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I'm up for anything. We should at least have one resurrection spell on hand, just in case.
Added 2 minutes later Guys, what do you think? Should I learn enhancement spells before the main quest, or would lightning be better? In general, lightning is more useful for the party. If the enemy has fire immunity, lightning can still paralyze them.
I see either ridiculously expensive resurrection potions at the camel shop, or a cake that costs five thousand. Essentially, it costs as much as those same five extracts.
Well, you have Lightning and all the other spells anyway. Enhancers might be more useful, so you can connect/disconnect them on the fly if needed. But overall, I don't think there's much of a difference.
Tuning up enhancers doesn't seem too expensive, and extra lightning won't hurt. Well, that's just my opinion. Maybe your teacher at the local Academy can offer you something else, so you'll have even more choices.
Well, you have Lightning and all the other spells anyway. Enhancers might be more useful because you can connect/disconnect them on the fly if needed. But overall, I don't think there's much of a difference.
Lightning isn't one of the basic spells of the Air school. Check it if you don't believe me.
Added after 40 seconds
Setting up enhancers doesn't seem that expensive, and Lightning won't be unnecessary. Well, that's just my opinion. Maybe the teacher at the local Academy can offer you something else, so the choice might be even wider.
With my balance, the teacher at the Academy can only give me empty promises.
Lightning has a range twice as large, not to mention its damage and additional channel. Frost, however, doesn't deal very much damage. And it prevents others from finishing off the enemy. But the projectile deals damage through a physical channel.
I want to go to the races first, and I need money, at least 320 coins.
... So let's go to the dungeon and earn some money, what's the problem?
Lightning has a radius twice as large, not to mention the damage and additional channel. Freezing, however, doesn't deal much damage. And it prevents others from finishing off the enemy. But the projectile deals damage through a physical channel.
Revan, I went to the Guild of Masters. What's up there?
In the Guild of Masters, you can consult one of the seven listed mentors if they are available (which they currently are). Ple-Sen
Alaria begins with a series of general questions to find out what the local style is like. What kind of weapon is it designed for? What are its strengths?
Sword Art – Flying Petals Accuracy bonus is added to the base damage of the weapon. +3% to damage per point of Dexterity (Strength modifier not taken into account). +4 to movement speed. +0.5% chance to deal critical damage per point of Dexterity.
Flowers in the Mirror (x3) The character can use an additional weapon in their off-hand (applies effects of active skills). Additional attack.
Bloom (x2) +1 to Dodge and Accuracy per point of Dexterity.
Lupine Deals damage to all enemies on a 3x12 line. Cooldown: 3 turns.
Dance of Flowers (x3) Deals 10 hits to the selected target. Cooldown: 7 turns.
Water Lily (x2) Parry (accuracy), 1.5 with two swords.
Neyra Drake
While Tsukiko headed to the Guild of Masters, Livia decided to go see what secrets Morion's doors hold.
Having received answers to her questions and realizing that this style is completely unsuitable for her, Alaria returns to the "Morpheus" building, waiting for the other mercenaries who have checked in for the sewer clearing assignment. Ready to set sail.
Masanori Naoe received Tsukiko in his very ascetic office; there was nothing in it but basic, necessary things. He greeted her politely and introduced himself.