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#1127
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Falcone
A very difficult game resulted, where almost the entire time there was a feeling of an unrecoverable deficit—long roads, a lack of one-time bonuses for troops and money, treasure zones were very far away and located in penalty zones. Additionally, the visibility at the crossroads where the opponent appeared illuminated my main area and all my movements. Building the guild was hard, but overall I got lucky with it—from the first rebuild of the 4th level I got resurrect and from the third Town Portal, from the second 5th level fly and from the third Dimension Door. I built up 5k income in 2 Castles and 3 villages, then started summoning demons. Already in the late game under time pressure, I decided to give Solmir boots and gloves with 2 Dimension Doors so he could try to capture the opponent's main area. I couldn't place him outside of visibility and was immediately punished—Aynain with 2 Dimension Doors cut him down using birds. I almost surrendered, but decided to power up and prepare a magic attack anyway. And this chance was given to me on 211, when Tazar in the final seconds captured my main area via support and stayed there for the night. From then on everything was touch-and-go, but I managed to double my mana, produce some demons, and on the last move attack Tazar ( 17t21 2 16(160) ) Gunnar 13 13 15 17 (315) Enhanced cloak of renunciation; I had air enhancements with bolt at 577. As for the army, there were 57 monarchs, 9 birds and elementals; I had 180 demons, 16 ducks, and some odds and ends. Ballistics on Gunnar allowed me to have the first cast in the early rounds, so I immediately cast mass shield. The opponent killed several stacks and the ballista, while I cast bolts at the monarchs; later I had to cast bolts against air defense, but there was still enough mana to kill all enemy units. Realizing this, the opponent tried to break through the demons with monarchs using a destructive beam, but the demons were already invincible. At the moment when 15 wyverns remained and 165 demons, the connection dropped and I crashed from the battle. After discussing the situation in ICQ, the opponent agreed that he most likely had no chance here, and we decided not to replay the battle. Thanks for the game!
A good layout, without a fast pace; it took a long time to ramp up, but there was plenty of room to move around. The quest for 15 gold helped a lot, and overall everything was very decent. In the Dragon Utopia I got an air book and immediately attacked Solmir with Aenain, capturing gloves and boots, which were very useful. Then I took another Dragon Utopia and got parameters; the hives were working well, in the end, while relaxing, I let the timer run out—which wasn't even a factor anyway—and got caught. I managed to refill mana at the well near the Inferno, and with 4th level power, it was possible to fight normally. I could have easily carried the game, but I gave away the victory myself.
Thanks for the game!