they played really aggressively, which was more or less external. The opponent still had 111 left. I got a poor respawn, but at least it came with an elven external dwelling.
Almost the entire first week was spent playing with 4 heroes. Out of five directions, I took the least blocked one (14 trolls). By the end of the week, I reached "my" computer and a couple of villages along the way. Money was tight; I only placed horses at the computer. Moreover, I clearly came into contact with the opponent and had to turn away — I definitely wasn't ready for an encounter with a mage. In the second week, Tazik arrived; I successfully leveled him up on Pandoras, gathered some power — 3 angels from 2 conservatories and 20 same-//vivs — and went to take the Dragon Utopia. 133 two minimals — КВ and red orb, basically almost everything needed. The opponent was already flying and teleporting, and their army was more visible — 11 angels alone.
134 successfully added a shield + 4 all, КЗ. On 135 the opponent exposed themselves on the timer with the main hero without troops and the army on a "loshek". By then Taz's stats had become 20+, and combined with the orb and bracers, he became practically unkillable.
As for the outcome — I got lucky and bounced back, of course.
thanks for the game.
Dull start, didn't take a restart because of Izra, but skeletons weren't delivered, and shooting blocks — on the contrary, I switched to Syra, who got earth. On 1st I found 1 conservatory and 2 hives behind archers. Somehow leveled up earth, running to the 1st conservatory in the snow — mini, 2 hives behind archers also mini, along the way found another 2 conservatories 1+3, took them around 126 maybe. Nevertheless, I led for almost the whole game, which resulted in a zero timer and led to a beatdown when I decided to steal КВ from under the opponent's nose — simply ran out of time and money for an extra hero. - exposed the mains on a silver platter without troops and the power on a scout. In (_).(_) this same-//chess timer of yours — either don't think, or play without a timer.