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8 years ago
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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
In reply to socola
8 years ago
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We fought hard, and it was more or less balanced. The opponent still had 111 left. I got a poor respawn, but at least it was with the elves' external dwelling.
Almost all of the first week was played with 4 heroes. Out of five directions, I took the least blocked one (14 trolls). By the end of the week, I reached "my" computer and a couple of villages along the way. Money was tight; I only placed horses at the computer. Moreover, I clearly came into contact with the opponent and had to turn away — I was clearly not ready for an encounter with the mage. In the second week, Tazik arrived; I successfully leveled him up on Pandoras, gathered some power — 3 angels from 2 cons and 20 vivs — and went to take the Dragon Utopia. 133 two minimums — кв and red orb, basically almost everything needed. The opponent was already flying and teleporting, and their army was more visible — 11 angels alone.
134 successfully added shield+4all, кз. On 135 the opponent exposed themselves on the timer with the main hero without troops and the army on a dummy. By now Taz's stats had become 20+, and combined with the orb and bracers, he became practically unkillable.
As for the outcome — I got lucky/escaped, of course.
Thanks for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Сайра / Cyra Main Hero Сайра / Cyra
Map Template
Diamond
Game Length
135 days
Game Date
12/12/2017
Reported
12/12/2017 1:31 PM
Rating Impact Archived
Antal_RR 1635 1638 +3 ↑
zoog 1326 1323 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/12/2017 1:35 PM

In reply to Antal_RR
8 years ago
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Antal_RR
they played really aggressively, which was more or less external. The opponent still had 111 left. I got a poor respawn, but at least it came with an elven external dwelling.
Almost the entire first week was spent playing with 4 heroes. Out of five directions, I took the least blocked one (14 trolls). By the end of the week, I reached "my" computer and a couple of villages along the way. Money was tight; I only placed horses at the computer. Moreover, I clearly came into contact with the opponent and had to turn away — I definitely wasn't ready for an encounter with a mage. In the second week, Tazik arrived; I successfully leveled him up on Pandoras, gathered some power — 3 angels from 2 conservatories and 20 same-//vivs — and went to take the Dragon Utopia. 133 two minimals — КВ and red orb, basically almost everything needed. The opponent was already flying and teleporting, and their army was more visible — 11 angels alone.
134 successfully added a shield + 4 all, КЗ. On 135 the opponent exposed themselves on the timer with the main hero without troops and the army on a "loshek". By then Taz's stats had become 20+, and combined with the orb and bracers, he became practically unkillable.
As for the outcome — I got lucky and bounced back, of course.
thanks for the game.
Wow, poor guy, 4 roads, horn external dwelling, +1 all, conservatory + overview shows КВ on the neighboring respawn)
Dull start, didn't take a restart because of Izra, but skeletons weren't delivered, and shooting blocks — on the contrary, I switched to Syra, who got earth. On 1st I found 1 conservatory and 2 hives behind archers. Somehow leveled up earth, running to the 1st conservatory in the snow — mini, 2 hives behind archers also mini, along the way found another 2 conservatories 1+3, took them around 126 maybe. Nevertheless, I led for almost the whole game, which resulted in a zero timer and led to a beatdown when I decided to steal КВ from under the opponent's nose — simply ran out of time and money for an extra hero. - exposed the mains on a silver platter without troops and the power on a scout. In (_).(_) this same-//chess timer of yours — either don't think, or play without a timer.
In reply to socola
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8 years ago
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Thank you for playing!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
Mini-Nostalgia
Game Length
131 days
Game Date
12/10/2017
Reported
12/12/2017 2:50 PM
Rating Impact Archived
twaryna 1832 1839 +7 ↑
Sav1tarrr 1615 1608 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/12/2017 9:50 PM

In reply to zoog
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8 years ago
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Thank you for playing!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Нимбус / Nimbus Main Hero Нимбус / Nimbus
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
Diamond
Game Length
137 days
Game Date
12/11/2017
Reported
12/12/2017 2:54 PM
Rating Impact Archived
twaryna 1845 1846 +1 ↑
noangel 1447 1446 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/12/2017 5:16 PM

In reply to zoog
8 years ago
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Thank you for playing.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
143 days
Game Date
12/12/2017
Reported
12/12/2017 4:09 PM
Rating Impact Archived
Antal_RR 1635 1641 +6 ↑
kinger 1390 1384 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/12/2017 4:37 PM

In reply to Antal_RR
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8 years ago
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Antal_RR
Thank you for the game.

Thank you for the game!
In reply to twaryna
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8 years ago
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twaryna
Thank you for the game!
It was a pleasure to lose to a good player. Thanks for the game.
In reply to zoog
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8 years ago
Spasibo za igru.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Вокиал / Vokial Main Hero Вокиал / Vokial
Map Template
8xm12a
Game Length
127 days
Game Date
12/12/2017
Reported
12/12/2017 6:35 PM
Rating Impact Archived
Huanito 1604 1611 +7 ↑
Montt 1385 1378 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/12/2017 6:38 PM

In reply to Huanito
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8 years ago
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Huanito
Thank you for the game.
I didn't take Red due to two Necro towns. The roads were questionable, the computers as well, I ended up on swamp and snow. Managed to necromancy fairly well and on turn 122 got into a tier-3 Griffin Conservatory. Left 12 griffins there and then finished it off, but by that point the opponent was already approaching my zones with an Archangel and 20+ Vivi's. Tried to run around and necromancy some more, but even after retreating far away I ran into the opponent. Got out-tempoed. Thank you for the game
In reply to zoog
User Avatar
8 years ago
Thx for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Вокиал / Vokial Start Hero Вокиал / Vokial
Изра / Isra Main Hero Изра / Isra
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Нимбус / Nimbus Start Hero Нимбус / Nimbus
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Anarchy
Game Length
142 days
Game Date
12/12/2017
Reported
12/12/2017 8:47 PM
Rating Impact Archived
ckotuHa 1606 1617 +11 ↑
suicid_pe.iarba 1512 1501 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/12/2017 8:49 PM

In reply to twaryna
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8 years ago
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twaryna
Thank you for the game!
Thank you for the game.
In reply to zoog
8 years ago
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bad map, it was unpleasant to play
thank you for the game
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
8mm6a
Game Length
143 days
Game Date
12/12/2017
Reported
12/12/2017 10:23 PM
Rating Impact Archived
Jelen117 1745 1750 +5 ↑
PunkeR 1469 1464 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/12/2017 10:32 PM

In reply to Jelen117
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8 years ago
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Jelen117
Bad map, it was unpleasant to play on.
Thanks for the game.
Good starting distribution, but the opponent took the lead by moving to the center, quickly overtook me in terms of creatures and stats.
Thanks for the game!
In reply to Heroin_HP
8 years ago
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Heroin_HP
TFP
that was fun -) thanks for the game

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