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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
In reply to Wicc
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In case of critical updates, you can make a copy of the folder containing the heroes, and then update one of them. I always do this, and I haven't had any problems.
In reply to Dirty_Player
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Dirty_Player
In case of critical updates, you can make a copy of the folder with the game files, and then update one of them. I always do this, and I don't have any problems.
The problem is that the server has also been updated, and the old version won't be able to connect to it.
In reply to Wicc
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Wicc
The problem is that the server has also been updated, and the old version won't connect to it.
Aha. Well, then it's Hamachi only, old-school style)))
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I want to clarify one more thing. If there's a save file from version 19 in the community, will it not open in the new version? I have a lot of such save files in my favorites, and they will be updated after the new year. And I have one of them.
https://www.twitch.tv/grando__
In reply to Grando
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Al Feyn
I want to clarify another question. If there's a save file from version 19 in the SoD, will it not open in the new version? I have many such save files in my favorites, and they will be updated after the new year. And I have one of them.

I already asked this question in one of the many threads about the HD mod. This does not apply to SoD. Everything is fine.
ICQ - 703804372
Discord - Xocenk#2473
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It was clear that the expansion was made by a team of multiplayer enthusiasts for multiplayer enthusiasts.
Yes, especially the campaigns, a lot of objects for water (which doesn't exist in online mode) and land (disabled in online templates), most of the maps, and in the upcoming release, even some templates. A huge part of the content has nothing to do with multiplayer, and labeling it as such is inappropriate.
Сообщество HotA

Форум HotA
In reply to Docent Picolan
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It has already been noted here that the patch is geared towards the majority, and it just so happens that in the third game, it is exclusively a Multiplayer experience.
Docent Picolan
Yes, especially the Campaigns, a bunch of objects for water (which doesn't exist in online mode) and land (disabled in online templates), most of the maps, and in the upcoming release, even some templates. A huge part of the content has nothing to do with Multiplayer, and labeling it as such is inappropriate.
This is all very nice, but water is still not needed by anyone, and the most popular and well-known things are marshmallows and other things directly related to Multiplayer. Many people don't even know about the Campaigns in SoD, let alone the lore, as evidenced by the tired complaints about pig-orcs and firearms. Analyzing the changelog of Heroes, you can see that 75-85% of the changes relate to Multiplayer. If you delete all the tournament threads on this site, you will be left with a couple of hundred with infernal questions in the spirit of "wHeRe cAn i dOwNlOaD hErOeS3". Actually, the reason for my dissatisfaction lies in imposing all this on the fanbase, the lack of an alternative, and the marginalization of single-player players. The same games from Bethesda are adorned with thousands of plugins, and the company's attempts to unite them or take control of them in Skyrim were met with a bucket of mud. Since HW_rules has been integrated into the interface, what prevents simply banning other plugins when entering the lobby through it? Other people have suggested that the cancellation of plugin support may be related to the fight against cheaters in online mode; if so, then the solution is as elegant as a field surgeon's.
baratorch
well, don't update HD if you can't live without plugins. What's the problem?
A belated answer, but in this case, those who do not want to update the HD mod are left on the sidelines while the patch continues to be updated. Suddenly, in a year, they will add compatibility of the game with microwaves; those who want to use plugins will have to choose between supporting them and playing Heroes through household appliances.
In reply to Нет-идей-для-ника
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No ideas for a nickname
Some people have suggested that the decision to discontinue plugin support may be related to combating cheaters in online play. If so, the elegance of the solution is worthy of a field surgeon.

