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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)


In reply to De_Luxe
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A very difficult game took place, where almost the entire time there was a feeling of an unrecoverable deficit—long roads, a lack of one-time bonuses for troops and money, and treasure zones were very far away and located in penalty zones. Additionally, the visibility at the crossroads where the opponent appeared illuminated my main base and all my movements. Building the guild was hard, but overall I got lucky with it—from the first rebuild of the 4th I got resurrect and from the third Town Portal, and from the second 5th fly and from the third Dimension Door. I built up 5k income in 2 Castles and 3 villages, then started summoning demons. Already in the late game under time pressure, I decided to give Solmir boots and gloves with 2 Dimension Doors so he could try to capture the opponent's main base. I couldn't place him outside the field of vision and was immediately punished—Ainain with 2 Dimension Doors cut him down on birds. I almost surrendered, but decided to power up anyway and prepare a magical attack. And this chance was given to me at 211, when Tazar in the final seconds captured my main base via support and stayed there for the night. From then on everything was on a knife-edge, but I managed to double my mana, summon some demons, and on the last move attack Tazar ( 17t21 2 16(160) ) Gunnar 13 13 15 17 (315) Enhanced cloak of renunciation; I had air enhancements with a bolt at 577. As for the army, he had 57 monarchs, 9 birds and elementals; I had 180 demons, 16 ducks, and some odds and ends. Ballistics on Gunnar allowed me to have the first cast in the early rounds, so I immediately cast mass shield. The opponent killed several stacks and the ballista, while I threw bolts at the monarchs; later I had to throw bolts against air defense, but there was still enough mana to kill all enemy units. Realizing this, the opponent tried to break through the demons with monarchs using a destructive ray, but the demons could no longer be killed. At the moment when 15 wyverns remained and 165 demons, a connection drop occurred and I crashed out of the battle. After discussing the situation in ICQ, the opponent agreed that he likely had no chance here, and we decided not to replay the battle. Thanks for the game!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Тунар / Thunar Start Hero Тунар / Thunar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
211 days
Game Date
12/5/2017
Reported
12/5/2017 10:28 PM
Rating Impact Archived
Falcone 1662 1678 +16 ↑
Vinceras 1702 1686 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/5/2017 10:57 PM

In reply to Falcone
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Falcone
A very difficult game resulted, where almost the entire time there was a feeling of an unrecoverable deficit—long roads, a lack of one-time bonuses for troops and money, treasure zones were very far away and located in penalty zones. Additionally, the visibility at the crossroads where the opponent appeared illuminated my main area and all my movements. Building the guild was hard, but overall I got lucky with it—from the first rebuild of the 4th level I got resurrect and from the third Town Portal, from the second 5th level fly and from the third Dimension Door. I built up 5k income in 2 Castles and 3 villages, then started summoning demons. Already in the late game under time pressure, I decided to give Solmir boots and gloves with 2 Dimension Doors so he could try to capture the opponent's main area. I couldn't place him outside of visibility and was immediately punished—Aynain with 2 Dimension Doors cut him down using birds. I almost surrendered, but decided to power up and prepare a magic attack anyway. And this chance was given to me on 211, when Tazar in the final seconds captured my main area via support and stayed there for the night. From then on everything was touch-and-go, but I managed to double my mana, produce some demons, and on the last move attack Tazar ( 17t21 2 16(160) ) Gunnar 13 13 15 17 (315) Enhanced cloak of renunciation; I had air enhancements with bolt at 577. As for the army, there were 57 monarchs, 9 birds and elementals; I had 180 demons, 16 ducks, and some odds and ends. Ballistics on Gunnar allowed me to have the first cast in the early rounds, so I immediately cast mass shield. The opponent killed several stacks and the ballista, while I cast bolts at the monarchs; later I had to cast bolts against air defense, but there was still enough mana to kill all enemy units. Realizing this, the opponent tried to break through the demons with monarchs using a destructive beam, but the demons were already invincible. At the moment when 15 wyverns remained and 165 demons, the connection dropped and I crashed from the battle. After discussing the situation in ICQ, the opponent agreed that he most likely had no chance here, and we decided not to replay the battle. Thanks for the game!
A good layout, without a fast pace; it took a long time to ramp up, but there was plenty of room to move around. The quest for 15 gold helped a lot, and overall everything was very decent. In the Dragon Utopia I got an air book and immediately attacked Solmir with Aenain, capturing gloves and boots, which were very useful. Then I took another Dragon Utopia and got parameters; the hives were working well, in the end, while relaxing, I let the timer run out—which wasn't even a factor anyway—and got caught. I managed to refill mana at the well near the Inferno, and with 4th level power, it was possible to fight normally. I could have easily carried the game, but I gave away the victory myself.
Thanks for the game!
In reply to Vinceras
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During the trades, I gave up my choice of castle and it turned out to be worth it; I got Necropolis and a rollback too. The layout is good: 1 consa at 115, 3 consas at 121. I guessed the direction wrong and the roads are long, plus because of the danger of meeting, I had to run ahead with Tanto. I started taking Dragon Utopia from 3. At 137, I didn't reach the opponent's main; my own fault for not getting expert air magic. At 146, Kreg attacked, but Tanto already has chains. ГГ.

Thanks for the game!

Thanks to the organizers for the tournament. Thanks to Cap and all members of the "Total Resistance" team for the support and tips. Thanks to MikeM for the points without playing. Thanks to the coach, the very strong papashka, for training on templates, some of which I've never played at all.
Весна 2013.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
8mm6a
Game Length
146 days
Game Date
12/6/2017
Reported
12/6/2017 7:23 AM
Rating Impact Archived
Roger-ua 1635 1656 +21 ↑
ProtosArchon 1811 1790 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/6/2017 6:33 PM

In reply to Roger-ua
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Roger-ua
During the bidding, I gave up my choice of castle and it turned out to be the right move; I got Necropolis and a refund on top. The layout is good: 1 consa at 115, 3 consas at 121. I guessed the direction wrong and the roads were long, plus because of the danger of meeting, Tant had to run ahead. I started taking Dragon Utopia from 3. At 137, I didn't reach the opponent's main; my own fault for not getting expert air magic. At 146, Kreg attacked, but Tant already had chains. ГГ.

