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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History


469326983
In reply to Sanin
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#252
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Sanin
We chose all restarts. Gave up fast roads. From the respawn there are two roads, one is blocked, I ran in the only direction. I took the purple Necro and two villages, then off-road through the external tavern I took the green Inferno. On day 116 my opponent arrived with 8 Wyverns, took back Inferno and attacked Lacus. Epic finale: my 17 Marksmen, 4 Swordsmen, a few Pikemen and a Ballista against 3+3 Wyverns+3 Pits. Thanks to good stats I managed to win the fight. There are two heroes left in the town - Rissa on a Wyvern - I kill her just with the Ballista. In the town with a Citadel sits Xi on the last Wyvern, I attack with Torosar with 20 mana, but no such luck! There's Xi with 50 mana. The opponent heals the Wyvern with Cure and calmly wins the fight, I have to retreat. In the end, a zero trade. At the start, I built Cavalry in the Citadel.

Right at the beginning of the second game, I upgraded through the Stable, Damacon on Cavalry took the pre-Mine Dwarf Cottage, Lacus breaks through the block, and it turns out the second road leads straight to the opponent's respawn :eek: Apparently deciding that I would run further along the road to take the main (though I couldn't see where he was from the scout view) - the opponent leaves a guard there, while the green Inferno has just a Faker sitting in it. I return the Cavalry, buy all the meat at home, Damacon breaks into the external tavern and takes the town. After that, I could have shut down Xi, but Lacus has no mana, so I just cut the chains. The opponent decided not to continue.

Feels like we were playing M200, not XL+U :D

Thanks for the game!

The roads were fast, plus a bugged passage to the opponent. I decided to attack Lacus when he was revealed in the elevator, but I didn't expect such stats... Maybe I shouldn't have forced contact, although otherwise the opponent himself would have come galloping in a couple of days. And, as luck would have it, near the Inferno of the computer there's an external tavern that I, like a fool, didn't run to, while the opponent had a wonderful Damacon with Logging + Stables. :smile15: Thanks, the game turned out to be interesting!
ICQ: 667319179
In reply to Antiplayer
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#253
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Antiplayer
Ihromant is Zawulon
Thanks for the game!
The cover is blown :D

But seriously - my opponent ate his own losses, I didn't take a single one. Right away I saw 2 Dragon Fly Hives behind good guards and a Griffin Conservatory. Then I found another Dragon Fly Hive and a Griffin Conservatory, quickly assembled 2 Dragon Fly Hives and a Tier 3 Griffin Conservatory, made contact with the opponent, attacked him with a stronger army, and he bought me off. Then I wasted 3 days going nowhere just to realize that the opponent had a one-way path, from which he could reach the green dungeon. After that, my morale dropped significantly and I decided not to continue.

P. S. To Scorpiona: I changed my nickname from Zawulon to Ihromant, please correct it. Thank you.

Thanks for the game!
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to Ihromant
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#254
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I messed up with the recording – if there are any recordings to be made, it will be done in the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to MercuryDVZ
#256
Was good 1st utopia - with 4*4 and 4*6
In native town DD at first time andSolmir with logistic and scroll fly
Thanks for the game!
Summer 2013


Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Димер / Deemer Main Hero Димер / Deemer
Map Template
Spider
Game Length
144 days
Game Date
12/8/2017
Reported
12/8/2017 4:54 PM
Rating Impact Archived
rebellious 1458 1475 +17 ↑
Norbakk 1509 1492 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/8/2017 4:57 PM

In reply to rebellious
#257
Thx!
rebellious
Was good 1st utopia - with 4*4 and 4*6
In native town DD at first time andSolmir with logistic and scroll fly
Thanks for the game!
In reply to MrP1nchy
#258
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MrP1nchy
Thanks for the game!

Two roads, a Dragon Fly Hive under the Castle, didn't take the rest. But both roads led who knows where

Thanks for the game!
In reply to Javdet
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#259
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Javdet
He messed up with the recording – if there are replays, it will be in the game.
Go to group 4, two players are already losing their nerves:smile31:
Group 4, Vinceras is replaced by Javdet starting from the second round
You will only start with a loss from the second round.


469326983
In reply to Antiplayer
#260
Antiplayer
Thanks for playing!
I confim. Thanks for the game.
ICQ: 651202660
Discord: Cez #2480
In reply to MercuryDVZ
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#261
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Please register me for the tournament.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to MercuryDVZ
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#262
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The opponent rushed a bit. Thank you for the game.
Стрим-канал: https://www.twitch.tv/blitz7777/
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
Jebus Cross
Game Length
117 days
Game Date
12/8/2017
Reported
12/8/2017 8:24 PM
Rating Impact Archived
Blitz 1613 1629 +16 ↑
Grando 1651 1635 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/8/2017 8:30 PM

In reply to Blitz
#263
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Blitz
The opponent rushed a bit. Thanks for the game.
Still lacking the class and composure to execute even elementary things. I played decently (except for the usual timer issues) and planned to reach level 121 with a boost. But I lost a powerful unit (with infinite oil!) for no reason, in a battle that A) wasn't even necessary and B) could have been easily won if I had played it carefully from the first turn, or at least captured a couple of extra goblin units. Trying to win the battle, I ended up losing it after the morale check. After that, the game couldn't be salvaged. There was nothing left to use oil on to win.
Thanks for the game.
https://www.twitch.tv/grando__
In reply to Scorpiona
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#264
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200 skeletons, 8 ducks – went into the first tier, and completely destroyed the morale of the neutrals. Thanks for the game, good luck in the future.
296524052
Весна 2012.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
121 days
Game Date
12/8/2017
Reported
12/8/2017 9:17 PM
Rating Impact Archived
злой_романтик 1558 1582 +24 ↑
Jaris 1816 1792 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/8/2017 9:51 PM

In reply to MercuryDVZ
#265
Terrible map on opponent's side, I streamed my 3rd week on twitch.

Thanks for playing.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Нила / Neela Main Hero Нила / Neela
Map Template
8mm6a
Game Length
137 days
Game Date
12/8/2017
Reported
12/8/2017 9:47 PM
Rating Impact Archived
Jelen117 1738 1741 +3 ↑
Slayzer 1430 1427 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/8/2017 9:56 PM