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8 years ago
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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
In reply to sShreKs
8 years ago
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sShreKs
The first week was tough, a block near the Castle with 50-99 upgraded golems; in the end, it was a significant detour from the road, but I got lucky that Dess arrived and first cleared the money objects (4 dwarf huts and a couple of Nagash shrines), then took 2 native computers and stood on the cons, took 3 cons and at 133 the first Dragon Utopia started. Immediately КВ. I caught the opponent, but he paid to retreat and there was no mana left for DD. I ran around his empty treasure zone and in the end paid to retreat myself. Then a maxed out Dragon Utopia, there was КЗ. Spent a week collecting objects and Dragon Utopias. The opponent exposed himself and I flew in again - another one paid to retreat. Found a Castle village and placed angels, but didn't make it for archangels; through scouting I saw that the opp was in a treasure zone and decided to attack. Mass haste -18 birds and -6 angels. Then came ГГ. Thanks for the game.
Thanks for the game!
In reply to Antiplayer
8 years ago
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Thank you for playing!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
6lm10a
Game Length
135 days
Game Date
12/21/2017
Reported
12/21/2017 8:19 PM
Rating Impact Archived
Antiplayer 1967 1968 +1 ↑
CanaBeasT 1543 1542 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/22/2017 6:42 AM

In reply to Antiplayer
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8 years ago
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Antiplayer
Thanks for the game!
On day 1, Mullich entered, saw a couple of dungeons, a hidden spot with swordsmen, but there was only one path to the treasure. He didn't restart, decided to play.
On day 117, he decided to attack the guard at the hidden spot with horses. He had 20-49 units, but there turned out to be 49 of them with level 10 upgrades. In general, he broke through with heavy losses, and had to attack the hidden spot itself on day 121. He lost tempo and couldn't catch up.
Thanks for the game!
In reply to Antiplayer
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8 years ago
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The opponent took all the rests; I still had 111 left, and 2 native го came. Two roads, art +1 +1 morale luck. Shakti came out with a spellbook and Haste and 130 Troglodytes (up top) toward the Griffin Conservatory. I check 2-4 and break through with double mana; luckily, the lowly hero just found a scroll. Not an easy fight, but I kill the Griffins; 70 Troglodytes remain, Conservatory 3. On 116, the lowly hero breaks through Gargoyles on a secondary (why did I take -20 Troglodytes) and I see the Metro cleared; I realize this is for a Necropolis respawn. On 117, Shakti descends into the Metro and there Aine awaits him with at least 1+1 Angel and 100+ Skeletons. Shakti has 2+1 Angel and 50 Troglodytes (didn't bring Manticores). I thought for a long time, but what is there to wait for? Fireball. Aine turned out to be a zero lowly hero, even though with stat-boosting artifacts for 3 3 3 34. GG.

Thanks for the game!

Already the usual crooked map SMKa with roads to the opponent.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
2sm4d(3)
Game Length
117 days
Game Date
12/22/2017
Reported
12/22/2017 6:36 PM
Rating Impact Archived
Roger-ua 1654 1670 +16 ↑
Tofsla 1690 1674 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/22/2017 6:49 PM

In reply to Roger-ua
8 years ago
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Roger-ua
The opponent picked all the rests, I still had 111 remaining, 2 native ГО arrived. Two roads, an artifact +1 +1 morale luck, Shakti came out with a spell book and Haste and 130 Troglodytes (at the top) towards the Griffin Conservatory, but on weeks 2-4 I check and break through on double mana, the hero luckily found a scroll of Bless. Not an easy fight, but I defeat the Griffins, 70 Troglodytes remain, Griffin Conservatory 3. On week 1-16, the hero breaks through the Gargoyles onto a secondary path (why did I take -20 Troglodytes) and I see a breached Underground Passage, I understand this is a respawn Necromancer. On week 1-17, Shakti descends into the Underground Passage and there he is met by Aine with at least 1+1 Angel and 100+ Skeletons. Shakti has 2+1 Angel and 50 Troglodytes (didn't bring the Manticores). I thought for a long time, but what is there to wait for, and Fireball. Aine turned out to be a zero hero, even with artifacts for stats 3 3 3 34. GG.

Thanks for the game!

Another typical crooked SMC map with roads to the opponent.

Somehow didn't expect the opponent on SMC to have 3 Angels on the 1st week, thanks for the game.
In reply to Antiplayer
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8 years ago
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The game didn't go very well; I couldn't place Angels on the first level, only 1-5 in the Fortress with two Swordmen. But I got lucky and caught my opponent's superior army on the zero-level location, and Gunnarr already had 8-15 stats. Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Diamond
Game Length
123 days
Game Date
12/22/2017
Reported
12/22/2017 8:01 PM
Rating Impact Archived
Sanin 1710 1719 +9 ↑
Freeman 1559 1550 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/22/2017 9:28 PM

In reply to Antiplayer
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8 years ago
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The constant moralizing ruined the opponent’s decent strategy. Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
113 days
Game Date
12/22/2017
Reported
12/22/2017 9:05 PM
Rating Impact Archived
boovli 1886 1892 +6 ↑
graalzzz 1660 1654 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/22/2017 9:20 PM

