Skip to content

Posts from NCF – Extended list of Neutral creatures.

4.9 (14 ratings)
User Avatar
Auto-translated
Sounds strange, to say the least. What prevents you from creating a .pak archive and putting your stalkers in it? This new mod with a more recent date will likely replace the stalkers from the original archive. In any case, it worked for me when I did something similar.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to Berein
User Avatar
Auto-translated
Berein
Actually, I know that in the latest versions of the Stalkers mod, they successfully addressed the issues. But unfortunately, along with the improvements, they also introduced many drawbacks. In particular, they removed powerful abilities from some creatures. In terms of balance, I really liked the first version of the mod. I was simply thrilled with it. All that needed to be done was to fix the Stalkers, improve the undead, and solve the problem with the "warriors" unit. And that's it. ... by simply removing the Stalkers from the map. So far, without success.

Can you take a screenshot of this Stalker?!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to AstralLein
Auto-translated
AstralLein
It sounds strange, to say the least. What prevents you from creating a .pak archive and putting your stalkers in it? This new mod with a more recent date will likely replace the stalkers from the original archive. In any case, it replaced them for me when I did something similar.
I wasn't just changing things. I even tried to completely delete the stalker files from the NCF Mega Pack archive, without touching the main Data archive. And it had no effect.

Added 2 minutes later
psatkha
Can you take a screenshot of this Stalker?!
The one that crashes the game? And how? I can only show you how it looks on the map. I can't show you how it looks in battle; the game crashes when I attack it.
Auto-translated
It seems like there might be something wrong with your game. Is it a pirated copy, by any chance?
In reply to serovoy
User Avatar
Auto-translated
serovoy
It seems like there's something wrong with your game. Is it a pirated copy, by any chance?
Everything is fine with the game. The bug with the Stalkers is well-known. I had it too.

Added 3 minutes later
You've messed something up. You've added something to the data archive, which is ideally protected against such modifications. Why? Have you tried replacing the creature file of the Stalkers mod with a similar file from the new version? The problem lies in the ability. Something isn't properly defined.

Added 30 seconds later
And it was fixed in the new version.

Added 1 minute later
And yes, you can't delete creature files from the archive. This causes lags in all files that reference this creature.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
User Avatar
Auto-translated
AstralLein
Psatha, will there be a model for the Albas at all?

Of course, there will be... :smile44:

Added 1 minute ago
Berein

the one that crashes the game? And how? I can only do it like this, as it appears on the map. But I can't show how it looks in battle; the game crashes when I attack it.

Just zoom in on the map as much as possible so that it can be clearly identified, and also, a screenshot of its name when you hover the mouse over it on the map is needed!

Added 2 minutes ago
AstralLein
The problem is with the ability. Something wasn't implemented correctly.
Added 30 seconds ago
And this was fixed in the new version.

It wasn't fixed; it was simply nerfed! We need to find the cause and, if possible, fix it, or replace it with something similar, but not a nerf! This is the same as not treating a tooth and just pulling it out! :smile44:
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
User Avatar
Auto-translated
By the way, I once created a King Wyvern creature. It had the ability to consume corpses. Because of this, the game would crash at the beginning of each turn. The reason was simple: I assigned this ability to the King in the spells section, but I didn't specify it among the creature's abilities, and the game couldn't identify it. I added it to both sections, and the crashes stopped.

Added 1 minute later
The opposite happened. I gave it the ability, but not the spell.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to serovoy
Auto-translated
serovoy
It seems like there's something wrong with your game. Is it a pirated copy, by any chance?
Mine? The Gold Edition (collection) never caused any problems. Until the Stalkers, of course. And many people complained about the Stalkers. The first version of the mod had only 3 major drawbacks: 1) Stalker crashes, 2) inability to summon enhanced undead, 3) a bug with the "Warriors" unit. That's it. If the author had fixed only these issues, the mod would have been amazing. It would have been the best mod of all time! But, as usual, the mod was heavily nerfed. The author could have at least made two versions: one for whiners who find it difficult to play against strong creatures, and another (uncut) version for everyone else.

