
Орден Феникса – харизматический :) лидер
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All level 6 units have special abilities.
The point of this is HUGE AND FULL-VALUED!!! Just imagine, all monsters are level 7... And as for morale, Archangels don't get in anyone's way, and adding them to the army is definitely a "+", not a "-"
The point of this is HUGE AND FULL-VALUED!!! Just imagine, all monsters... with fire immunity etc.

But what if your army is thinned out during battles?
This topic, strangely enough, has practical applications. Because there are cases when you have to choose which units to build and/or recruit.
As for the Psychics, I could separate all the monsters this way – then many wouldn't need to be answered – this isn't a plus for the Psychics...
2 Ley
And what's the point of using only the first ones? The situation will be the same. I'd rather run around with an army from a single castle (well, maybe I'll add some angels if I find their dwelling).

Who knows how to test this. Well, we'll include the price in the unit evaluation (as I wrote) + an evaluation of tactical application with units from your own castle (units from other castles can be listed separately) + interaction of units with magic + interaction with heroes:eek: + whether they can be quickly recruited on the map... and no one will do it :p. }===> overpowered units rule :smile14:
The Ifrit Shield damages Psionic creatures, and it seems this is incorrect (I don't know how to make the sign of the cross). How does knowledge of fire magic affect the Ifrit Shield itself? Please advise.
Okay, let's discuss the individual nuances of this topic: tactics, buildings, interaction with the hero and army, finances – but the main criterion for evaluating a 6th-level unit is simply missing! As I explained above, how I determined this is written above.
This question is directly related to Mr. Van Canningham ;)