If that's the case, I don't care about the elegance at all. The main thing is that the fight is successful. :smile10:
https://www.twitch.tv/grando__
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The actual reason for my dissatisfaction lies in the imposition of all this on the fanbase, the lack of alternatives, and the marginalization of single-player players. Bethesda games, for example, accumulate thousands of plugins; the company's attempts to unify them or take control in Skyrim were met with a bucket of filth.
Since HW_rules have been integrated into the interface, what stops simply using it to ban other plugins when entering a lobby?
What exactly is the marginalization? SoD isn't affected at all, and all plugins there still work.
In reply to serovoy
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serovoy
What exactly is the disadvantage? SoD is not affected at all, and all the plugins there still work.
I didn't mention disadvantaging SoD; someone previously used plugins on HotA as well, fortunately support for different versions was added there.
Essentially, this is what I was talking about — the community is being divided into pens: you play Jebus Cross — go to HotA, you play single-player (where 95% of all maps are) — go to SoD.
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No-ideas-for-a-nickname
Here, someone already pointed out that the patch is geared towards the majority, and it just so happens that in the third game, it is exclusively a Multiplayer experience.
No-ideas-for-a-nickname
Basically, what I've been saying: the community is divided based on preferences. If you play Jebus, go to Hota; if you play Singleplayer (where 95% of all maps are), go to SoD.
I think you have a somewhat unrealistic view of the Heroes community. Let's look at the Russian-speaking audience of Hota, for example. The Hota group on VK has over 23,000 members: https://vk.com/h3hota. The online lobby has slightly fewer than 15,200 players who have played at least one game (see the rating window). The audience there is divided into Russian-speaking, English-speaking, and Polish players, and there are at least as many Polish players as Russian players. That is, there are no more than 8,000 Russian players. And this number includes those who played once and quit, those who play against the AI in pairs, etc. There are only a few hundred serious players, like in this community. That is, the number of Singleplayer players clearly exceeds even the number of the most novice Multiplayer players (15,000 : 8,000). Obviously, Singleplayer players are the majority among the Hota audience. Plugins are practically not widespread among the Russian-speaking audience of Hota. They are discussed on some obscure forums (I'm not counting the English-speaking HC here; among Russian forums, I only know handbookhmm, and I stumbled upon it by chance). In the Hota VK group, plugins are not discussed, as far as I can see; no one has even expressed an opinion about disabling them (in the HD group, there is 1 question, in the df2 group, there is 1 question, here there is 1 question). And in general, the question "How to Download?" is quite common, let alone plugins. In my opinion, at most a few dozen people (or even fewer) use plugins. This is a negligible part of the Singleplayer audience of Hota, so disabling plugins doesn't change anything for most Singleplayer players of Hota. As for the English-speaking audience, plugins are more common there (HC). But the reaction to the update clearly does not correspond to the hypothesis that the update ruined the game for many thousands of Singleplayer players. Obviously, this update changes a lot for you personally. Perhaps it also changes something for a few dozen other people. But the words that there can no longer be a Singleplayer experience in Hota after this are ridiculous.
No-ideas-for-a-nickname
By analyzing the changelog of Hota, you can see that 75-85% of the changes relate to Multiplayer. If you remove all the tournament threads on this site, there will be a couple of hundred with infernal questions in the spirit of "wHeRe To dOwNlOaD hErOeS3".
Most of the items in the changelog are relevant to both Singleplayer and Multiplayer. Of course, there are things that are done specifically for Singleplayer and purely for Multiplayer, but the latter clearly do not make up the core of the content. If your numbers refer specifically to new features that are not relevant to Singleplayer, then they are quite dubious. As for this forum, it is simply a forum for Multiplayer players (and quite advanced ones). Singleplayer players hang out on other forums and on VK. They used to be here too, but most of them have moved to platforms that are more convenient for them.
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the community is divided into pens; if you play Jebus Cross, go to HotA; if you play single-player (where 95% of all maps are) — go to SoD.
Highly debatable statement. I play both single-player and multiplayer in HotA with equal success. Of the plugins, I only used HW-rules 1.4, but with the latest update, even that became unnecessary. In SoD I use Pack_Ukr (because the Cyrillic localization of Platinum leaves much to be desired — both the translation and its graphical component), the armor fix (unnecessary in HotA), and the same HW. I wouldn't mind getting acquainted with others as well.
In reply to Нет-идей-для-ника
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No ideas for a nickname
Actually, the reason for my dissatisfaction lies in imposing all this on the fanbase, the lack of alternatives, and the restriction of players in single-player mode.
Damn, I understand... I don't even play multiplayer at all... And what interests me is being removed from the mod.
baratorch
If you are missing some functionality in HotA + HD, write your suggestions to me or the HotA team.

/topic/at/1039272/
can you take a look at this? It’s not HotA, of course, but still… Why can’t an optional setting be made that can be turned off? And I wrote about it before; are there any changes?
Why can’t they just go along with the players...?
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I don't know about others, but I've noticed something strange. In the first week, many guards for the weakest locations started being placed in a single stack, with 30 zombies or 48 goblins. This never happened before; there were always 2-3 stacks. Could it be that they've secretly tweaked something again, like they used to do with neutral creatures? If so, that's not cool at all.
Summer 2013


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You're just lucky. Stacks of 6 or 7 units appear, and now everything depends on the strength of your army. And a little bit on random chance.

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