Added 6 minutes ago
AstralLein
Everything is fine with the game. The bug with the Stalkers is well-known. I had it too.

Added 3 minutes ago
You've messed something up. You've added something to the data archive, which is ideally protected against such modifications. Why? Have you tried replacing the Stalker creature file from the mod with the corresponding file from the new version? The problem lies in the ability. Something is not defined.

Added 1 minute ago
And yes, you can't delete creature files from the main "Data" archive. This causes lag in all files that reference this creature.
Yes, the archive is protected. I know. I even asked how to bypass it. When I modified the Stalker file, I added a new file to the data archive, completely replacing the old one with the new one. That is, there was only one change: disabling regeneration on the map; I left all other creature files unchanged. And the replacement took quite a long time, several minutes. I didn't try replacing the Stalker files from the new version because I didn't download the new version. And how can I download only the Data archive from the new version? Because it seems to contain an executable file that needs to be installed in the game directory first? Or is there a simpler way to do it? Please advise. Regarding "you can't delete creature files from the main 'Data' archive," I know. If you delete them, the game won't start at all. Luckily, I copied the original before deleting it and then restored everything.

Added 9 minutes ago
psatkha


Just zoom in on the map as much as possible... so that it can be clearly identified, and also, a screenshot of its name when you hover the mouse over it on the map is needed!

Added 2 minutes ago
[/U]

I'll do it on New Year's Eve, either the 1st or 2nd. I'll post it here. Ok?
Auto-translated
I tried to download the mega-pack, but the link is dead. What abilities does the Stalker have in that pack?
In reply to serovoy
Auto-translated
serovoy
Tried to download the mega-pack, but the link is dead. What abilities does the Stalker have in it?
Invisibility is definitely one of them. I don't remember what else. I'll upload a screenshot of the Stalker that crashes the game tomorrow.
User Avatar
Auto-translated
I've been playing with the NCF mod for a long time – it's definitely a very useful and interesting mod. It's become boring to play without it
But there are serious concerns regarding the balance.
After all, it's no secret that some units have turned out to be very overpowered: they have so many abilities that after a battle with them, your army is drastically reduced, no matter how well you play! Are there any plans to improve the balance of these creatures?
There was a general stream about these creatures – you can see how overpowered some of them are.

Heroes 5 - NCF Mod (Review and Evaluation)
https://www.youtube.com/watch?v=vli0b6rjsr0

Time codes for new creatures:
1. Rappers (black ninjas) 37:45
2. Fast pink zombies 1:07:55
3. Purple dancing creatures 1:31:05
4. Dark gargoyles 1:35:15
5. Other vampires 1:37:25
6. Swamp gargoyles 1:43:50
7. Blue orcish warriors 1:47:47
8. Fire adepts 1:51:39
9. Blue firefly 2:09:45
10. Golden warriors 2:12:00
11. Pink warriors 2:14:54
12. Leprechauns (cool guys) 2:24:24
13. Pink demons 2:45:24
14. White spirits 2:55:00
15. Green daughters 3:00:45
16. Magma elementals 3:06:40
17. Golden throwers 3:21:50
18. Blue kents 3:32:50
19. Purple forest archers 3:34:00
20. Positive latniks 4:06:20
21. Black manticores 4:07:20
22. New mummies 4:09:02
23. Black wolves 4:17:45
24. Anime girls 4:18:55
25. Axes 4:20:30
26. Combat latniks 4:21:25
27. Lizards (funny units) 4:22:50
28. Ice titans 4:29:10
29. Gnolls 4:38:50
30. Blood wolves 4:42:00
31. Holy latniks 4:43:00
32. Other zombies 4:50:10
33. Purple imps 4:53:00
34. Yellow wisps 5:07:50
35. Golden peasants 5:09:45
36. Swamp daughters 5:10:45
37. Golden bears 5:11:38