Thanks for the game!

Thanks to the organizers for the tournament. Thanks to Cap and all members of team "Total Resistance" for the support and tips. Thanks to MikeM for the points without playing. Thanks to the coach, a very strong father, for training on templates, some of which I had never played at all.

Thx for game.
In reply to KobRa_RR
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Acquire a village of your faction, with griffins and pikemen nests in the wilderness. The hero is Sir Mulich. Obtain a speed amulet. In the second week, unexpectedly encounter an opponent, eliminate their main force with ranged attacks, and then withstand their all-out counterattack. My hero has high stats and a strong army, so the opponent is defeated and surrenders.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
8mm6a
Game Length
125 days
Game Date
12/7/2017
Reported
12/7/2017 3:03 PM
Rating Impact Archived
herolwy 1935 1943 +8 ↑
Andres 1763 1755 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/8/2018 11:47 PM

In reply to herolwy
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Re: [TOURNAMENT] OFB-11!
07.12.2017 herolwy (Blue, Castle, Valeska, Sir Mullich) def Andres (Red, Rampart, Ivor, Ivor) 8mm6a 125
Get the same village, wild griffin, marine encampment, hero Sir Mullich, get the amulet of speed, on the second week, and the opponents are random, they shot down the main opponent, the last opponent has all counterattacks, low strength and power index, the opponents surrender.
TFP


In reply to KobRa_RR
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Practice a little more, and maybe they'll hire you as a translator at the Chinese embassy:smile54:. You're already showing some skill.
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
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LuckyF
Practice a little more, and maybe they'll hire you as a translator at the Chinese embassy:smile54: You can already feel the skill.
I'm afraid this is the skill of a Chinese online translator.
In reply to Vinceras
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I didn't lose; I surrendered when I realized that we had already wasted two evenings for no apparent reason, and we were facing the prospect of wasting another two. Besides, we need to play "Favorites," watch the finale of "Game of Thrones," "Mirror 2" (with a fascinating plot for an Indian movie), and "The Three Musketeers." And neither in this thread nor in private messages, I couldn't get an answer – who needs this game and why. And to add maximum weight to the mystery of what's happening, there's also this written in the Regulations:
10. In the last two rounds, draws are prohibited at the players' discretion!!!
Three freaking exclamation marks. Meaninglessness cubed. :smile54:
https://www.twitch.tv/grando__
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Поражение / Lose Поражение / Lose
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
137 days
Game Date
12/7/2017
Reported
12/7/2017 8:02 PM
Rating Impact Archived
Grando 1671 1653 -18 ↓
Blitz 1593 1611 +18 ↑
Rated Sep 28, 2022

Accepted by opponent on 12/7/2017 8:07 PM

In reply to Grando
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Al Feyn
I didn't lose, I surrendered when I realized that we had already f***ed away two evenings for no apparent reason, and the prospect was to f*** away two more.
Despite the fact that Favorites, Game of Thrones, Mirrors, One for All and All for One need to be played. And neither above in this thread nor in private did Cobra seriously answer who needs this game and why.

And to give the mystery of what's happening maximum weight, something like this is also written in the Regulations

Three fucking exclamation marks. Meaninglessness cubed. :smile54:
Well, whatever the case or whatever was said, my prospects were good. ;)
With the Mage Guild there was chaining and an impl, and after the Dragon Utopia, on the next day, two more Dragon Utopias would be taken in an adjacent zone, as it turns out with КЗ and wings, and then it's just a matter of technique :D so :) ... Thanks for the game.
Стрим-канал: https://www.twitch.tv/blitz7777/
In reply to Blitz
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Blitz
Whatever they said or did, I had good prospects. ;)
I don't argue. But I only had two evenings for this match. I have no complaints against anyone. The party said - we need to play. I played as much as I could. If anyone wants to answer the question - who and why it was needed - the question is open - welcome.
https://www.twitch.tv/grando__
In reply to Grando
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Al Feyn
I don't argue. But I only had two evenings for this match.
I have no complaints about anyone. The party said - we need to play. I played as much as I could.
If anyone wants to answer the question - who and why it was needed - the question is open - welcome.
Just a little more and I'll believe that socialism never went anywhere :smile54: :smile14:
Смотри только вперед, не оглядываясь. :smile14:
In reply to KobRa_RR
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Thank you for playing.
ICQ 716910746 Skype sergey.labutin5
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Брисса / Brissa Main Hero Брисса / Brissa
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Октавия / Octavia Main Hero Октавия / Octavia
Map Template
8mm6a
Game Length
125 days
Game Date
12/9/2017
Reported
12/9/2017 6:07 AM
Rating Impact Archived
SECTOR767 1601 1619 +18 ↑
PaTRioT 1691 1673 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/10/2017 6:55 PM

In reply to SECTOR767
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SECTOR767
Thank you for the game.
Thank you for the game!
Смотри только вперед, не оглядываясь. :smile14:
In reply to Vinceras
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All things being equal, Tazyk is Tazyk. Thanks for the game.
http://www.twitch.tv/mikevalentine/
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
214 days
Game Date
12/11/2017
Reported
12/11/2017 6:37 AM
Rating Impact Archived
Mizrael 1682 1687 +5 ↑
Court 1417 1412 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/12/2017 6:00 PM

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