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#61
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I have a few questions.
Neutral monsters keep spawning constantly; is it possible to limit the number of monsters? Otherwise, I have to place key monsters under the control of the red player. It is possible to make neutral monsters change allegiance by assigning them a trigger script and setting an event that contains this script. Is it possible to make neutral monsters join upon discovery, but without initiating a battle afterward? Otherwise, it seems silly to fight against yourself. And finally, is it possible to make a player or hero switch from one flag (e.g., red) to another (e.g., blue) in other editors? It is possible to transfer a neutral monster to a flag, but how about a hero controlled by a player? This cannot be done in the first version of the editor.
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#62
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SandroXXL;106014
I have a few questions.
Neutral monsters constantly spawn; is it possible to set a fixed number of monsters? Otherwise, I have to place key monsters using the red player. It is possible to make neutral monsters change ownership by assigning a trigger script to them and setting an event containing this script. Can it be done so that neutral monsters join upon discovery, but a battle doesn't start afterward? It seems silly to fight against yourself. And finally, can you force a player or hero to switch from one flag (e.g., red) to another flag (e.g., blue) in other editors? It is possible to switch a neutral monster to a flag, but how about a hero owned by a player? This couldn't be done in the first version of the editor.
Everything is done using a trigger.
With a monster: it's better to place a trigger within X tiles of the monster so that it doesn't attack, and create a trigger when the neutral monster's ownership changes. Otherwise, I don't think it's possible.
Regarding the hero: if there is a trigger, then it is possible.
:D
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#63
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Hello everyone. I'm finally back online. This evening, after the final test, I will upload my scenario. I'd like to remind you of 3 more features that are necessary for your scenarios: 1. Don't forget to write a prologue for your scenario (it will be visible in the campaign). 2. Don't forget to prevent other players from being human. 3. Remember that your level should be at least 20 upon completion of the game.
Под холодную Луной порублю попсу косой (с) Decimacia
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#64
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Message from OptiMAL
Everything is done using a trigger.
Regarding the monster: it's better to place events X cells before the monster so that it doesn't attack, and create a trigger for when the neutral changes ownership. Otherwise, I don't think it's possible)
Regarding the hero: If there is a trigger, then it can be done.
Yes, I'm already doing it with a trigger; I just wanted to clarify if there was another way. I tried again with a hero—the neutral switches to another flag, but the hero owned by the player does not switch. That's a pity. I'll have to find another way.
Message from Смерть Попсы
3. Remember that your level must be at least 20 upon completion of the game
Not only does the hero start without an army, but they also need to be given level 20. This will be problematic even on L, unless you flood them with experience while completing the quest.
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#65
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Death to pop music; 106072
Hello everyone. Finally, I'm back online. Tonight, after the last test, I'll upload my scenario.
I'll remind you of the 3 more features needed for your scenarios:
1. Don't forget to write a Prologue for your scenario (it will be visible in the campaign).
2. Don't forget to prevent other players from being human.
3. Remember that your level should be at least 20 at the end of the game.
Wow, what speed! I haven't even finished half of mine yet.
Or maybe the hero can be level 30-40 at the end? I'm making an XL map, and I think the level will be over 30, or should I set a limit?


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#66
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ZYbr;106115
Wow, what speed! I haven't even finished half of it yet.
And maybe the hero should be level 30-40 at the end? I'm making an XL map, and I think the level will be over 30 there. Or should I set a limit?
Please, I'm saying that the level should be at least 20, because it's simply impossible to fight everyone on the last map with weaker forces. So, 20 and above.
Под холодную Луной порублю попсу косой (с) Decimacia
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#67
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My scenario is ready.
Passed 3 tests. No serious lags were detected, aside from grammatical errors in some texts.
Those who wish can test it and offer their recommendations for improvement.
The game is quite fast, since there are no enemies (under a specific color) in it. The only issue is neutrals.
I think, given its low difficulty (it plays through quite quickly), it will be 1st or 2nd in the queue.

Now regarding the final map, where all heroes will be gathered under one flag:
There are 2 options:
1) We draw a large map, and each forum member makes a certain part of it.
2) Each person writes a final map, then we choose the best one, or combine them all together (thus there will be 5-6 maps with all heroes).
The choice is yours...

And also, very important: test your scenario down to the smallest details for any possible glitches.

You can download my work now (see the link below)
Attachments 1
1 file attached • Total size: 49.0 KB
Под холодную Луной порублю попсу косой (с) Decimacia
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#68
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Death to pop music; 106180
There are 2 options:
1) We draw a large map, and each forum member creates a specific part of it.
2) Each person creates a final map, then we choose the best one, or we put them all together (this way, there will be 5-6 maps with all the heroes).
The choice is yours...

To be honest, I don't like either of the two options. I think we should just discuss a common scenario for the final map together, and let someone make it, BUT... before making it, everyone should create their introductory maps. Regarding my map, I'll finish it completely by the end of next week.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#69
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Heh)) Interesting topic))
I was also planning to create a campaign in which the main characters are forum users)) but I don't have much time, and some things have changed...

Regarding the version, it might be possible to read it, but if there are buildings, artifacts, etc. from the expansions, the game will crash... that's what happened to me with the arenas (coliseums).

P.S. It would be better to have a horde of berserkers (about 50,000) at the end, and call them ENEMIES of Heroes 4)))

Be strong. Believe
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#70
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ZYbr;106183
to be honest, I don't like either of the two options. In my opinion, we should all just discuss a general scenario for the final map together, and let one person make it, BUT... before doing that, everyone needs to finish their introductory maps. As for mine, I'll say that I will have it completely finished by the end of next week.
Alright, the final map is still far off. For now, we are drawing the current ones.

SandroXXL just played through your scenario.
Brief summary:
The quests and scripts, as well as the texts, are top-notch!
A few glitches need to be fixed (specifically, mark that only the "light blue player" can be a human, while the "Blue" one cannot be a bandit).
It's a good start. The difficulty is moderate. Overall rating of the work done - high
Под холодную Луной порублю попсу косой (с) Decimacia
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#71
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Why are you attacking the enemies in Heroes 4? It's just silly, and if you create a map for Heroes 4 where the enemies don't exist, no one will even see this point. Besides, it's frustrating; Berserkers are the dumbest creatures, and you can't even control them properly. No, we're getting off track; we need to think about something else...
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#72
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We will create the last map on a grand scale – that’s for sure, and I think we won’t be able to manage without dividing the tasks. For now, put all your efforts into your current projects!
Под холодную Луной порублю попсу косой (с) Decimacia
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#73
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I have already fixed many bugs, including those where the continuation of the battle between the witcher and the vampire did not occur. In general, I have embellished and completed the work on the quests in Upper and Lower Dubki, prepared the Sleepy Hollow, and am now working on a village in the north and areas for the "Trial by Blood" upgrade. There will be 3-4 of these. The quests have also been significantly improved and expanded, including the ordinary skirmish with bandits on the road to the barn.
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#75
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Well done. In the heat of the moment, don't forget to include a scenario description and an epilogue.
Под холодную Луной порублю попсу косой (с) Decimacia
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#76
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Deathpop, you’ve created a very beautiful map :) I just don’t have time to play it right now, as I’m busy with my own. So, my question is, is there any kind of guide to the scripts (other than the small comment in the editor itself)? If not, you’ll have to help us (the uninitiated) with this.

And one more question. Does the hero start without an army? I think I missed that... And if they join him?