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Posts from Favorites, to battle! - 10 - The Battle of Favorites! - 10

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8 years ago
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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
In reply to Nintendo
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8 years ago
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Nintendo
Having used all the restarts, we played for luck. The layout turned out acceptable - start on the surface, a level one Griffin Conservatory, Tant immediately got Earth magic. But then came the stupor, as all directions were blocked by strong guards, which were broken through with losses. The green computer also distracted for a couple of days. Another problem was the lack of Slow, searched for it wherever possible. On the third week, when the collection of Dragon Fly Hives began and plans to take two utopias in this same treasure zone, next to Tant, Christian appears with his entire army and kills the guard for the Shackles of War. But there isn't enough time to pick them up. Just on the third week Sandro arrived, quickly delivering Slow to Tant, picked up the Shackles and attacked the opponent. There the army is weaker and has no magic. With Oil and 330 skeletons it was hopeless. Thanks for the game.
Confirmed.
No decent daddy popped up, and the mediocre ones leveled poorly. There were few objects - a level two Griffin Conservatory and a minimum of Dragon Fly Hives. One plus was the Moon, but because of it the timer suffered. As a result, everything turned out awkwardly and I put myself in a bad position against the opponent.

Thanks for the game!
In reply to Mori
8 years ago
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Mori
I boosted a Siren with expert-level Earth magic, used Oil to damage the opponent's units across the entire map, and then summoned a Phoenix and a Necromancer. I used Cartographer to find my opponent and flew over to attack. The battle went much worse than expected. Thanks for the game!
Not only did the battle go worse, but I also got a score of 126 due to a misclick :)
Thanks for the game!
In reply to Tamior
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8 years ago
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Are the roads on the H-maps of medium quality? Regarding the roads, it would be good to clarify this for all templates, and also whether there is a choice of hero on Anarchy maps.
In reply to Roger-ua
8 years ago
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Roger-ua
Are the roads on HL maps average? It would be good to clarify about the roads on all templates and whether there is a hero selection on anarchy.

It is written that the rules are standard.
From this it follows that on HL+U, Jebus, and Diamond, the roads are average and fast. On SM, MiniNost, and Anarchy, all roads are available. On mirrored templates, there are neither timers nor roads.
Obviously, by agreement, you can play on whichever maps you want.
In reply to Xocenk
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8 years ago
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Xocenk
It is written that the rules are standard.
From this, it follows that on HL+, Jebus, and Diamond, the roads are medium and fast. On SM, MiniNost, and Anarchy, all roads are available. There are no timers or roads on mirror maps.
Obviously, by agreement, you can play on any map you want.

That is why it is advisable to discuss all the details with your opponent before the game!
In reply to KobRa_RR
8 years ago
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Maybe someone will find this useful. Before each game, I send my opponent a verification message. Before the last game, it looked like this.
HotA. HD-mod, latest version 5.0 beta 19, hw rules 1.40. Tournament: Game of Thrones. Ranked game (if no one objects). Template: Diamond. Guild restructuring enabled. Conflux (Labeta) - Swamp (Tazar). Red rush allowed. Color trading allowed. Medium roads. Timer: 16:00-8:00-1:00. Starting resources: 115. Restart limit: 113. The "save before battle" checkbox in the launcher must be checked.

Accordingly, before the next game, I'll take this message and change everything in it that needs to be changed for the next game within 5 minutes, while also double-checking the specific rules of the tournament. And while a specific tournament is in progress, the message template for it hardly changes.
I've been burned a few times by nuances in the rules, so I started doing this. It works. A couple of times, opponents immediately found my mistake, and a couple of times they found their own. So far, it's working great.
In reply to Tamior
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8 years ago
Very lucky start - stables and 113 consa + 2 hives.
Kyrre was level 11 by 115,and I also had a trading post so I had a level 5 guild on 123.

On the other side, however, things were not as fortunate.
thanks for the game.

P.S. template is 6lm10a, but I missclicked.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
6lm10
Game Length
123 days
Game Date
12/6/2017
Reported
12/6/2017 2:28 PM
Rating Impact Archived
RitoSux 1430 1458 +28 ↑
Amiloo 1793 1765 -28 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/6/2017 10:24 PM

In reply to RitoSux
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8 years ago
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I apologize, but I would like to withdraw from the tournament. I realized that playing Heroes isn't for me. Spending 3 days playing, only to have the opponent in the final spend half an hour thinking about each move, is frustrating. They invented a chess timer, but not a timer for the final match. It's a real shame.
In reply to Dark30
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8 years ago
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Dark30
I apologize, but I request to be removed from the tournament. I realized that playing Heroes isn't for me. Spending 3 days playing, only to have the opponent in the final spend half an hour thinking about each move, is frustrating. They invented a chess timer, but there's no timer for the final match. It's a pity.

I rewound the stream; the final match lasted 20 minutes...
In reply to ЯR
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8 years ago
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Let's get OH in the final:smile33:
In reply to Tamior
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8 years ago
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Both players performed poorly, but the opponent's nerves gave out first.

Thank you for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Пайра / Pyre Start Hero Пайра / Pyre
Креллион / Krellion Main Hero Креллион / Krellion
Map Template
Jebus Cross
Game Length
127 days
Game Date
12/6/2017
Reported
12/6/2017 7:11 PM
Rating Impact Archived
Piterius 1535 1545 +10 ↑
Tamior 1399 1389 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/6/2017 8:06 PM

In reply to Tamior
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8 years ago
Opp paid 2500 for red, I got a good starting army, I took a mini cons, then we found out that the map is bugged on 117.
I rushed my opponent, since my army was bigger.
Thanks for playing.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Луна / Luna Main Hero Луна / Luna
Map Template
6lm10a
Game Length
123 days
Game Date
12/6/2017
Reported
12/6/2017 7:57 PM
Rating Impact Archived
RitoSux 1471 1486 +15 ↑
unfaism 1467 1452 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/6/2017 8:09 PM

In reply to Tamior
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8 years ago
Opp surrender when pc kill him main :( TFP!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Сандро / Sandro Main Hero Сандро / Sandro
Map Template
6lm10a
Game Length
134 days
Game Date
12/6/2017
Reported
12/6/2017 7:59 PM
Rating Impact Archived
Dawidu91 1879 1886 +7 ↑
Vinceras 1677 1670 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/6/2017 8:16 PM

In reply to Piterius
8 years ago
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Piterius
Both players performed poorly, but the opponent's nerves gave out first.

Thanks for the game!
I think I was doing even better, but I couldn't hold out until turn 125 and decided to quit. I quit, but the center was empty. I lost and surrendered.
Thanks for the game!
In reply to RitoSux
8 years ago
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RitoSux
Opp paid 2500 for red, I got a good starting army, I took a mini cons, then we found out that the map is bugged on 117.
I rushed my opponent, since my army was bigger.
Thanks for playing.

Confirming, we met on 116 with an opponent, I paid him off in the first battle, and then went to the Castle on 122, where the opponent caught me.
Thanks for the game.

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