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Posts from Secondary skills in Heroes 3. Auto-translated

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In reply to Alex_R
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#167
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Alex_R;105775
Scouting, Eagle Eye, Tutorial - absolutely useless skills!!!

"Tutorial" is a completely useless skill in experience-based tournaments!
"Scouting" is a completely useless skill online!
"Eagle Eye" is a completely useless skill on maps where there is no magic tower in the starting town (if you want, I can tell you where to find such a map)!
You convinced me. :D
Alex_R;105775
And skills like Navigation, Mysticism, Pathfinding, Diplomacy also become useless in some tournaments!!!
This statement can be said about absolutely any skill! because in different situations, completely different skills are required.

Sincerely.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
In reply to Kyle
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#168
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to Kyle
There's no need to nitpick my post so obviously....
1) An experience tournament is a specific case in offline play, which doesn't make the "training" skill attractive for leveling up a powerful hero in general cases... read the first post in the thread:
Anclav;47113
This poll is designed to identify the optimal hero build, as well as the personal preferences of all fans of this game.
2)Scouting, specifically online scouting, is USELESS, I can say from personal experience!!!
Has the esteemed Kyle played online?
3) There isn't a single standard or random map where the Eagle Eye skill would occupy a place among the 8 most preferred skills... and if someone created a special map for this skill, that's not indicative!!!
4) You could say this about almost any other skill (is this an assertion?)... but it's more of a purely informative phrase... based on personal preferences for secondary skills!
P.S. Read my post in the thread "How to save our Heroes theme?" - it applies to you very much, especially since you're also a moderator!:confused:
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#169
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to Alex_R: the main point of my message was: "There are no unnecessary skills!"
What I wrote was based on my personal experience, i.e., IMHO.
Regarding the optimal hero build: I can say that there isn't one.
In general, this task cannot be solved.
For example, the presence (or absence) of water on the map significantly changes the optimal hero build.
And that's a good thing! There is variety.

Sincerely.

P.S. I'm not criticizing anyone's posts, which, unfortunately, I can no longer say about you.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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#170
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I do love experimental ideas, but I think with such a tactic, you won't survive not only against a human player but also against a couple of computer opponents on 200% difficulty.
I won't argue, as I can't prove anything anyway. We just need to play against each other sometime.
At the beginning, it was indeed an experimental idea. I always play on 200% difficulty, on XL, against 7 computer opponents. I used this tactic even against a human player.
Against a human player, of course, the number of heroes is reduced, and then you buy strong enemy heroes.
I just haven't played in tournaments yet; maybe I'll try this tactic there.
In reply to gamer-kirill
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#171
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to gamer-kirill
Well, I didn't claim anything for sure, just made a suggestion, so I agree... it needs to be tested in practice... so sign up for online tournaments and give it a try... maybe you'll "get lucky" and end up playing against me:smile10:
Just keep in mind that most maps are either "medium" or "large".
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#172
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Education and Eagle Eye – I agree, they are useless. Navigation too, if the map has no water (usually they don't have water))). Eagle Eye can only be useful in campaigns, if you are playing as a faction with a 3rd-level school against a 5th-level magic user)). Mysticism can be useful if the map is large, there is a lot of mana, and mana wells are rare. This sometimes happens. I don't equip artifacts that increase mana regeneration, because there are always better ones. Scouting is good in online games, but it's better to level it up for a secondary hero and keep him near the main hero. I always take Pathfinding, or almost always, along with Logistics.

Be strong. Believe
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#173
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I categorize skills into four groups: essential, semi-essential, skills needed only once throughout the entire history of Heroes games, and intermediate skills (depending on the game's conditions). The first group includes: diplomacy, wisdom, logistics, scouting, one type of magic, ballistics, war machine, and others. The second group includes: attack, defense, and others. The third group includes: eagle eye, divination, intelligence, and others. And the fourth group includes: navigation, scholar, and so on. By the way, skills are not balanced against each other at all (except for attack and defense). Is this a good thing or a bad thing?
С уважением, Драко

Философия Героев!
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In reply to Драко
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#174
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Besides the pair
Defense - Attack
which is more or less balanced, there is also
Resistance - Magic.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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#175
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Spellpower only increases the strength of spells (how much life you take from a creature), not the ability to break through resistance (which implies the inability to cast a spell on a unit). Or am I wrong?

Best regards, Draco
С уважением, Драко

Философия Героев!
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Продолжи писать историю!
In reply to Драко
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#176
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Yes, you are right. The Resistance skill does not reduce the damage dealt by impact spells; it only allows you to completely block the spell with a certain probability. I confused it with Wog, where the hero's Resistance skill can be increased to such an extent that the Armageddon spell will not deal him almost any damage.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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#177
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And the "Lore" skill is often important at the beginning of the game, as it is necessary to teach all heroes a spell, but it is not available in the castle. For example, at the beginning of the game, it is good to have a hero with the "Lightning" spell and "Lore".
Also, a hero with "Scouting" looks good at the start of the game.
As for "Learning," I don't know what it's used for.
In reply to gamer-kirill
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#178
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gamer-kirill;106268
I don't know what the Training skill is for.
Training only increases the speed at which a hero levels up when there is a limited amount of XP on the map. If enough XP can be earned during the game, this skill has no practical use... However, when playing on an XP map (as in the current tournament for three players), this skill will give a significant advantage...
Сначала было слово...
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#180
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I mean the arrow in the first level of magic.
In reply to Alex_R
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#181
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Alex_R;106276
to gamer-kirill
There are NO heroes with a native spell called "lightning."
Certainly, they meant Ciel with the arrow, Solmyr with the chain lightning, or Alagar - with the ice lightning...

Added 2 minutes later
gamer-kirill;106280

and if you calculate it, what percentage will this give up to level 20 with an expert?
Expert gives +15% to the experience gained. The level is irrelevant here, as there are no specialists in this skill.
Сначала было слово...
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