjsr0
Time codes for new creatures:
1. Rappers (black ninjas) 37:45
2. Fast pink zombies 1:07:55
3. Purple dancing creatures 1:31:05
4. Dark gargoyles 1:35:15
5. Other vampires 1:37:25
6. Swamp gargoyles 1:43:50
7. Blue orcish warriors 1:47:47
8. Fire adepts 1:51:39
9. Blue firefly 2:09:45
10. Gold warriors 2:12:00
11. Pink warriors 2:14:54
12. Leprechauns (cool guys) 2:24:24
13. Pink demons 2:45:24
14. White spirits 2:55:00
15. Green daughters 3:00:45
16. Magma elementals 3:06:40
17. Gold throwers 3:21:50
18. Blue kents 3:32:50
19. Purple forest archers 3:34:00
20. Positive latniks 4:06:20
21. Black manticores 4:07:20
22. New mummies 4:09:02
23. Black wolves 4:17:45
24. Anime girls 4:18:55
25. Axes 4:20:30
26. Battle latniks 4:21:25
27. Lizards (funny units) 4:22:50
28. Ice titans 4:29:10
29. Gnolls 4:38:50
30. Blood wolves 4:42:00
31. Holy latniks 4:43:00
32. Other zombies 4:50:10
33. Purple devils 4:53:00
34. Yellow wisps 5:07:50
35. Gold peasants 5:09:45
36. Swamp daughters 5:10:45
37. Gold bears 5:11:38
Also, there was a stream about the balance of NCF tier creatures (tested on the EWA base).
Many useful suggestions were made regarding the balance, but, unfortunately, they were forgotten, so they remain unimplemented.
https://www.youtube.com/watch?v=kjvCUBkIgm0
Faction balance:
Elves 23:10 - 45:49 (45:50 battle)
Orcs 1:12:30 - 1:34:57 (1:34:57 battle)
Undead 1:43:35 - 2:12:09 (2:12:10 battle)
Inferno 2:25:45 - 2:46:59 (2:47:00 battle)
Humans 3:02:21 (3:48:53 battle)
Humans (creatures from the empire) 3:27:33
Dwarves 3:53:03 - 4:34:39 (4:34:40 battle)
Dungeon 4:40:10 - 5:18:02 (5:18:03 battle)
Magic 5:25:24 - 6:09:43 (6:09:43 battle)
Don't you want to work on rebalancing using the NOIADE utility?!
That is, the idea is to adjust their strength, cost, growth, and level without changing the quantitative composition of abilities and the values of basic parameters! :smile26:

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1