There was also a stream about the balance of NCF tier creatures (tested on the EWA base).
Many good suggestions were made regarding the balance, but, unfortunately, they were forgotten, so they remain unimplemented.

https://www.youtube.com/watch?v=kjvCUBkIgm0

Faction balance:

Elves 23:10 - 45:49 (45:50 battle)
Orcs 1:12:30 - 1:34:57 (1:34:57 battle)
Undead 1:43:35 - 2:12:09 (2:12:10 battle)
Inferno 2:25:45 - 2:46:59 (2:47:00 battle)
Humans 3:02:21 (3:48:53 battle)
Humans (creatures from the empire) 3:27:33
Dwarves 3:53:03 - 4:34:39 (4:34:40 battle)
Dungeon 4:40:10 - 5:18:02 (5:18:03 battle)
Magic 5:25:24 - 6:09:43 (6:09:43 battle)
In reply to atlant108
User Avatar
Auto-translated
atlant108
I've been playing with the NCF mod for a long time – it's definitely a very useful and interesting mod. It's become boring to play without it
But there are serious concerns regarding the balance.
After all, it's no secret that some units have turned out to be extremely overpowered: they have so many abilities that after a battle with them, your army is drastically reduced, no matter how well you play! Are there any plans to improve the balance of these creatures?
There was a General stream about these creatures – you can see how overpowered some of them are.

Heroes 5 - NCF Mod (Review and Evaluation)
https://www.youtube.com/watch?v=vli0b6rjsr0

Time codes for new creatures:
1. Rappers (black ninjas) 37:45
2. Fast pink zombies 1:07:55
3. Purple dancing creatures 1:31:05
4. Dark gargoyles 1:35:15
5. Other vampires 1:37:25
6. Swamp gargoyles 1:43:50
7. Blue orcish warriors 1:47:47
8. Fire adepts 1:51:39
9. Blue firefly 2:09:45
10. Gold warriors 2:12:00
11. Pink warriors 2:14:54
12. Leprechauns (cool guys) 2:24:24
13. Pink demons 2:45:24
14. White spirits 2:55:00
15. Green daughters 3:00:45
16. Magma elementals 3:06:40
17. Gold throwers 3:21:50
18. Blue kents 3:32:50
19. Purple forest archers 3:34:00
20. Positive latniks 4:06:20
21. Black manticores 4:07:20
22. New mummies 4:09:02
23. Black wolves 4:17:45
24. Anime girls 4:18:55
25. Axes 4:20:30
26. Battle latniks 4:21:25
27. Lizards (funny units) 4:22:50
28. Ice titans 4:29:10
29. Gnolls 4:38:50
30. Blood wolves 4:42:00
31. Holy latniks 4:43:00
32. Other zombies 4:50:10
33. Purple devils 4:53:00
34. Yellow wisps 5:07:50
35. Gold peasants 5:09:45
36. Swamp daughters 5:10:45
37. Gold bears 5:11:38

Also, there was a stream about the balance of NCF tier creatures (tested on the EWA base).
Many useful suggestions were made regarding the balance, but, unfortunately, they were forgotten, so they remain unimplemented.

https://www.youtube.com/watch?v=kjvCUBkIgm0

Faction balance:

Elves 23:10 - 45:49 (45:50 battle)
Orcs 1:12:30 - 1:34:57 (1:34:57 battle)
Undead 1:43:35 - 2:12:09 (2:12:10 battle)
Inferno 2:25:45 - 2:46:59 (2:47:00 battle)
Humans 3:02:21 (3:48:53 battle)
Humans (creatures from the empire) 3:27:33
Dwarves 3:53:03 - 4:34:39 (4:34:40 battle)
Dungeon 4:40:10 - 5:18:02 (5:18:03 battle)
Magic 5:25:24 - 6:09:43 (6:09:43 battle)

Don't you want to work on rebalancing using the NOIADE utility?!

That is, the idea is to adjust their strength, cost, growth, and level without changing the quantitative composition of abilities and the values of basic parameters! :smile26:
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1

Statistics

Welcome our newest member: Emil