In reply to Sanin
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8 years ago
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Sanin
My development wasn't going well, I couldn't place angels on the first week, only 1-5 in the fort with two sword stashes. But I got lucky and caught the opponent's superior army on a zero scout hero, while Gunnar already had stats of 8-15. Thanks for the game!
I boosted before Kiriya's Griffin Conservatory to take the Griffin Conservatory's level 3 on the next turn, Dragon Fly Hive, and all 4, then for some reason decided to take the metro with my army using the scout hero, and I broke through...
Thanks for the game.
In reply to Scorpiona
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8 years ago
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35 marks on 111, a stable on the road along the way, and a necromancer, so I started playing despite some unpleasant blocks (in the very first battle, upgraded snakes slightly thinned out the archers). On the 2nd week Gunnar arrived; I decided to make him my main, and immediately messed up big time—positioned poorly in a cons double and lost almost all marks and fodder, plus 2 horses. Simultaneously, the necromancer took the Tower from the computer and started building a GM there. Even with the library, Town Portal and Dimension Door had to be rebuilt 3 times.
Gunnar never got Air magic; the supports, on the contrary, leveled up Air, but without Earth. On the 4th week, I slowly began taking cities from the opp; managed to catch and kill the Miner while he was pushing.
Gunnar's stats were so-so, but a trio from the Dragon Utopia helped—sword +5 all, shield +12. Now Sandro's legion of skeletons (who was even better leveled than the Miner) was no longer scary (my necromancer wasn't as successful—spent all this time fussing in snowdrifts, 300 bones is not a stack), catching him was easy.
Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Mar
Синий / Blue
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Сандро / Sandro Main Hero Сандро / Sandro
Map Template
Spider
Game Length
211 days
Game Date
12/22/2017
Reported
12/22/2017 10:28 PM
Rating Impact Archived
sir Davos Seaworth 1629 1639 +10 ↑
Mar 1494 1484 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/23/2017 5:39 PM

In reply to Antiplayer
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8 years ago
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I lacked the concentration to bring the game to a victorious end; I decided to launch a reckless attack, and ultimately paid the price for it. Thanks for the game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Лабета / Labetha Main Hero Лабета / Labetha
Поражение / Lose Поражение / Lose
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Зидар / Zydar Main Hero Зидар / Zydar
Map Template
6lm10a
Game Length
141 days
Game Date
12/23/2017
Reported
12/23/2017 12:53 AM
Rating Impact Archived
MinasMorgul 1475 1470 -5 ↓
Amiloo 1736 1741 +5 ↑
Rated Sep 28, 2022

Accepted by opponent on 12/23/2017 6:44 AM

In reply to MinasMorgul
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8 years ago
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MinasMorgul
I lacked the focus to bring the game to a victorious end; I decided to attack recklessly and paid the price for it. Thanks for the game!

Thanks for the game!
In reply to Antiplayer
8 years ago
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Thank you for playing.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Димер / Deemer Main Hero Димер / Deemer
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
h3dm1
Game Length
124 days
Game Date
12/12/2017
Reported
12/23/2017 9:50 AM
Rating Impact Archived
Joker2k 1994 1995 +1 ↑
PROger 1510 1509 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/23/2017 10:14 AM

In reply to zoog
8 years ago
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Start with a road circling the castle, only avoided getting wiped thanks to Sandra. Exit to the swamp, even skirted a Gorgon pool until day 126, somehow got Unicorns into the AI-built Stronghold. On day 2 moved to the nearest treasure site, hit a Griffin Monk pool after 3 days, ugh. A scout picked up Griffin Conservatory-1 on my native respawn, plus a mini Dragon Fly Hive, and only on day 131 left my starting quadrant – straight into Red's quadrant. 240 Skeletons, opponent still weaker, but I'm afraid to go to him – battle magic is likely there now, got stuck in textures for almost a week, ran back and forth with the main hero, fended off minor units, shameful. Only started rebuilding by day 135, took a Utopia for +5 all and a Hat -2 +10, gained control, galloping to the opponent, sacrificing all my meat set aside for reforging((( but not fleeing, buying myself out – left with about a hundred Skeletons, opponent mispositions, I rush in with 2 stats, 2 mana, Pegasi and Mages%)) Just spammed them with spells. Thanks for the time.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Сандро / Sandro Main Hero Сандро / Sandro
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
8mm6a
Game Length
146 days
Game Date
12/23/2017
Reported
12/23/2017 9:54 AM
Rating Impact Archived
zoog 1318 1340 +22 ↑
korovka1987 1500 1478 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/23/2017 10:15 AM

In reply to Scorpiona
8 years ago
Auto-translated
Thank you for playing.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8xm12a
Game Length
123 days
Game Date
12/13/2017
Reported
12/23/2017 9:56 AM
Rating Impact Archived
Joker2k 1995 1996 +1 ↑
BlooDy)DriVeR 1486 1485 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/25/2017 5:10 AM

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