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Posts from NCF – Extended list of Neutral creatures. Auto-translated

4.9 (14 ratings)
In reply to serovoy
#1591
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serovoy
GameMechanics\Creature\Creatures, then you choose the city of the creature (or Neutrals, if it's neutral), I think you'll figure it out from there.
Where is the GameMechanics folder? Please provide the full path. Do I need to unpack the data.pak archive first, and then look for this folder in it?
In reply to Ment
#1593
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Ment
Yes.
It's not necessary to unpack it, but the files should be inside the archive.
So, what program should I use to open the archive if I don't unpack it? It's not a zip or rar file.
In reply to Ment
#1595
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Ment
It's basically a zip file. They just renamed the extension, but it's still a zip file.
Okay, guys, I figured out what's going on. I have one last question. After I find the correct line and change the value, do I just save the document? Usually, they advise copying the original file just in case, but here it's in an archive. Or is it not necessary to copy it, and if something goes wrong, I can just change it back to the original value later?
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#1596
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It’s best not to change anything in the data.pak file itself. Create a mod instead. To do this, extract the edited file and pack it into a zip file, so that the structure of your zip archive mirrors the structure of data.pak. That is, to access the file, you would need to open the same folders, but inside a different archive.
Change the archive extension to h5u and place it in UserMODs.
 

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In reply to Ment
#1597
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Ment
It's best not to change anything in the data.pak file itself. Create a mod instead. To do this, extract the edited file and pack it into a zip file, so that the structure of your zip archive mirrors the structure of data.pak. That is, to access the file, you would need to open the same folders, but inside a different archive.
Change the archive extension to h5u and place it in UserMODs.
Dude, the thing is, I just need one neutral unit not to appear on the map...and that's it...nothing else...I don't think I need to create a new mod for that, right? Tell me how to change the file, can I just change a value in the creature file within the archive, or is there another way?
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#1598
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Well, you can choose not to do it, or you can modify it directly within the archive. However, it usually has a "read-only" attribute, but I think that's already been discussed, and you can always make a copy.
 

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In reply to Ment
#1599
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Ment
Well, you can choose not to do it, or you can modify it directly in the archive. However, it usually has the "read-only" attribute, but I think that's already been discussed, and you can also make a copy.
By any chance, do you know where I can find the numbering of the neutral creatures? Specifically, which neutral creature corresponds to which number here. In the archive of the megapak, the names aren't written; there's just a numbering system. I need the Stalker unit. What's its number in the archive?
In reply to Berein
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#1600
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Berein
Does anyone happen to know where I can find the numbering for the neutral creatures? Specifically, which neutral creature corresponds to which number here. In the archive within the megapack, the names aren't listed, just the numbering. I need the Stalker unit. What's its number in the archive?

For those who are unaware, there's a link to the English-language website for this project in the first post! :smile42:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
#1601
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psatkha
For those who are confused, there is a link to the English-language website of this project in the first message! :smile42:
Thank you. Especially for participating in the creation of the mod. But I already visited that link and didn't find this unit there. Maybe it has a different name in English.

Added after 14 minutes
Berein
Thank you. Especially for participating in the creation of the mod. But I already visited that link and didn't find this unit there. Maybe it has a different name in English.
Okay, I found it. Damn, it turned out to be worse than I thought. It's not exactly a neutral creature. It's an alternative upgrade for the Dungeon faction. (((I don't know if the advice given by Serovoy will help in this situation... I'll try, of course.
In reply to Delta38
#1603
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Delta38
Is there a working link to the mega-pack?
It seems to be working. Both the Russian and English versions are available.
In reply to Ment
#1604
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Ment
Well, you can choose not to do it, or you can modify it directly in the archive. However, it usually has a "read-only" attribute, but I think that's already been discussed, and you can also make a copy.
Anyway, I did as suggested. But the Stalker unit still appears on the map... However... the game no longer crashes as it did before... In this connection, I have a question: if, for example, I downloaded version 1 of the mod (version 1.0), does the installation automatically update it to the latest version? Or do I need to update it specifically? Because in the latest versions of Stalker, they fixed the issue, and it no longer crashes... And I, as it were, installed version 1.0 when the game was crashing...
#1605
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will the advice given by Serovoy help?
It will help. I myself used such a trick when playing through campaigns – I removed all creatures from the generation except for the seven that I needed to upgrade my city. The situation is different if there was an update; then you have to re-edit the text file.
PS: I don't know about the creatures in the Necropolis, but you can find the numbers of standard creatures and much more here. The stalker's number is 138.